87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef MM_SESSION_OFFLINE_CUSTOM_H
|
|
#define MM_SESSION_OFFLINE_CUSTOM_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
//
|
|
// CMatchSessionOfflineCustom
|
|
//
|
|
// Implementation of an offline session
|
|
// that allows customization before the actual
|
|
// game commences (like playing commentary mode
|
|
// or playing single-player)
|
|
//
|
|
|
|
class CMatchSessionOfflineCustom : public IMatchSessionInternal
|
|
{
|
|
// Methods of IMatchSession
|
|
public:
|
|
// Get an internal pointer to session system-specific data
|
|
virtual KeyValues * GetSessionSystemData() { return NULL; }
|
|
|
|
// Get an internal pointer to session settings
|
|
virtual KeyValues * GetSessionSettings();
|
|
|
|
// Update session settings, only changing keys and values need
|
|
// to be passed and they will be updated
|
|
virtual void UpdateSessionSettings( KeyValues *pSettings );
|
|
|
|
virtual void UpdateTeamProperties( KeyValues *pTeamProperties );
|
|
|
|
virtual uint64 GetSessionID();
|
|
|
|
// Issue a session command
|
|
virtual void Command( KeyValues *pCommand );
|
|
|
|
// Run a frame update
|
|
virtual void Update();
|
|
|
|
// Destroy the session object
|
|
virtual void Destroy();
|
|
|
|
// Debug print a session object
|
|
virtual void DebugPrint();
|
|
|
|
// Check if another session is joinable
|
|
virtual bool IsAnotherSessionJoinable( char const *pszAnotherSessionInfo ) { return true; }
|
|
|
|
// Process event
|
|
virtual void OnEvent( KeyValues *pEvent );
|
|
|
|
public:
|
|
explicit CMatchSessionOfflineCustom( KeyValues *pSettings );
|
|
~CMatchSessionOfflineCustom();
|
|
|
|
protected:
|
|
void InitializeGameSettings();
|
|
|
|
//
|
|
// Overrides
|
|
//
|
|
protected:
|
|
void OnGamePrepareLobbyForGame();
|
|
|
|
protected:
|
|
KeyValues *m_pSettings;
|
|
KeyValues::AutoDelete m_autodelete_pSettings;
|
|
|
|
enum State_t
|
|
{
|
|
STATE_INIT,
|
|
STATE_CONFIG,
|
|
STATE_RUNNING
|
|
};
|
|
State_t m_eState;
|
|
bool m_bExpectingServerReload;
|
|
};
|
|
|
|
#endif
|