57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
//========= Copyright © Valve Corporation, All rights reserved. =======================//
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//
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// Purpose: Jobs for communicating with the custom Steam backend (Game Coordinator)
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//
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//=====================================================================================//
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#ifndef MATCHMAKING_STEAM_DATACENTER_JOBS_H
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#define MATCHMAKING_STEAM_DATACENTER_JOBS_H
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#if !defined( NO_STEAM ) && !defined( NO_STEAM_GAMECOORDINATOR )
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#include "gcsdk/gcclientsdk.h"
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//-----------------------------------------------------------------------------
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// Purpose: Sends an update of title-global stats to the GC
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//-----------------------------------------------------------------------------
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class CGCClientJobUpdateStats : public GCSDK::CGCClientJob
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{
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public:
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CGCClientJobUpdateStats( KeyValues *pKVStats );
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~CGCClientJobUpdateStats();
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virtual bool BYieldingRunGCJob();
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private:
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KeyValues *m_pKVCmd;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Retrieves the global state from the GC
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//-----------------------------------------------------------------------------
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class CGCClientJobDataRequest : public GCSDK::CGCClientJob
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{
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public:
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CGCClientJobDataRequest( );
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~CGCClientJobDataRequest( );
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virtual bool BYieldingRunGCJob();
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bool BComplete() const { return m_bComplete; }
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bool BSuccess() const { return m_bSuccess; }
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KeyValues *GetResults() { return m_pKVResults; }
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void Finish() { m_bWaitForRead = false; }
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private:
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KeyValues *m_pKVRequest;
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KeyValues *m_pKVResults;
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bool m_bComplete;
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bool m_bSuccess;
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bool m_bWaitForRead;
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};
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#endif
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#endif
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