csgo-2018-source/engine/audio/private/snd_dev_ps3audio.h
2021-07-24 21:11:47 -07:00

91 lines
2.9 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef SND_DEV_PS3AUDIO_H
#define SND_DEV_PS3AUDIO_H
#pragma once
#include "audio_pch.h"
#include "inetmessage.h"
#include "netmessages.h"
#include "engine/ienginevoice.h"
class IAudioDevice;
IAudioDevice *Audio_CreatePS3AudioDevice( bool bInitVoice );
#define PS3_SUPPORT_XVOICE
#ifdef PS3_SUPPORT_XVOICE
class CEngineVoicePs3 : public IEngineVoice
{
public:
CEngineVoicePs3();
static const float MAX_VOICE_BUFFER_TIME = 0.200f; // 200ms
void VoiceInit( void );
void VoiceShutdown( void );
void AddPlayerToVoiceList( XUID xPlayer, int iController, uint64 uiFlags );
void RemovePlayerFromVoiceList( XUID xPlayer, int iController );
bool VoiceUpdateData( int iCtrlr );
void GetVoiceData( int iCtrlr, CCLCMsg_VoiceData_t *pData );
void GetVoiceData( int iController, const byte **ppvVoiceDataBuffer, unsigned int *pnumVoiceDataBytes );
void VoiceSendData( int iCtrlr, INetChannel *pChannel );
void VoiceResetLocalData( int iCtrlr );
void PlayIncomingVoiceData( XUID xuid, const byte *pbData, unsigned int dwDataSize, const bool *bAudiblePlayers = NULL );
void UpdateHUDVoiceStatus( void );
void GetRemoteTalkers( int *pNumTalkers, XUID *pRemoteTalkers );
void SetPlaybackPriority( XUID remoteTalker, int iController, int iAllowPlayback );
bool IsLocalPlayerTalking( int controlerID );
bool IsPlayerTalking( XUID uid );
bool IsHeadsetPresent( int id );
void RemoveAllTalkers();
void PlayPortInterruptHandler();
private:
// Local chat data
static const uint8 m_numVoiceUsers = 1;
inline int GetVoiceUserIndex( int iController ) const { return 0; }
inline int GetVoiceDeviceNumber( int iController ) const { return 0; }
static const WORD m_ChatBufferSize = 16*1024;
BYTE m_ChatBuffer[ m_numVoiceUsers ][ m_ChatBufferSize ];
WORD m_wLocalDataSize[ m_numVoiceUsers ];
enum VoiceState_t
{
kVoiceNotInitialized,
kVoiceInit,
kVoiceOpen
};
VoiceState_t m_bUserRegistered[ m_numVoiceUsers ]; //This is to handle a bug in UnregisterLocalTalker where it crashes on
//unregistering a local talker who has not been registered if the
//controller id is non-0.
// Last voice data sent
float m_dwLastVoiceSend[ m_numVoiceUsers ];
//
// PS3 playback parameters
//
int CreateVoicePortsLocal( uint64 uiFlags );
uint32 m_memContainer;
uint32 m_portIMic, m_portOVoice, m_portIVoiceEcho, m_portOPcm, m_portOEarphone, m_portOSendForRemote;
struct RemoteTalker_t
{
XUID m_xuid;
uint32 m_portIRemoteVoice;
uint64 m_uiFlags;
float m_flLastTalkTimestamp;
};
int CreateVoicePortsRemote( RemoteTalker_t &rt );
CUtlVector< RemoteTalker_t > m_arrRemoteTalkers;
};
CEngineVoicePs3 *Audio_GetXVoice( void );
#endif
#endif // SND_DEV_PS3AUDIO_H