csgo-2018-source/engine/host_state.h
2021-07-24 21:11:47 -07:00

38 lines
1.3 KiB
C

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HOST_STATE_H
#define HOST_STATE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
void HostState_Init();
void HostState_RunGameInit();
void HostState_Frame( float time );
void HostState_NewGame( char const *pMapName, bool remember_location, bool background, bool bSplitScreenConnect );
void HostState_LoadGame( char const *pSaveFileName, bool remember_location, bool bLetToolsOverrideLoadGameEnts );
void HostState_ChangeLevelSP( char const *pNewLevel, char const *pLandmarkName );
void HostState_ChangeLevelMP( char const *pNewLevel, char const *pLandmarkName );
void HostState_SetMapGroupName( char const *pMapGroupName );
void HostState_GameShutdown();
void HostState_Shutdown();
void HostState_Restart();
bool HostState_IsGameShuttingDown();
void HostState_OnClientConnected();
void HostState_OnClientDisconnected();
void HostState_SetSpawnPoint(Vector &position, QAngle &angle);
bool HostState_IsTransitioningToLoad();
bool HostState_GameHasShutDownAndFlushedMemory();
void HostState_Pre_LoadMapIntoMemory();
void HostState_Post_FlushMapFromMemory();
const char *HostState_GetNewLevel( void );
#endif // HOST_STATE_H