176 lines
3.8 KiB
C++
176 lines
3.8 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmeoverlay.h"
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#include "tier0/dbg.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mathlib/vector.h"
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#include "mathlib/mathlib.h"
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#include "datamodel/dmattributevar.h"
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#include "movieobjects/dmedag.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeOverlay, CDmeOverlay );
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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void CDmeOverlay::OnConstruction()
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{
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m_flWeight.Init( this, "weight", FATTRIB_HAS_CALLBACK );
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m_nSequence.Init( this, "sequence", FATTRIB_HAS_CALLBACK );
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m_flPrevCycle.Init( this, "prevCycle", FATTRIB_HAS_CALLBACK );
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m_flCycle.Init( this, "cycle", FATTRIB_HAS_CALLBACK );
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m_nOrder.Init( this, "order", FATTRIB_HAS_CALLBACK );
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m_flPlaybackRate.Init( this, "playbackRate", FATTRIB_HAS_CALLBACK );
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m_flLayerAnimtime.Init( this, "layerAnimtime", FATTRIB_HAS_CALLBACK );
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m_flLayerFadeOuttime.Init( this, "layerFadeOuttime", FATTRIB_HAS_CALLBACK );
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}
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void CDmeOverlay::OnDestruction()
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{
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}
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void CDmeOverlay::OnAttributeChanged( CDmAttribute *pAttribute )
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{
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BaseClass::OnAttributeChanged( pAttribute );
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InvokeOnAttributeChangedOnReferrers( GetHandle(), pAttribute );
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}
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float CDmeOverlay::GetWeight() const
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{
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return m_flWeight;
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}
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float CDmeOverlay::GetSequence() const
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{
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return m_nSequence;
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}
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float CDmeOverlay::GetPrevCycle() const
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{
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return m_flPrevCycle;
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}
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float CDmeOverlay::GetCycle() const
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{
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return m_flCycle;
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}
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int CDmeOverlay::GetOrder() const
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{
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return m_nOrder;
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}
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float CDmeOverlay::GetPlaybackRate() const
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{
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return m_flPlaybackRate;
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}
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float CDmeOverlay::GetLayerAnimtime() const
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{
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return m_flLayerAnimtime;
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}
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float CDmeOverlay::GetLayerFadeOuttime() const
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{
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return m_flLayerFadeOuttime;
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}
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void CDmeOverlay::SetWeight( float flWeight )
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{
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m_flWeight = flWeight;
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}
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void CDmeOverlay::SetSequence( int nSequence )
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{
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m_nSequence = nSequence;
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}
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void CDmeOverlay::SetPrevCycle( float flPrevCycle )
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{
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m_flPrevCycle = flPrevCycle;
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}
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void CDmeOverlay::SetCycle( float flCycle )
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{
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m_flCycle = flCycle;
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}
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void CDmeOverlay::SetOrder( int nOrder )
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{
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m_nOrder = nOrder;
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}
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void CDmeOverlay::SetPlaybackRate( float flPlaybackRate )
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{
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m_flPlaybackRate = flPlaybackRate;
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}
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void CDmeOverlay::SetLayerAnimttime( float flAnimttime )
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{
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m_flLayerAnimtime = flAnimttime;
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}
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void CDmeOverlay::SetLayerFadeOuttime( float flLayerFadeOuttime )
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{
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m_flLayerFadeOuttime = flLayerFadeOuttime;
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}
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CDmAttribute *CDmeOverlay::GetWeightAttribute()
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{
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return m_flWeight.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetSequenceAttribute()
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{
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return m_nSequence.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetPrevCycleAttribute()
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{
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return m_flPrevCycle.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetCycleAttribute()
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{
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return m_flCycle.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetOrderAttribute()
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{
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return m_nOrder.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetPlaybackRateAttribute()
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{
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return m_flPlaybackRate.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetLayerAnimtimeAttribute()
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{
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return m_flLayerAnimtime.GetAttribute();
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}
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CDmAttribute *CDmeOverlay::GetLayerFadeOuttimeAttribute()
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{
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return m_flLayerFadeOuttime.GetAttribute();
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}
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CDmeDag *CDmeOverlay::GetDag()
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{
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static CUtlSymbolLarge overlaySymbol = g_pDataModel->GetSymbol( "overlay" );
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CDmeDag *pDag = FindReferringElement< CDmeDag >( this, overlaySymbol );
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return pDag;
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}
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