57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a hitbox
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//
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//===========================================================================//
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// Valve includes
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmehitbox.h"
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#include "tier2/renderutils.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeHitbox, CDmeHitbox );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeHitbox::OnConstruction()
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{
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m_sSurfaceProperty.Init( this, "surfaceProperty" );
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m_nGroupId.Init( this, "groupId" );
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m_sBoneName.Init( this, "boneName" );
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m_cRenderColor.InitAndSet( this, "renderColor", Color( 255, 255, 255, 64 ) );
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// Set by CDmeBBox to FLT_MAX, -FLT_MAX
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m_vMinBounds = Vector( 0.0f, 0.0f, 0.0f );
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m_vMaxBounds = Vector( 0.0f, 0.0f, 0.0f );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeHitbox::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Rendering method for the dag
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//-----------------------------------------------------------------------------
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void CDmeHitbox::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ )
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{
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Vector vecOrigin;
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QAngle angles;
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MatrixAngles( shapeToWorld, angles, vecOrigin );
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RenderBox( vecOrigin, angles, m_vMinBounds, m_vMaxBounds, m_cRenderColor, true );
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} |