csgo-2018-source/matchmaking/mm_netmsgcontroller.h
2021-07-24 21:11:47 -07:00

40 lines
1.1 KiB
C++

//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_NETMSGCONTROLLER_H
#define MM_NETMSGCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
#include "mm_framework.h"
class CMatchNetworkMsgControllerBase : public IMatchNetworkMsgController
{
// Methods of IMatchNetworkMsgController
public:
// To determine host Quality-of-Service
virtual MM_QOS_t GetQOS();
virtual KeyValues * GetActiveServerGameDetails( KeyValues *pRequest );
virtual KeyValues * UnpackGameDetailsFromQOS( MM_GameDetails_QOS_t const *pvQosReply );
virtual KeyValues * UnpackGameDetailsFromSteamLobby( uint64 uiLobbyID );
virtual void PackageGameDetailsForQOS( KeyValues *pSettings, CUtlBuffer &buf );
virtual KeyValues * PackageGameDetailsForReservation( KeyValues *pSettings );
public:
CMatchNetworkMsgControllerBase();
~CMatchNetworkMsgControllerBase();
};
// Match title singleton
extern CMatchNetworkMsgControllerBase *g_pMatchNetMsgControllerBase;
#endif // MM_NETMSGCONTROLLER_H