57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef __DIALOG_WITH_CHECKBOX_H
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#define __DIALOG_WITH_CHECKBOX_H
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#pragma once
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#include "afxwin.h"
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struct P4File_t;
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// CDialogWithCheckbox dialog
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class CDialogWithCheckbox : public CDialog
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{
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DECLARE_DYNAMIC(CDialogWithCheckbox)
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public:
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CDialogWithCheckbox( const char *pszTitleText, const char *pszDialogText, const char *pszCheckboxText, bool bCheckState = false, bool bDisabled = false, CWnd* pParent = NULL ); // constructor
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virtual ~CDialogWithCheckbox();
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// Dialog Data
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enum { IDD = IDD_DIALOG_WITH_CHECKBOX };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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DECLARE_MESSAGE_MAP()
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public:
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CStatic m_DialogTextControl;
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CButton m_CheckmarkControl;
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CStatic m_IconControl;
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CString m_strTitleText;
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CString m_strDialogText;
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CString m_strCheckboxText;
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afx_msg void OnBnClickedOk();
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afx_msg void OnBnClickedCancel();
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virtual BOOL OnInitDialog();
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bool IsCheckboxChecked();
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int m_bDefaultCheckState;
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bool m_bCheckMark;
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bool m_bClickedOk;
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bool m_bCheckMarkDisabled;
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};
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#endif // __SYNC_FILE_DIALOG_H
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