csgo-2018-source/hammer/MapAxisHandle.h
2021-07-24 21:11:47 -07:00

130 lines
3.6 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef MAPAXISHANDLE_H
#define MAPAXISHANDLE_H
#ifdef _WIN32
#pragma once
#endif
#include "MapClass.h"
#include "MapPointHandle.h"
#include "ToolInterface.h"
#include "MapPointHandle.h"
#include "mapview.h"
class CHelperInfo;
class CRender2D;
class CRender3D;
class CToolAxisHandle;
#define MAX_KEYNAME_SIZE 32
class CMapAxisHandle : public CMapHelper
{
friend CToolAxisHandle;
public:
DECLARE_MAPCLASS(CMapAxisHandle, CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapAxisHandle();
CMapAxisHandle(const char *pszKey);
~CMapAxisHandle();
inline void GetEndPoint(Vector &vecPos, int nPointIndex);
void UpdateEndPoint(Vector &vecPos, int nPointIndex);
inline int GetEndPointRadius();
//
// CMapClass implementation.
//
void CalcBounds(BOOL bFullUpdate = FALSE);
virtual CMapClass *Copy(bool bUpdateDependencies);
virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void Render2D(CRender2D *pRender);
virtual int SerializeRMF(std::fstream &File, BOOL bRMF);
virtual int SerializeMAP(std::fstream &File, BOOL bRMF);
// Overridden to chain down to our endpoints, which are not children.
void SetOrigin(Vector &vecOrigin);
// Overridden to chain down to our endpoints, which are not children.
virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
// Overridden because axis helpers don't take the color of their parent entity.
virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue);
virtual void SetRenderColor(color32 rgbColor);
virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData);
virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject);
virtual bool IsVisualElement(void) { return(false); } // Only visible if our parent is selected.
virtual bool IsClutter(void) const { return true; }
virtual bool CanBeCulledByCordon() const { return false; } // We don't hide unless our parent hides.
virtual const char* GetDescription() { return("Axis helper"); }
virtual void OnAddToWorld(CMapWorld *pWorld);
virtual void OnParentKeyChanged(const char *key, const char *value);
virtual void PostloadWorld(CMapWorld *pWorld);
virtual void Render3D(CRender3D *pRender);
protected:
SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle);
void UpdateParentKey(void);
// Overriden to transform our endpoints, which are not children.
virtual void DoTransform(const VMatrix &matrix);
void Initialize(void);
CMapPointHandle m_Point[2]; // The two endpoints of the axis.
char m_szKeyName[MAX_KEYNAME_SIZE];
};
//-----------------------------------------------------------------------------
// Purpose: Returns the position of the given endpoint.
// Input : vecPos - Receives the position.
// nPointIndex - Endpoint index [0,1].
//-----------------------------------------------------------------------------
inline void CMapAxisHandle::GetEndPoint(Vector &vecPos, int nPointIndex)
{
m_Point[nPointIndex].GetOrigin(vecPos);
}
//-----------------------------------------------------------------------------
// Purpose: Returns the radius to use in rendering the endpoints.
//-----------------------------------------------------------------------------
inline int CMapAxisHandle::GetEndPointRadius()
{
return m_Point[0].GetRadius();
}
#endif // MAPAXISHANDLE_H