csgo-2018-source/dmserializers/importsfmv4.cpp
2021-07-24 21:11:47 -07:00

125 lines
3.6 KiB
C++

//====== Copyright © 1996-2006, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "dmserializers.h"
#include "dmebaseimporter.h"
#include "datamodel/idatamodel.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlmap.h"
#include <limits.h>
//-----------------------------------------------------------------------------
// Format converter
//-----------------------------------------------------------------------------
class CImportSFMV4 : public CSFMBaseImporter
{
typedef CSFMBaseImporter BaseClass;
public:
CImportSFMV4( char const *formatName, char const *nextFormatName );
private:
virtual bool DoFixup( CDmElement *pSourceRoot );
void FixupElement( CDmElement *pElement );
// Fixes up all elements
void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list );
};
//-----------------------------------------------------------------------------
// Singleton instance
//-----------------------------------------------------------------------------
static CImportSFMV4 s_ImportSFMV4( "sfm_v4", "sfm_v5" );
void InstallSFMV4Importer( IDataModel *pFactory )
{
pFactory->AddLegacyUpdater( &s_ImportSFMV4 );
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CImportSFMV4::CImportSFMV4( char const *formatName, char const *nextFormatName ) :
BaseClass( formatName, nextFormatName )
{
}
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV4::FixupElement( CDmElement *pElement )
{
if ( !pElement )
return;
const char *pType = pElement->GetTypeString();
if ( !V_stricmp( pType, "DmeCamera" ) )
{
CDmAttribute *pOldToneMapScaleAttr = pElement->GetAttribute( "toneMapScale" );
float fNewBloomScale = pOldToneMapScaleAttr->GetValue<float>( );
Assert( !pElement->HasAttribute("bloomScale") );
CDmAttribute *pNewBloomScaleAttr = pElement->AddAttribute( "bloomScale", AT_FLOAT );
pNewBloomScaleAttr->SetValue( fNewBloomScale );
pOldToneMapScaleAttr->SetValue( 1.0f );
}
}
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV4::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list )
{
if ( !pElement )
return;
if ( list.Find( pElement ) != list.InvalidIndex() )
return;
list.Insert( pElement );
// Descend to bottom of tree, then do fixup coming back up the tree
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
{
if ( pAttribute->GetType() == AT_ELEMENT )
{
CDmElement *pElement = pAttribute->GetValueElement<CDmElement>( );
BuildList( pElement, list );
continue;
}
if ( pAttribute->GetType() == AT_ELEMENT_ARRAY )
{
CDmrElementArray<> array( pAttribute );
int nCount = array.Count();
for ( int i = 0; i < nCount; ++i )
{
CDmElement *pChild = array[ i ];
BuildList( pChild, list );
}
continue;
}
}
}
bool CImportSFMV4::DoFixup( CDmElement *pSourceRoot )
{
CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) );
BuildList( pSourceRoot, fixlist );
for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) )
{
// Search and replace in the entire tree!
FixupElement( fixlist[ i ] );
}
return true;
}