276 lines
7.1 KiB
Go
276 lines
7.1 KiB
Go
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package feature
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import (
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"flag"
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"fmt"
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"os"
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"sort"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"github.com/pkg/errors"
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)
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// Feature is the feature name
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type Feature string
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const (
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flagName = "feature-gates"
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)
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var (
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// DefaultGate is a shared global Gate.
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DefaultGate = NewGate()
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)
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// Spec is the spec of the feature
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type Spec struct {
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Default bool
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}
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// Gate parses and stores flag gates for known features from
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// a string like feature1=true,feature2=false,...
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type Gate interface {
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// AddFlag adds a flag for setting global feature gates to the specified FlagSet.
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AddFlag(fs *flag.FlagSet)
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// Set parses and stores flag gates for known features
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// from a string like feature1=true,feature2=false,...
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Set(value string) error
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// SetFromMap stores flag gates for known features from a map[string]bool or returns an error
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SetFromMap(m map[string]bool) error
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// Enabled returns true if the key is enabled.
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Enabled(key Feature) bool
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// Add adds features to the featureGate.
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Add(features map[Feature]Spec) error
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// KnownFeatures returns a slice of strings describing the Gate's known features.
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KnownFeatures() []string
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// DeepCopy returns a deep copy of the Gate object, such that gates can be
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// set on the copy without mutating the original. This is useful for validating
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// config against potential feature gate changes before committing those changes.
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DeepCopy() Gate
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}
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// featureGate implements Gate as well as flag.Value for flag parsing.
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type featureGate struct {
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// lock guards writes to known, enabled, and reads/writes of closed
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lock sync.Mutex
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// known holds a map[Feature]Spec
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known atomic.Value
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// enabled holds a map[Feature]bool
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enabled atomic.Value
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// closed is set to true when AddFlag is called, and prevents subsequent calls to Add
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closed bool
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}
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// Set, String, and Type implement flag.Value
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var _ flag.Value = &featureGate{}
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// NewGate create a feature gate.
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func NewGate() *featureGate {
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known := map[Feature]Spec{}
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knownValue := atomic.Value{}
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knownValue.Store(known)
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enabled := map[Feature]bool{}
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enabledValue := atomic.Value{}
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enabledValue.Store(enabled)
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f := &featureGate{
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known: knownValue,
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enabled: enabledValue,
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}
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return f
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}
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// Set parses a string of the form "key1=value1,key2=value2,..." into a
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// map[string]bool of known keys or returns an error.
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func (f *featureGate) Set(value string) error {
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f.lock.Lock()
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defer f.lock.Unlock()
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// Copy existing state
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known := map[Feature]Spec{}
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for k, v := range f.known.Load().(map[Feature]Spec) {
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known[k] = v
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}
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enabled := map[Feature]bool{}
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for k, v := range f.enabled.Load().(map[Feature]bool) {
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enabled[k] = v
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}
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for _, s := range strings.Split(value, ",") {
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if len(s) == 0 {
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continue
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}
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arr := strings.SplitN(s, "=", 2)
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k := Feature(strings.TrimSpace(arr[0]))
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_, ok := known[k]
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if !ok {
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return errors.Errorf("unrecognized key: %s", k)
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}
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if len(arr) != 2 {
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return errors.Errorf("missing bool value for %s", k)
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}
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v := strings.TrimSpace(arr[1])
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boolValue, err := strconv.ParseBool(v)
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if err != nil {
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return errors.Errorf("invalid value of %s: %s, err: %v", k, v, err)
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}
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enabled[k] = boolValue
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}
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// Persist changes
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f.known.Store(known)
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f.enabled.Store(enabled)
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fmt.Fprintf(os.Stderr, "feature gates: %v", enabled)
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return nil
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}
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// SetFromMap stores flag gates for known features from a map[string]bool or returns an error
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func (f *featureGate) SetFromMap(m map[string]bool) error {
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f.lock.Lock()
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defer f.lock.Unlock()
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// Copy existing state
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known := map[Feature]Spec{}
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for k, v := range f.known.Load().(map[Feature]Spec) {
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known[k] = v
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}
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enabled := map[Feature]bool{}
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for k, v := range f.enabled.Load().(map[Feature]bool) {
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enabled[k] = v
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}
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for k, v := range m {
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k := Feature(k)
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_, ok := known[k]
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if !ok {
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return errors.Errorf("unrecognized key: %s", k)
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}
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enabled[k] = v
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}
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// Persist changes
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f.known.Store(known)
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f.enabled.Store(enabled)
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fmt.Fprintf(os.Stderr, "feature gates: %v", f.enabled)
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return nil
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}
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// String returns a string containing all enabled feature gates, formatted as "key1=value1,key2=value2,...".
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func (f *featureGate) String() string {
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pairs := []string{}
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enabled, ok := f.enabled.Load().(map[Feature]bool)
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if !ok {
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return ""
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}
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for k, v := range enabled {
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pairs = append(pairs, fmt.Sprintf("%s=%t", k, v))
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}
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sort.Strings(pairs)
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return strings.Join(pairs, ",")
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}
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func (f *featureGate) Type() string {
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return "mapStringBool"
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}
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// Add adds features to the featureGate.
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func (f *featureGate) Add(features map[Feature]Spec) error {
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f.lock.Lock()
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defer f.lock.Unlock()
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if f.closed {
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return errors.Errorf("cannot add a feature gate after adding it to the flag set")
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}
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// Copy existing state
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known := map[Feature]Spec{}
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for k, v := range f.known.Load().(map[Feature]Spec) {
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known[k] = v
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}
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for name, spec := range features {
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if existingSpec, found := known[name]; found {
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if existingSpec == spec {
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continue
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}
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return errors.Errorf("feature gate %q with different spec already exists: %v", name, existingSpec)
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}
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known[name] = spec
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}
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// Persist updated state
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f.known.Store(known)
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return nil
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}
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// Enabled returns true if the key is enabled.
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func (f *featureGate) Enabled(key Feature) bool {
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if v, ok := f.enabled.Load().(map[Feature]bool)[key]; ok {
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return v
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}
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return f.known.Load().(map[Feature]Spec)[key].Default
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}
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// AddFlag adds a flag for setting global feature gates to the specified FlagSet.
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func (f *featureGate) AddFlag(fs *flag.FlagSet) {
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f.lock.Lock()
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// TODO(mtaufen): Shouldn't we just close it on the first Set/SetFromMap instead?
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// Not all components expose a feature gates flag using this AddFlag method, and
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// in the future, all components will completely stop exposing a feature gates flag,
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// in favor of componentconfig.
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f.closed = true
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f.lock.Unlock()
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known := f.KnownFeatures()
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fs.Var(f, flagName, ""+
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"A set of key=value pairs that describe feature gates for alpha/experimental features. "+
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"Options are:\n"+strings.Join(known, "\n"))
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}
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// KnownFeatures returns a slice of strings describing the Gate's known features.
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func (f *featureGate) KnownFeatures() []string {
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var known []string
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for k, v := range f.known.Load().(map[Feature]Spec) {
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known = append(known, fmt.Sprintf("%s=true|false (default=%t)", k, v.Default))
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}
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sort.Strings(known)
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return known
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}
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// DeepCopy returns a deep copy of the Gate object, such that gates can be
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// set on the copy without mutating the original. This is useful for validating
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// config against potential feature gate changes before committing those changes.
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func (f *featureGate) DeepCopy() Gate {
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// Copy existing state.
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known := map[Feature]Spec{}
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for k, v := range f.known.Load().(map[Feature]Spec) {
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known[k] = v
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}
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enabled := map[Feature]bool{}
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for k, v := range f.enabled.Load().(map[Feature]bool) {
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enabled[k] = v
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}
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// Store copied state in new atomics.
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knownValue := atomic.Value{}
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knownValue.Store(known)
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enabledValue := atomic.Value{}
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enabledValue.Store(enabled)
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// Construct a new featureGate around the copied state.
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// We maintain the value of f.closed across the copy.
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return &featureGate{
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known: knownValue,
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enabled: enabledValue,
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closed: f.closed,
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}
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}
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