csgo-2018-source/engine/sv_packedentities.h
2021-07-24 21:11:47 -07:00

35 lines
839 B
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SV_PACKEDENTITIES_H
#define SV_PACKEDENTITIES_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "framesnapshot.h"
#include "server_class.h"
void SV_ComputeClientPacks(
int clientCount,
CGameClient** clients,
CFrameSnapshot *snapshot );
void SV_WriteSendTables( ServerClass *pClasses, bf_write &pBuf );
void SV_WriteClassInfos( ServerClass *pClasses, bf_write &pBuf );
void SV_ComputeClassInfosCRC( CRC32_t* crc );
void SV_EnsureInstanceBaseline( ServerClass *pServerClass, int iEdict, SerializedEntityHandle_t handle );
void SV_EnableChangeFrames( bool state );
#endif // SV_PACKEDENTITIES_H