24 lines
651 B
C++
24 lines
651 B
C++
//========= Copyright © Valve Corporation, All rights reserved. ============//
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#ifndef PHYSICS_SOFTBODY_HDR
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#define PHYSICS_SOFTBODY_HDR
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#include "mathlib/softbodyenvironment.h"
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#ifndef CLIENT_DLL
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#error Softbodies should only be used on client
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#endif
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extern CSoftbodyEnvironment g_SoftbodyEnvironment; // in physics_softbody.cpp
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extern ConVar softbody_debug; // in studio.cpp
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class CSoftbodyProcess : public CAutoGameSystemPerFrame
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{
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public:
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CSoftbodyProcess() : CAutoGameSystemPerFrame( "SoftbodyProcess" ) {}
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virtual void OnRestore() OVERRIDE;
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virtual void Update( float frametime ) OVERRIDE;
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virtual void PostRender() OVERRIDE;
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};
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#endif |