csgo-2018-source/engine/pr_edict.h
2021-07-24 21:11:47 -07:00

31 lines
689 B
C

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Expose things from pr_edict.cpp.
//
// $NoKeywords: $
//===========================================================================//
#ifndef PR_EDICT_H
#define PR_EDICT_H
#include "edict.h"
void InitializeEntityDLLFields( edict_t *pEdict );
// If iForceEdictIndex is not -1, then it will return the edict with that index. If that edict index
// is already used, it'll return null.
edict_t *ED_Alloc( int iForceEdictIndex = -1 );
void ED_Free( edict_t *ed );
edict_t *EDICT_NUM(int n);
int NUM_FOR_EDICT(const edict_t *e);
void ED_AllowImmediateReuse();
void ED_ClearTimes();
#endif