67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef SND_DEV_XAUDIO_H
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#define SND_DEV_XAUDIO_H
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#pragma once
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#include "audio_pch.h"
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#include "inetmessage.h"
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#include "netmessages.h"
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#include "engine/ienginevoice.h"
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class IAudioDevice;
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IAudioDevice *Audio_CreateXAudioDevice( bool bInitVoice );
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#if defined ( _X360 )
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class CXboxVoice : public IEngineVoice
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{
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public:
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CXboxVoice();
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static const DWORD MAX_VOICE_BUFFER_TIME = 200; // 200ms
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void VoiceInit( void );
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void VoiceShutdown( void );
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void AddPlayerToVoiceList( XUID xPlayer, int iController, uint64 uiFlags );
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void RemovePlayerFromVoiceList( XUID xPlayer, int iController );
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bool VoiceUpdateData( int iCtrlr );
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void GetVoiceData( int iCtrlr, CCLCMsg_VoiceData_t *pData );
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void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes );
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void VoiceSendData( int iCtrlr, INetChannel *pChannel );
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void VoiceResetLocalData( int iCtrlr );
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void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL );
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void UpdateHUDVoiceStatus( void );
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void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers );
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void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback );
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bool IsLocalPlayerTalking( int controlerID );
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bool IsPlayerTalking( XUID uid );
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bool IsHeadsetPresent( int id );
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void RemoveAllTalkers();
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private:
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PIXHV2ENGINE m_pXHVEngine;
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// Local chat data
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static const WORD m_ChatBufferSize = XHV_VOICECHAT_MODE_PACKET_SIZE * XHV_MAX_VOICECHAT_PACKETS;
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BYTE m_ChatBuffer[ XUSER_MAX_COUNT ][ m_ChatBufferSize ];
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WORD m_wLocalDataSize[ XUSER_MAX_COUNT ];
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bool m_bUserRegistered[ XUSER_MAX_COUNT ]; //This is to handle a bug in UnregisterLocalTalker where it crashes on
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//unregistering a local talker who has not been registered if the
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//controller id is non-0.
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// Last voice data sent
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DWORD m_dwLastVoiceSend[ XUSER_MAX_COUNT ];
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};
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CXboxVoice *Audio_GetXVoice( void );
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IXAudio2 *Audio_GetXAudio2( void );
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#endif
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#endif // SND_DEV_XAUDIO_H
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