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hl2sdk/entity2/entitykeyvalues.cpp

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#include "entity2/entitykeyvalues.h"
#include "tier0/logging.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CEntityKeyValues::CEntityKeyValues( CKeyValues3Context* allocator, EntityKVAllocatorType_t allocator_type ) :
m_pComplexKeys( NULL ),
m_nRefCount( 0 ),
m_nQueuedForSpawnCount( 0 ),
m_bAllowLogging( false ),
m_eAllocatorType( allocator_type )
{
if ( allocator )
{
m_pAllocator = allocator;
if ( GameEntitySystem() && m_pAllocator == GameEntitySystem()->GetEntityKeyValuesAllocator() )
GameEntitySystem()->AddEntityKeyValuesAllocatorRef();
m_pValues = m_pAllocator->AllocKV();
m_pAttributes = m_pAllocator->AllocKV();
}
else
{
if ( !GameEntitySystem() && ( m_eAllocatorType == EKV_ALLOCATOR_ENTSYSTEM_1 || m_eAllocatorType == EKV_ALLOCATOR_ENTSYSTEM_2 ) )
m_eAllocatorType = EKV_ALLOCATOR_NORMAL;
m_pAllocator = NULL;
}
}
CEntityKeyValues::~CEntityKeyValues()
{
ReleaseAllComplexKeys();
if ( m_pAllocator )
{
if ( m_eAllocatorType != EKV_ALLOCATOR_NORMAL )
{
m_pAllocator->FreeKV( m_pValues );
m_pAllocator->FreeKV( m_pAttributes );
if ( GameEntitySystem() && m_pAllocator == GameEntitySystem()->GetEntityKeyValuesAllocator() )
GameEntitySystem()->ReleaseEntityKeyValuesAllocatorRef();
}
else
{
delete m_pAllocator;
}
}
}
void CEntityKeyValues::ValidateAllocator()
{
if ( !m_pAllocator )
{
if ( m_eAllocatorType == EKV_ALLOCATOR_ENTSYSTEM_1 || m_eAllocatorType == EKV_ALLOCATOR_ENTSYSTEM_2 )
{
Assert( GameEntitySystem() );
m_pAllocator = GameEntitySystem()->GetEntityKeyValuesAllocator();
GameEntitySystem()->AddEntityKeyValuesAllocatorRef();
}
else
{
Assert( m_eAllocatorType != EKV_ALLOCATOR_EXTERNAL );
m_pAllocator = new CKeyValues3Context( true );
}
m_pValues = m_pAllocator->AllocKV();
m_pAttributes = m_pAllocator->AllocKV();
}
}
void CEntityKeyValues::AddRef()
{
++m_nRefCount;
if ( m_bAllowLogging )
Log_Msg( LOG_GENERAL, "kv 0x%p AddRef refcount == %d\n", this, m_nRefCount );
}
void CEntityKeyValues::Release()
{
--m_nRefCount;
if ( m_bAllowLogging )
Log_Msg( LOG_GENERAL, "kv 0x%p Release refcount == %d\n", this, m_nRefCount );
if ( m_nRefCount <= 0 )
delete this;
}
const KeyValues3* CEntityKeyValues::GetKeyValue( const EntityKeyId_t &id, bool* pIsAttribute ) const
{
if ( !m_pAllocator )
return NULL;
const KeyValues3* kv = m_pValues->FindMember( id );
if ( kv )
{
if ( pIsAttribute )
*pIsAttribute = false;
}
else
{
kv = m_pAttributes->FindMember( id );
if ( kv )
{
if ( pIsAttribute )
*pIsAttribute = true;
}
}
return kv;
}
KeyValues3* CEntityKeyValues::SetKeyValue( const EntityKeyId_t &id, const char* pAttributeName )
{
if ( m_nQueuedForSpawnCount > 0 )
return NULL;
ValidateAllocator();
bool bIsAttribute;
KeyValues3* kv = const_cast<KeyValues3*>( GetKeyValue( id, &bIsAttribute ) );
if ( kv )
{
if ( !bIsAttribute && pAttributeName )
{
kv = NULL;
Warning( "Attempted to set non-attribute value %s as if it was an attribute!\n", pAttributeName );
}
else if ( bIsAttribute && !pAttributeName )
{
pAttributeName = "<none>";
for ( int i = 0; i < m_pAttributes->GetMemberCount(); ++i )
{
if ( m_pAttributes->GetMember( i ) != kv )
continue;
pAttributeName = m_pAttributes->GetMemberName( i );
break;
}
kv = NULL;
Warning( "Attempted to set attribute %s as if it was a non-attribute key!\n", pAttributeName );
}
}
else
{
if ( pAttributeName )
kv = m_pAttributes->FindOrCreateMember( id );
else
kv = m_pValues->FindOrCreateMember( id );
}
return kv;
}
void CEntityKeyValues::AddConnectionDesc(
const char* pszOutputName,
EntityIOTargetType_t eTargetType,
const char* pszTargetName,
const char* pszInputName,
const char* pszOverrideParam,
float flDelay,
int32 nTimesToFire )
{
if ( m_nQueuedForSpawnCount > 0 )
return;
ValidateAllocator();
EntityIOConnectionDescFat_t* desc = m_connectionDescs.AddToTailGetPtr();
desc->m_pszOutputName = m_pAllocator->AllocString( pszOutputName ? pszOutputName : "" );
desc->m_eTargetType = eTargetType;
desc->m_pszTargetName = m_pAllocator->AllocString( pszTargetName ? pszTargetName : "" );
desc->m_pszInputName = m_pAllocator->AllocString( pszInputName ? pszInputName : "" );
desc->m_pszOverrideParam = m_pAllocator->AllocString( pszOverrideParam ? pszOverrideParam : "" );
desc->m_flDelay = flDelay;
desc->m_nTimesToFire = nTimesToFire;
}
void CEntityKeyValues::RemoveConnectionDesc( int nDesc )
{
if (m_nQueuedForSpawnCount > 0)
return;
m_connectionDescs.Remove( nDesc );
}
void CEntityKeyValues::CopyFrom( const CEntityKeyValues* pSrc, bool bRemoveAllKeys, bool bSkipEHandles )
{
if ( bRemoveAllKeys )
RemoveAllKeys();
for ( EntityComplexKeyListElem_t* pListElem = pSrc->m_pComplexKeys; pListElem != NULL; pListElem = pListElem->m_pNext )
{
m_pComplexKeys = new EntityComplexKeyListElem_t( pListElem->m_pKey, m_pComplexKeys );
pListElem->m_pKey->AddRef();
}
FOR_EACH_ENTITYKEY( pSrc, iter )
{
const char* pAttributeName = NULL;
if ( pSrc->IsAttribute( iter ) )
{
pAttributeName = pSrc->GetAttributeName( iter );
}
else
{
if ( bSkipEHandles && pSrc->GetKeyValue( iter )->GetSubType() == KV3_SUBTYPE_EHANDLE )
continue;
}
KeyValues3* kv = SetKeyValue( pSrc->GetEntityKeyId( iter ), pAttributeName );
if ( kv )
*kv = *pSrc->GetKeyValue( iter );
}
m_connectionDescs.RemoveAll();
m_connectionDescs.EnsureCapacity( pSrc->m_connectionDescs.Count() );
FOR_EACH_LEANVEC( pSrc->m_connectionDescs, iter )
{
AddConnectionDesc(
pSrc->m_connectionDescs[ iter ].m_pszOutputName,
pSrc->m_connectionDescs[ iter ].m_eTargetType,
pSrc->m_connectionDescs[ iter ].m_pszTargetName,
pSrc->m_connectionDescs[ iter ].m_pszInputName,
pSrc->m_connectionDescs[ iter ].m_pszOverrideParam,
pSrc->m_connectionDescs[ iter ].m_flDelay,
pSrc->m_connectionDescs[ iter ].m_nTimesToFire );
}
}
void CEntityKeyValues::RemoveKeyValue( const EntityKeyId_t &id )
{
if ( m_nQueuedForSpawnCount > 0 || !m_pAllocator )
return;
if ( !m_pValues->RemoveMember( id ) )
m_pAttributes->RemoveMember( id );
}
void CEntityKeyValues::RemoveAllKeys()
{
if ( m_nQueuedForSpawnCount > 0 )
return;
ReleaseAllComplexKeys();
if ( m_pAllocator )
{
if ( m_eAllocatorType != EKV_ALLOCATOR_NORMAL )
{
m_pValues->SetToEmptyTable();
m_pAttributes->SetToEmptyTable();
}
else
{
m_pAllocator->Clear();
m_pValues = m_pAllocator->AllocKV();
m_pAttributes = m_pAllocator->AllocKV();
}
}
}
bool CEntityKeyValues::IsEmpty() const
{
if ( !m_pAllocator )
return true;
if ( !m_pValues->GetMemberCount() && !m_pAttributes->GetMemberCount() )
return true;
return false;
}
void CEntityKeyValues::ReleaseAllComplexKeys()
{
EntityComplexKeyListElem_t* pListElem = m_pComplexKeys;
while ( pListElem != NULL )
{
EntityComplexKeyListElem_t* pListElemForRelease = pListElem;
pListElem = pListElem->m_pNext;
pListElemForRelease->m_pKey->Release();
delete pListElemForRelease;
}
m_pComplexKeys = NULL;
}
CEntityHandle CEntityKeyValues::GetEHandle( const EntityKeyId_t &id, WorldGroupId_t worldGroupId, CEntityHandle defaultValue ) const
{
const KeyValues3* kv = GetKeyValue( id );
if ( !kv )
return defaultValue;
switch ( kv->GetType() )
{
case KV3_TYPE_UINT:
return kv->GetEHandle( defaultValue );
case KV3_TYPE_STRING:
Assert( GameEntitySystem() );
return GameEntitySystem()->FindFirstEntityHandleByName( kv->GetString(), worldGroupId );
default:
return defaultValue;
}
}
void CEntityKeyValues::SetString( KeyValues3* kv, const char* string )
{
ValidateAllocator();
kv->SetStringExternal( m_pAllocator->AllocString( string ) );
}