2021-07-24 21:11:47 -07:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
sampler TextureSampler : register( s0 );
struct PS_INPUT
{
float4 vColor0 : COLOR0;
float2 vTexCoord0 : TEXCOORD0;
};
float4_color_return_type main( PS_INPUT i ) : COLOR
{
float4 result = ( i.vColor0 * tex2D( TextureSampler, i.vTexCoord0 ) );
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}