2021-07-24 21:11:47 -07:00

23 lines
512 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DISP_VRAD_H
#define DISP_VRAD_H
#ifdef _WIN32
#pragma once
#endif
#include "builddisp.h"
// Blend the normals of neighboring displacement surfaces so they match at edges and corners.
void SmoothNeighboringDispSurfNormals( CCoreDispInfo **ppListBase, int listSize );
#endif // DISP_VRAD_H