/* * Go implementation of Google city hash (MIT license) * https://code.google.com/p/cityhash/ * * MIT License http://www.opensource.org/licenses/mit-license.php * * I don't even want to pretend to understand the details of city hash. * I am only reproducing the logic in Go as faithfully as I can. * */ package cityhash import ( "encoding/binary" "unsafe" ) /* var ( little bool ) func init() { if IsLittleEndian() { little = true } else { little = false } } */ func IsLittleEndian() bool { var i int32 = 0x01020304 u := unsafe.Pointer(&i) pb := (*byte)(u) b := *pb return (b == 0x04) } func unalignedLoad64(p []byte) (result uint64) { return binary.LittleEndian.Uint64(p) /* if little { result = binary.LittleEndian.Uint64(p) } else { result = binary.BigEndian.Uint64(p) } return result */ } func unalignedLoad32(p []byte) (result uint32) { return binary.LittleEndian.Uint32(p) /* if little { result = binary.LittleEndian.Uint32(p) } else { result = binary.BigEndian.Uint32(p) } return result */ } func bswap64(x uint64) uint64 { // Copied from netbsd's bswap64.c return ((x << 56) & 0xff00000000000000) | ((x << 40) & 0x00ff000000000000) | ((x << 24) & 0x0000ff0000000000) | ((x << 8) & 0x000000ff00000000) | ((x >> 8) & 0x00000000ff000000) | ((x >> 24) & 0x0000000000ff0000) | ((x >> 40) & 0x000000000000ff00) | ((x >> 56) & 0x00000000000000ff) } func bswap32(x uint32) uint32 { // Copied from netbsd's bswap32.c return ((x << 24) & 0xff000000) | ((x << 8) & 0x00ff0000) | ((x >> 8) & 0x0000ff00) | ((x >> 24) & 0x000000ff) } func uint32InExpectedOrder(x uint32) uint32 { /* if !little { return bswap32(x) } */ return x } func uint64InExpectedOrder(x uint64) uint64 { /* if !little { return bswap64(x) } */ return x } // If I understand the original code correctly, it's expecting to load either 8 or 4 // byes in little endian order. so let's just simplify it a bit since we will do that // anyway.. // https://code.google.com/p/cityhash/source/browse/trunk/src/city.cc#112 func fetch64(p []byte) uint64 { return binary.LittleEndian.Uint64(p) //return uint64InExpectedOrder(unalignedLoad64(p)) } func fetch32(p []byte) uint32 { return binary.LittleEndian.Uint32(p) //return uint32InExpectedOrder(unalignedLoad32(p)) } const ( k0 uint64 = 0xc3a5c85c97cb3127 k1 uint64 = 0xb492b66fbe98f273 k2 uint64 = 0x9ae16a3b2f90404f c1 uint32 = 0xcc9e2d51 c2 uint32 = 0x1b873593 ) func fmix(h uint32) uint32 { h ^= h >> 16 h *= 0x85ebca6b h ^= h >> 13 h *= 0xc2b2ae35 h ^= h >> 16 return h } func rotate64(val uint64, shift uint32) uint64 { // Avoid shifting by 64: doing so yields an undefined result. if shift != 0 { return ((val >> shift) | (val << (64 - shift))) } return val } func rotate32(val uint32, shift uint32) uint32 { // Avoid shifting by 32: doing so yields an undefined result. if shift != 0 { return ((val >> shift) | (val << (32 - shift))) } return val } func swap64(a, b *uint64) { *a, *b = *b, *a } func swap32(a, b *uint32) { *a, *b = *b, *a } func permute3(a, b, c *uint32) { swap32(a, b) swap32(a, c) } func mur(a, h uint32) uint32 { a *= c1 a = rotate32(a, 17) a *= c2 h ^= a h = rotate32(h, 19) //return h * 5 + 0xe6546b64 z := h*5 + 0xe6546b64 return z } func hash32Len13to24(s []byte, length uint32) uint32 { var a uint32 = fetch32(s[(length>>1)-4:]) var b uint32 = fetch32(s[4:]) var c uint32 = fetch32(s[length-8:]) var d uint32 = fetch32(s[(length >> 1):]) var e uint32 = fetch32(s) var f uint32 = fetch32(s[length-4:]) var h uint32 = length return fmix(mur(f, mur(e, mur(d, mur(c, mur(b, mur(a, h))))))) } func hash32Len0to4(s []byte, length uint32) uint32 { var b, c uint32 = 0, 9 tmp := s[:length] for _, v := range tmp { b = uint32(int64(b)*int64(c1) + int64(int8(v))) c ^= b } return fmix(mur(b, mur(length, c))) } func hash32Len5to12(s []byte, length uint32) uint32 { var a, b, c uint32 = length, length * 5, 9 var d uint32 = b a += fetch32(s) b += fetch32(s[length-4:]) c += fetch32(s[((length >> 1) & 4):]) return fmix(mur(c, mur(b, mur(a, d)))) } func CityHash32(s []byte, length uint32) uint32 { if length <= 4 { return hash32Len0to4(s, length) } else if length <= 12 { return hash32Len5to12(s, length) } else if length <= 24 { return hash32Len13to24(s, length) } // length > 24 var h uint32 = length var g uint32 = c1 * length var f uint32 = g var a0 uint32 = rotate32(fetch32(s[length-4:])*c1, 17) * c2 var a1 uint32 = rotate32(fetch32(s[length-8:])*c1, 17) * c2 var a2 uint32 = rotate32(fetch32(s[length-16:])*c1, 17) * c2 var a3 uint32 = rotate32(fetch32(s[length-12:])*c1, 17) * c2 var a4 uint32 = rotate32(fetch32(s[length-20:])*c1, 17) * c2 h ^= a0 h = rotate32(h, 19) h = h*5 + 0xe6546b64 h ^= a2 h = rotate32(h, 19) h = h*5 + 0xe6546b64 g ^= a1 g = rotate32(g, 19) g = g*5 + 0xe6546b64 g ^= a3 g = rotate32(g, 19) g = g*5 + 0xe6546b64 f += a4 f = rotate32(f, 19) f = f*5 + 0xe6546b64 var iters uint32 = (length - 1) / 20 for { var a0 uint32 = rotate32(fetch32(s)*c1, 17) * c2 var a1 uint32 = fetch32(s[4:]) var a2 uint32 = rotate32(fetch32(s[8:])*c1, 17) * c2 var a3 uint32 = rotate32(fetch32(s[12:])*c1, 17) * c2 var a4 uint32 = fetch32(s[16:]) h ^= a0 h = rotate32(h, 18) h = h*5 + 0xe6546b64 f += a1 f = rotate32(f, 19) f = f * c1 g += a2 g = rotate32(g, 18) g = g*5 + 0xe6546b64 h ^= a3 + a1 h = rotate32(h, 19) h = h*5 + 0xe6546b64 g ^= a4 g = bswap32(g) * 5 h += a4 * 5 h = bswap32(h) f += a0 permute3(&f, &h, &g) s = s[20:] iters-- if iters == 0 { break } } g = rotate32(g, 11) * c1 g = rotate32(g, 17) * c1 f = rotate32(f, 11) * c1 f = rotate32(f, 17) * c1 h = rotate32(h+g, 19) h = h*5 + 0xe6546b64 h = rotate32(h, 17) * c1 h = rotate32(h+f, 19) h = h*5 + 0xe6546b64 h = rotate32(h, 17) * c1 return h } func shiftMix(val uint64) uint64 { return val ^ (val >> 47) } type Uint128 [2]uint64 func (this *Uint128) setLower64(l uint64) { this[0] = l } func (this *Uint128) setHigher64(h uint64) { this[1] = h } func (this Uint128) Lower64() uint64 { return this[0] } func (this Uint128) Higher64() uint64 { return this[1] } func (this Uint128) Bytes() []byte { b := make([]byte, 16) binary.LittleEndian.PutUint64(b, this[0]) binary.LittleEndian.PutUint64(b[8:], this[1]) return b } func hash128to64(x Uint128) uint64 { // Murmur-inspired hashing. const kMul uint64 = 0x9ddfea08eb382d69 var a uint64 = (x.Lower64() ^ x.Higher64()) * kMul a ^= (a >> 47) var b uint64 = (x.Higher64() ^ a) * kMul b ^= (b >> 47) b *= kMul return b } func hashLen16(u, v uint64) uint64 { return hash128to64(Uint128{u, v}) } func hashLen16_3(u, v, mul uint64) uint64 { // Murmur-inspired hashing. var a uint64 = (u ^ v) * mul a ^= (a >> 47) var b uint64 = (v ^ a) * mul b ^= (b >> 47) b *= mul return b } func hashLen0to16(s []byte, length uint32) uint64 { if length >= 8 { var mul uint64 = k2 + uint64(length)*2 var a uint64 = fetch64(s) + k2 var b uint64 = fetch64(s[length-8:]) var c uint64 = rotate64(b, 37)*mul + a var d uint64 = (rotate64(a, 25) + b) * mul return hashLen16_3(c, d, mul) } if length >= 4 { var mul uint64 = k2 + uint64(length)*2 var a uint64 = uint64(fetch32(s)) return hashLen16_3(uint64(length)+(a<<3), uint64(fetch32(s[length-4:])), mul) } if length > 0 { var a uint8 = uint8(s[0]) var b uint8 = uint8(s[length>>1]) var c uint8 = uint8(s[length-1]) var y uint32 = uint32(a) + (uint32(b) << 8) var z uint32 = length + (uint32(c) << 2) return shiftMix(uint64(y)*k2^uint64(z)*k0) * k2 } return k2 } func hashLen17to32(s []byte, length uint32) uint64 { var mul uint64 = k2 + uint64(length)*2 var a uint64 = fetch64(s) * k1 var b uint64 = fetch64(s[8:]) var c uint64 = fetch64(s[length-8:]) * mul var d uint64 = fetch64(s[length-16:]) * k2 return hashLen16_3(rotate64(a+b, 43)+rotate64(c, 30)+d, a+rotate64(b+k2, 18)+c, mul) } func weakHashLen32WithSeeds(w, x, y, z, a, b uint64) Uint128 { a += w b = rotate64(b+a+z, 21) var c uint64 = a a += x a += y b += rotate64(a, 44) return Uint128{a + z, b + c} } func weakHashLen32WithSeeds_3(s []byte, a, b uint64) Uint128 { return weakHashLen32WithSeeds(fetch64(s), fetch64(s[8:]), fetch64(s[16:]), fetch64(s[24:]), a, b) } func hashLen33to64(s []byte, length uint32) uint64 { var mul uint64 = k2 + uint64(length)*2 var a uint64 = fetch64(s) * k2 var b uint64 = fetch64(s[8:]) var c uint64 = fetch64(s[length-24:]) var d uint64 = fetch64(s[length-32:]) var e uint64 = fetch64(s[16:]) * k2 var f uint64 = fetch64(s[24:]) * 9 var g uint64 = fetch64(s[length-8:]) var h uint64 = fetch64(s[length-16:]) * mul var u uint64 = rotate64(a+g, 43) + (rotate64(b, 30)+c)*9 var v uint64 = ((a + g) ^ d) + f + 1 var w uint64 = bswap64((u+v)*mul) + h var x uint64 = rotate64(e+f, 42) + c var y uint64 = (bswap64((v+w)*mul) + g) * mul var z uint64 = e + f + c a = bswap64((x+z)*mul+y) + b b = shiftMix((z+a)*mul+d+h) * mul return b + x } func CityHash64(s []byte, length uint32) uint64 { if length <= 32 { if length <= 16 { return hashLen0to16(s, length) } else { return hashLen17to32(s, length) } } else if length <= 64 { return hashLen33to64(s, length) } var x uint64 = fetch64(s[length-40:]) var y uint64 = fetch64(s[length-16:]) + fetch64(s[length-56:]) var z uint64 = hashLen16(fetch64(s[length-48:])+uint64(length), fetch64(s[length-24:])) var v Uint128 = weakHashLen32WithSeeds_3(s[length-64:], uint64(length), z) var w Uint128 = weakHashLen32WithSeeds_3(s[length-32:], y+k1, x) x = x*k1 + fetch64(s) length = (length - 1) & ^uint32(63) for { x = rotate64(x+y+v.Lower64()+fetch64(s[8:]), 37) * k1 y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1 x ^= w.Higher64() y += v.Lower64() + fetch64(s[40:]) z = rotate64(z+w.Lower64(), 33) * k1 v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64()) w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y+fetch64(s[16:])) swap64(&z, &x) s = s[64:] length -= 64 if length == 0 { break } } return hashLen16(hashLen16(v.Lower64(), w.Lower64())+shiftMix(y)*k1+z, hashLen16(v.Higher64(), w.Higher64())+x) } func CityHash64WithSeed(s []byte, length uint32, seed uint64) uint64 { return CityHash64WithSeeds(s, length, k2, seed) } func CityHash64WithSeeds(s []byte, length uint32, seed0, seed1 uint64) uint64 { return hashLen16(CityHash64(s, length)-seed0, seed1) } func cityMurmur(s []byte, length uint32, seed Uint128) Uint128 { var a uint64 = seed.Lower64() var b uint64 = seed.Higher64() var c uint64 = 0 var d uint64 = 0 var l int32 = int32(length) - 16 if l <= 0 { // len <= 16 a = shiftMix(a*k1) * k1 c = b*k1 + hashLen0to16(s, length) if length >= 8 { d = shiftMix(a + fetch64(s)) } else { d = shiftMix(a + c) } } else { // len > 16 c = hashLen16(fetch64(s[length-8:])+k1, a) d = hashLen16(b+uint64(length), c+fetch64(s[length-16:])) a += d for { a ^= shiftMix(fetch64(s)*k1) * k1 a *= k1 b ^= a c ^= shiftMix(fetch64(s[8:])*k1) * k1 c *= k1 d ^= c s = s[16:] l -= 16 if l <= 0 { break } } } a = hashLen16(a, c) b = hashLen16(d, b) return Uint128{a ^ b, hashLen16(b, a)} } func CityHash128WithSeed(s []byte, length uint32, seed Uint128) Uint128 { if length < 128 { return cityMurmur(s, length, seed) } orig_length := length var t []byte = s // We expect length >= 128 to be the common case. Keep 56 bytes of state: // v, w, x, y, and z. var v, w Uint128 var x uint64 = seed.Lower64() var y uint64 = seed.Higher64() var z uint64 = uint64(length) * k1 v.setLower64(rotate64(y^k1, 49)*k1 + fetch64(s)) v.setHigher64(rotate64(v.Lower64(), 42)*k1 + fetch64(s[8:])) w.setLower64(rotate64(y+z, 35)*k1 + x) w.setHigher64(rotate64(x+fetch64(s[88:]), 53) * k1) // This is the same inner loop as CityHash64(), manually unrolled. for { x = rotate64(x+y+v.Lower64()+fetch64(s[8:]), 37) * k1 y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1 x ^= w.Higher64() y += v.Lower64() + fetch64(s[40:]) z = rotate64(z+w.Lower64(), 33) * k1 v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64()) w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y+fetch64(s[16:])) swap64(&z, &x) s = s[64:] x = rotate64(x+y+v.Lower64()+fetch64(s[8:]), 37) * k1 y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1 x ^= w.Higher64() y += v.Lower64() + fetch64(s[40:]) z = rotate64(z+w.Lower64(), 33) * k1 v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64()) w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y+fetch64(s[16:])) swap64(&z, &x) s = s[64:] length -= 128 if length < 128 { break } } x += rotate64(v.Lower64()+z, 49) * k0 y = y*k0 + rotate64(w.Higher64(), 37) z = z*k0 + rotate64(w.Lower64(), 27) w.setLower64(w.Lower64() * 9) v.setLower64(v.Lower64() * k0) // If 0 < length < 128, hash up to 4 chunks of 32 bytes each from the end of s. var tail_done uint32 for tail_done = 0; tail_done < length; { tail_done += 32 y = rotate64(x+y, 42)*k0 + v.Higher64() w.setLower64(w.Lower64() + fetch64(t[orig_length-tail_done+16:])) x = x*k0 + w.Lower64() z += w.Higher64() + fetch64(t[orig_length-tail_done:]) w.setHigher64(w.Higher64() + v.Lower64()) v = weakHashLen32WithSeeds_3(t[orig_length-tail_done:], v.Lower64()+z, v.Higher64()) v.setLower64(v.Lower64() * k0) } // At this point our 56 bytes of state should contain more than // enough information for a strong 128-bit hash. We use two // different 56-byte-to-8-byte hashes to get a 16-byte final result. x = hashLen16(x, v.Lower64()) y = hashLen16(y+z, w.Lower64()) return Uint128{hashLen16(x+v.Higher64(), w.Higher64()) + y, hashLen16(x+w.Higher64(), y+v.Higher64())} } func CityHash128(s []byte, length uint32) (result Uint128) { if length >= 16 { result = CityHash128WithSeed(s[16:length], length-16, Uint128{fetch64(s), fetch64(s[8:length]) + k0}) } else { result = CityHash128WithSeed(s, length, Uint128{k0, k1}) } return }