27 lines
629 B
Plaintext
27 lines
629 B
Plaintext
//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
|
|
|
|
#include "common_ps_fxc.h"
|
|
|
|
sampler TexSampler : register( s0 );
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float2 baseTexCoord : TEXCOORD0; // Base texture coordinate
|
|
float4 vColor : TEXCOORD1;
|
|
};
|
|
|
|
float4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
// Read PC sRGB color without using the HW sRGB read
|
|
float4 vTextureColor = tex2D( TexSampler, i.baseTexCoord );
|
|
|
|
// Do a PC sRGB gamma->linear conversion
|
|
vTextureColor.rgb = SrgbGammaToLinear( vTextureColor.rgb );
|
|
|
|
float4 result;
|
|
result.rgb = vTextureColor.rgb * i.vColor.rgb;
|
|
result.a = i.vColor.a;
|
|
|
|
return result;
|
|
}
|