66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#include <tier3/tier3.h>
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#include "datamodel/idatamodel.h"
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#include "dmserializers/idmserializers.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Set up methods related to datamodel interfaces
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//-----------------------------------------------------------------------------
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bool ConnectDataModel( CreateInterfaceFn factory )
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{
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if ( !g_pDataModel->Connect( factory ) )
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return false;
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if ( !g_pDmElementFramework->Connect( factory ) )
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return false;
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if ( !g_pDmSerializers->Connect( factory ) )
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return false;
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return true;
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}
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InitReturnVal_t InitDataModel()
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{
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InitReturnVal_t nRetVal;
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nRetVal = g_pDataModel->Init( );
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if ( nRetVal != INIT_OK )
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return nRetVal;
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nRetVal = g_pDmElementFramework->Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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nRetVal = g_pDmSerializers->Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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return INIT_OK;
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}
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void ShutdownDataModel()
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{
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g_pDmSerializers->Shutdown();
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g_pDmElementFramework->Shutdown();
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g_pDataModel->Shutdown( );
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}
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void DisconnectDataModel()
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{
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g_pDmSerializers->Disconnect();
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g_pDmElementFramework->Disconnect();
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g_pDataModel->Disconnect();
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}
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