2021-07-24 21:11:47 -07:00

51 lines
1.6 KiB
C++

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "matsys_controls/assetpicker.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Asset Picker with no preview
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CAssetPicker::CAssetPicker( vgui::Panel *pParent, const char *pAssetType,
const char *pExt, const char *pSubDir, const char *pTextType ) :
BaseClass( pParent, pAssetType, pExt, pSubDir, pTextType )
{
CreateStandardControls( this );
LoadControlSettingsAndUserConfig( "resource/assetpicker.res" );
}
//-----------------------------------------------------------------------------
//
// Purpose: Modal picker frame
//
//-----------------------------------------------------------------------------
CAssetPickerFrame::CAssetPickerFrame( vgui::Panel *pParent, const char *pTitle,
const char *pAssetType, const char *pExt, const char *pSubDir, const char *pTextType ) :
BaseClass( pParent )
{
SetAssetPicker( new CAssetPicker( this, pAssetType, pExt, pSubDir, pTextType ) );
LoadControlSettingsAndUserConfig( "resource/assetpickerframe.res" );
SetTitle( pTitle, false );
}