53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef __SYNC_FILE_DIALOG_H
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#define __SYNC_FILE_DIALOG_H
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#pragma once
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#include "afxwin.h"
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struct P4File_t;
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// CSyncFileDialog dialog
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class CSyncFileDialog : public CDialog
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{
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DECLARE_DYNAMIC(CSyncFileDialog)
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public:
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CSyncFileDialog( P4File_t *pFileInfo, CWnd* pParent = NULL ); // standard constructor
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virtual ~CSyncFileDialog();
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// Dialog Data
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enum { IDD = IDD_DIALOG_SYNC_FILE };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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P4File_t *m_pFileInfo;
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DECLARE_MESSAGE_MAP()
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public:
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CStatic m_FileNameControl;
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CStatic m_RevisionControl;
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CButton m_DoOperationControl;
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CStatic m_IconControl;
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afx_msg void OnBnClickedOk();
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afx_msg void OnBnClickedCancel();
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virtual BOOL OnInitDialog();
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static bool m_bRepeatOperation;
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static bool m_bDoSync;
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};
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void CheckForFileSync( const char *pszFileName, bool bClearRepeat );
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#endif // __SYNC_FILE_DIALOG_H
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