csgo-2018-source/hammer/ToolMaterial.h
2021-07-24 21:11:47 -07:00

38 lines
993 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLMATERIAL_H
#define TOOLMATERIAL_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CToolMaterial : public CBaseTool
{
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_MATERIAL; }
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual void UpdateStatusBar();
virtual void OnDeactivate();
};
#endif // TOOLMATERIAL_H