2021-07-24 21:11:47 -07:00

50 lines
1.2 KiB
C++

//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef DMEBOOKMARK_H
#define DMEBOOKMARK_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
class CDmeBookmark : public CDmElement
{
DEFINE_ELEMENT( CDmeBookmark, CDmElement );
public:
const char *GetNote() const { return m_Note; }
DmeTime_t GetTime() const { return m_Time; }
DmeTime_t GetDuration() const { return m_Duration; }
void SetNote( const char *pNote ) { m_Note = pNote; }
void SetTime( DmeTime_t time ) { m_Time = time; }
void SetDuration( DmeTime_t duration ) { m_Duration = duration; }
private:
CDmaString m_Note;
CDmaTime m_Time;
CDmaTime m_Duration;
};
class CDmeBookmarkSet : public CDmElement
{
DEFINE_ELEMENT( CDmeBookmarkSet, CDmElement );
public:
const CDmaElementArray< CDmeBookmark > &GetBookmarks() const;
CDmaElementArray< CDmeBookmark > &GetBookmarks();
void ScaleBookmarkTimes( float scale );
private:
CDmaElementArray< CDmeBookmark > m_Bookmarks; // "bookmarks"
};
#endif // DMEBOOKMARK_H