csgo-2018-source/engine/dt_stack.cpp
2021-07-24 21:11:47 -07:00

52 lines
1.1 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dt_stack.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CDatatableStack::CDatatableStack( CSendTablePrecalc *pPrecalc, unsigned char *pStructBase, int objectID )
{
m_pPrecalc = pPrecalc;
m_pStructBase = pStructBase;
m_ObjectID = objectID;
m_iCurProp = 0;
m_pCurProp = NULL;
m_bInitted = false;
#ifdef _DEBUG
memset( m_pProxies, 0xFF, sizeof( m_pProxies ) );
#endif
m_bLocalNetworkBackDoor = false;
}
void CDatatableStack::Init( bool bExplicitRoutes, bool bLocalNetworkBackDoor )
{
m_bLocalNetworkBackDoor = bLocalNetworkBackDoor;
if ( bExplicitRoutes )
{
memset( m_pProxies, 0xFF, sizeof( m_pProxies[0] ) * m_pPrecalc->m_ProxyPaths.Count() );
}
else
{
// Walk down the tree and call all the datatable proxies as we hit them.
RecurseAndCallProxies( &m_pPrecalc->m_Root, m_pStructBase );
}
m_bInitted = true;
}