39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef KEYS_H
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#define KEYS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inputsystem/ButtonCode.h"
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#include "cdll_int.h"
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class CUtlBuffer;
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struct InputEvent_t;
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void Key_Event( const InputEvent_t &event );
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void Key_Init( void );
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void Key_Shutdown( void );
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void Key_WriteBindings( CUtlBuffer &buf, const int iSplitscreenSlot = -1 );
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int Key_CountBindings( void );
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void Key_SetBinding( ButtonCode_t code, const char *pBinding );
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const char *Key_BindingForKey( ButtonCode_t code );
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const char *Key_NameForBinding( const char *pBinding , int userId = -1, int iStartCount = 0, BindingLookupOption_t nFlags = BINDINGLOOKUP_ALL );
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int Key_CodeForBinding( const char *pBinding , int userId = -1, int iStartCount = 0, BindingLookupOption_t nFlags = BINDINGLOOKUP_ALL );
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void Key_StartTrapMode( void );
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bool Key_CheckDoneTrapping( ButtonCode_t& key );
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#endif // KEYS_H
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