csgo-2018-source/engine/client.cpp
2021-07-24 21:11:47 -07:00

2350 lines
65 KiB
C++

//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "networkstringtabledefs.h"
#include <checksum_md5.h>
#include <iregistry.h>
#include "userid.h"
#include "pure_server.h"
#include "netmessages.h"
#include "cl_demo.h"
#include "host_state.h"
#include "host.h"
#include "gl_matsysiface.h"
#include "vgui_baseui_interface.h"
#include "tier0/icommandline.h"
#include <proto_oob.h>
#include "checksum_engine.h"
#include "filesystem_engine.h"
#include "logofile_shared.h"
#include "sound.h"
#include "decal.h"
#include "networkstringtableclient.h"
#include "dt_send_eng.h"
#include "ents_shared.h"
#include "cl_ents_parse.h"
#include "cl_entityreport.h"
#include "MapReslistGenerator.h"
#include "DownloadListGenerator.h"
#include "GameEventManager.h"
#include "vgui_baseui_interface.h"
#include "clockdriftmgr.h"
#include "snd_audio_source.h"
#include "vgui_controls/Controls.h"
#include "vgui/ILocalize.h"
#include "download.h"
#include "checksum_engine.h"
#include "ModelInfo.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/materialsystem_config.h"
#include "tier1/fmtstr.h"
#include "cl_steamauth.h"
#include "matchmaking/imatchframework.h"
#include "audio/private/snd_sfx.h"
#include "tier0/platform.h"
#include "tier0/systeminformation.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
ConVar cl_timeout( "cl_timeout", "30", FCVAR_ARCHIVE, "After this many seconds without receiving a packet from the server, the client will disconnect itself"
#ifndef _DEBUG
, true, 4, true, 30
#endif
);
static ConVar cl_forcepreload( "cl_forcepreload", "0", FCVAR_ARCHIVE, "Whether we should force preloading.");
static ConVar cl_downloadfilter( "cl_downloadfilter", "all", FCVAR_ARCHIVE, "Determines which files can be downloaded from the server (all, none, nosounds)" );
static ConVar cl_download_demoplayer( "cl_download_demoplayer", "1", FCVAR_RELEASE, "Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)" );
ConVar cl_debug_ugc_downloads( "cl_debug_ugc_downloads", "0", FCVAR_RELEASE );
extern ConVar sv_downloadurl;
extern ConVar sv_consistency;
extern ConVar cl_hideserverip;
extern bool g_bServerGameDLLGreaterThanV5;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CClientState::CClientState()
{
m_bMarkedCRCsUnverified = false;
demonum = -1;
m_tickRemainder = 0;
m_frameTime = 0;
m_pAreaBits = NULL;
m_hWaitForResourcesHandle = NULL;
m_bUpdateSteamResources = false;
m_bShownSteamResourceUpdateProgress = false;
m_pPureServerWhitelist = NULL;
m_bCheckCRCsWithServer = false;
m_flLastCRCBatchTime = 0;
m_nFriendsID = 0;
m_FriendsName[ 0 ] = 0;
m_flLastServerTickTime = -1.0f;
lastoutgoingcommand = 0;
chokedcommands = 0;
last_command_ack = 0;
last_server_tick = 0;
command_ack = 0;
m_nSoundSequence = 0;
serverCRC = 0;
serverClientSideDllCRC = 0;
viewangles.Init();
Q_memset( m_chAreaBits, 0, sizeof( m_chAreaBits ) );
Q_memset( m_chAreaPortalBits, 0, sizeof( m_chAreaPortalBits ) );
m_bAreaBitsValid = false;
addangletotal = 0.0f;
prevaddangletotal = 0.0f;
cdtrack = 0;
Q_memset( m_FriendsName, 0, sizeof( m_FriendsName ) );
m_pModelPrecacheTable = NULL;
m_pDynamicModelTable = NULL;
m_pGenericPrecacheTable = NULL;
m_pSoundPrecacheTable = NULL;
m_pDecalPrecacheTable = NULL;
m_pInstanceBaselineTable = NULL;
m_pLightStyleTable = NULL;
m_pUserInfoTable = NULL;
m_pServerStartupTable = NULL;
m_pDownloadableFileTable = NULL;
m_bDownloadResources = false;
m_bDownloadingUGCMap = false;
insimulation = false;
oldtickcount = 0;
ishltv = false;
#if defined( REPLAY_ENABLED )
isreplay = false;
#endif
ResetHltvReplayState();
}
void CClientState::ResetHltvReplayState()
{
m_nHltvReplayDelay = 0;
m_nHltvReplayStopAt = 0;
m_nHltvReplayStartAt = 0;
m_nHltvReplaySlowdownBeginAt = 0;
m_nHltvReplaySlowdownEndAt = 0;
m_flHltvReplaySlowdownRate = 1.0f;
}
CClientState::~CClientState()
{
if ( m_pPureServerWhitelist )
m_pPureServerWhitelist->Release();
}
// HL1 CD Key
#define GUID_LEN 13
/*
=======================
CL_GetCDKeyHash()
Connections will now use a hashed cd key value
A LAN server will know not to allows more then xxx users with the same CD Key
=======================
*/
const char *CClientState::GetCDKeyHash( void )
{
if ( IsPC() )
{
char szKeyBuffer[256]; // Keys are about 13 chars long.
static char szHashedKeyBuffer[64];
int nKeyLength;
bool bDedicated = false;
MD5Context_t ctx;
unsigned char digest[16]; // The MD5 Hash
nKeyLength = Q_snprintf( szKeyBuffer, sizeof( szKeyBuffer ), "%s", registry->ReadString( "key", "" ) );
if (bDedicated)
{
ConMsg("Key has no meaning on dedicated server...\n");
return "";
}
if ( nKeyLength == 0 )
{
nKeyLength = 13;
Q_strncpy( szKeyBuffer, "1234567890123", sizeof( szKeyBuffer ) );
Assert( Q_strlen( szKeyBuffer ) == nKeyLength );
DevMsg( "Missing CD Key from registry, inserting blank key\n" );
registry->WriteString( "key", szKeyBuffer );
}
if (nKeyLength <= 0 ||
nKeyLength >= 256 )
{
ConMsg("Bogus key length on CD Key...\n");
return "";
}
// Now get the md5 hash of the key
memset( &ctx, 0, sizeof( ctx ) );
memset( digest, 0, sizeof( digest ) );
MD5Init(&ctx);
MD5Update(&ctx, (unsigned char*)szKeyBuffer, nKeyLength);
MD5Final(digest, &ctx);
Q_strncpy ( szHashedKeyBuffer, MD5_Print ( digest, sizeof( digest ) ), sizeof( szHashedKeyBuffer ) );
return szHashedKeyBuffer;
}
return "12345678901234567890123456789012";
}
void CClientState::SendClientInfo( void )
{
CCLCMsg_ClientInfo_t info;
info.set_send_table_crc( SendTable_GetCRC() );
info.set_server_count( m_nServerCount );
info.set_is_hltv( false );
#if defined( REPLAY_ENABLED )
info.set_is_replay( false );
#endif
#if !defined( NO_STEAM )
info.set_friends_id( Steam3Client().SteamUser() ? Steam3Client().SteamUser()->GetSteamID().GetAccountID() : 0 );
#else
info.set_friends_id( 0 );
#endif
info.set_friends_name( m_FriendsName );
CheckOwnCustomFiles(); // load & verfiy custom player files
for ( int i=0; i< MAX_CUSTOM_FILES; i++ )
{
info.add_custom_files( m_nCustomFiles[i].crc );
}
m_NetChannel->SendNetMsg( info );
}
void CClientState::SendLoadingProgress( int nProgress )
{
if ( !m_NetChannel || nProgress <= m_nLastProgressPercent )
{
return;
}
CCLCMsg_LoadingProgress_t info;
info.set_progress( nProgress );
m_nLastProgressPercent = nProgress;
m_NetChannel->SendNetMsg( info );
}
void CClientState::SendServerCmdKeyValues( KeyValues *pKeyValues )
{
if ( !pKeyValues )
return;
// Ensure keyvalues are deleted per contract obligations
KeyValues::AutoDelete autodelete_pKeyValues( pKeyValues );
if ( !m_NetChannel )
return;
CCLCMsg_CmdKeyValues_t msg;
CmdKeyValuesHelper::CLCMsg_SetKeyValues( msg, pKeyValues );
m_NetChannel->SendNetMsg( msg );
}
bool CClientState::SendNetMsg( INetMessage &msg, bool bForceReliable, bool bVoice )
{
if ( m_NetChannel )
return m_NetChannel->SendNetMsg( msg, bForceReliable, bVoice );
else
return false;
}
extern IVEngineClient *engineClient;
//-----------------------------------------------------------------------------
// Purpose: A svc_signonnum has been received, perform a client side setup
// Output : void CL_SignonReply
//-----------------------------------------------------------------------------
bool CClientState::SetSignonState ( int state, int count, const CNETMsg_SignonState *msg )
{
int nOldSignonState = m_nSignonState;
ResetHltvReplayState();
if ( !CBaseClientState::SetSignonState( state, count, msg ) )
{
CL_Retry();
return false;
}
// ConDMsg ("Signon state: %i\n", state );
COM_TimestampedLog( "CClientState::SetSignonState: start %i", state );
switch ( m_nSignonState )
{
case SIGNONSTATE_CHALLENGE :
m_bMarkedCRCsUnverified = false; // Remember that we just connected to a new server so it'll
// reverify any necessary file CRCs on this server.
EngineVGui()->UpdateProgressBar(PROGRESS_SIGNONCHALLENGE);
break;
case SIGNONSTATE_CONNECTED :
{
EngineVGui()->UpdateProgressBar(PROGRESS_SIGNONCONNECTED);
// make sure it's turned off when connecting
EngineVGui()->HideDebugSystem();
SCR_BeginLoadingPlaque ();
// Clear channel and stuff
m_NetChannel->Clear();
// allow longer timeout
m_NetChannel->SetTimeout( SIGNON_TIME_OUT );
m_NetChannel->SetMaxBufferSize( true, NET_MAX_PAYLOAD );
// set user settings (rate etc)
CNETMsg_SetConVar_t convars;
Host_BuildUserInfoUpdateMessage( m_nSplitScreenSlot, convars.mutable_convars(), false );
m_NetChannel->SendNetMsg( convars );
}
break;
case SIGNONSTATE_NEW :
{
EngineVGui()->UpdateProgressBar(PROGRESS_SIGNONNEW);
if ( cl_download_demoplayer.GetBool() || !demoplayer->IsPlayingBack() )
{
// When playing back a demo we need to suspend packet reading here
if ( demoplayer->IsPlayingBack() )
{
demoplayer->SetPacketReadSuspended( true );
}
// start making sure we have all the specified resources
StartUpdatingSteamResources();
}
else
{
// during demo playback dont try to download resource
FinishSignonState_New();
}
// don't tell the server yet that we've entered this state
COM_TimestampedLog( "CClientState::SetSignonState: end %i", state );
return true;
}
break;
case SIGNONSTATE_PRESPAWN :
EngineVGui()->UpdateProgressBar(PROGRESS_SENDSIGNONDATA);
m_nSoundSequence = 1; // reset sound sequence number after receiving signon sounds
break;
case SIGNONSTATE_SPAWN :
{
extern float NET_GetFakeLag();
Assert( g_ClientDLL );
EngineVGui()->UpdateProgressBar(PROGRESS_SIGNONSPAWN);
// Tell client .dll about the transition
char mapname[256];
CL_SetupMapName( modelloader->GetName( host_state.worldmodel ), mapname, sizeof( mapname ) );
COM_TimestampedLog( "LevelInitPreEntity: start %i", state );
// enable prediction if the server isn't local or the user is requesting fake lag
g_ClientGlobalVariables.m_bRemoteClient = !Host_IsLocalServer() || (NET_GetFakeLag() != 0.0f);
g_ClientDLL->LevelInitPreEntity(mapname);
COM_TimestampedLog( "LevelInitPreEntity: end %i", state );
audiosourcecache->LevelInit( mapname );
// stop recording demo header
demorecorder->SetSignonState( SIGNONSTATE_SPAWN );
}
break;
case SIGNONSTATE_FULL:
{
CL_FullyConnected();
if ( !m_NetChannel )
return false; // disconnected during connection
m_NetChannel->SetTimeout( cl_timeout.GetFloat() );
m_NetChannel->SetMaxBufferSize( true, NET_MAX_DATAGRAM_PAYLOAD );
HostState_OnClientConnected();
// If we came through a level transition with splitscreen guys, then we need to force their
// signon state to be SIGNONSTATE_FULL, too
FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh )
{
CBaseClientState &cl = GetLocalClient( hh );
if ( &cl == this )
continue;
cl.m_nSignonState = SIGNONSTATE_FULL;
}
}
break;
case SIGNONSTATE_CHANGELEVEL:
m_NetChannel->SetTimeout( SIGNON_TIME_OUT ); // allow 5 minutes timeout
m_nLastProgressPercent = -1;
if ( m_nMaxClients > 1 )
{
// start progress bar immediately for multiplayer level transitions
EngineVGui()->EnabledProgressBarForNextLoad();
}
SCR_BeginLoadingPlaque( msg->map_name().c_str() );
if ( m_nMaxClients > 1 )
{
EngineVGui()->UpdateProgressBar(PROGRESS_CHANGELEVEL);
}
break;
}
COM_TimestampedLog( "CClientState::SetSignonState: end %i", state );
KeyValues *pEvent = new KeyValues( "OnEngineClientSignonStateChange" );
pEvent->SetInt( "slot", m_nSplitScreenSlot );
if ( m_bServerConnectionRedirect && nOldSignonState >= SIGNONSTATE_CONNECTED && state < SIGNONSTATE_CONNECTED )
nOldSignonState = state; // during server redirect attempt to keep the MMS session
pEvent->SetInt( "old", nOldSignonState );
pEvent->SetInt( "new", state );
pEvent->SetInt( "count", count );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( pEvent );
if ( m_nSignonState >= SIGNONSTATE_CONNECTED )
{
// tell server that we entered now that state
CNETMsg_SignonState_t msgSignonState( m_nSignonState, count);
m_NetChannel->SendNetMsg( msgSignonState );
}
return true;
}
bool CClientState::HookClientStringTable( char const *tableName )
{
INetworkStringTable *table = GetStringTable( tableName );
if ( !table )
{
// If engine takes a pass, allow client dll to hook in its callbacks
if ( g_ClientDLL )
{
g_ClientDLL->InstallStringTableCallback( tableName );
}
return false;
}
// Hook Model Precache table
if ( !Q_strcasecmp( tableName, MODEL_PRECACHE_TABLENAME ) )
{
m_pModelPrecacheTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, GENERIC_PRECACHE_TABLENAME ) )
{
m_pGenericPrecacheTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, SOUND_PRECACHE_TABLENAME ) )
{
m_pSoundPrecacheTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, DECAL_PRECACHE_TABLENAME ) )
{
// Cache the id
m_pDecalPrecacheTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, INSTANCE_BASELINE_TABLENAME ) )
{
// Cache the id
m_pInstanceBaselineTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, LIGHT_STYLES_TABLENAME ) )
{
// Cache the id
m_pLightStyleTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, USER_INFO_TABLENAME ) )
{
// Cache the id
m_pUserInfoTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, SERVER_STARTUP_DATA_TABLENAME ) )
{
// Cache the id
m_pServerStartupTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, DOWNLOADABLE_FILE_TABLENAME ) )
{
// Cache the id
m_pDownloadableFileTable = table;
return true;
}
if ( !Q_strcasecmp( tableName, DYNAMIC_MODEL_TABLENAME ) )
{
m_pDynamicModelTable = table;
return true;
}
// If engine takes a pass, allow client dll to hook in its callbacks
g_ClientDLL->InstallStringTableCallback( tableName );
return false;
}
bool CClientState::InstallEngineStringTableCallback( char const *tableName )
{
INetworkStringTable *table = GetStringTable( tableName );
if ( !table )
return false;
// Hook Model Precache table
if ( !Q_strcasecmp( tableName, MODEL_PRECACHE_TABLENAME ) )
{
table->SetStringChangedCallback( NULL, Callback_ModelChanged );
return true;
}
if ( !Q_strcasecmp( tableName, GENERIC_PRECACHE_TABLENAME ) )
{
// Install the callback
table->SetStringChangedCallback( NULL, Callback_GenericChanged );
return true;
}
if ( !Q_strcasecmp( tableName, SOUND_PRECACHE_TABLENAME ) )
{
// Install the callback
table->SetStringChangedCallback( NULL, Callback_SoundChanged );
return true;
}
if ( !Q_strcasecmp( tableName, DECAL_PRECACHE_TABLENAME ) )
{
// Install the callback
table->SetStringChangedCallback( NULL, Callback_DecalChanged );
return true;
}
if ( !Q_strcasecmp( tableName, INSTANCE_BASELINE_TABLENAME ) )
{
// Install the callback (already done above)
table->SetStringChangedCallback( NULL, Callback_InstanceBaselineChanged );
return true;
}
if ( !Q_strcasecmp( tableName, LIGHT_STYLES_TABLENAME ) )
{
return true;
}
if ( !Q_strcasecmp( tableName, USER_INFO_TABLENAME ) )
{
// Install the callback
table->SetStringChangedCallback( NULL, Callback_UserInfoChanged );
return true;
}
if ( !Q_strcasecmp( tableName, SERVER_STARTUP_DATA_TABLENAME ) )
{
return true;
}
if ( !Q_strcasecmp( tableName, DOWNLOADABLE_FILE_TABLENAME ) )
{
return true;
}
if ( !Q_strcasecmp( tableName, DYNAMIC_MODEL_TABLENAME ) )
{
table->SetStringChangedCallback( NULL, Callback_DynamicModelChanged );
m_pDynamicModelTable = table;
return true;
}
// The the client.dll have a shot at it
return false;
}
void CClientState::InstallStringTableCallback( char const *tableName )
{
// Let engine hook callbacks before we read in any data values at all
if ( !InstallEngineStringTableCallback( tableName ) )
{
// If engine takes a pass, allow client dll to hook in its callbacks
g_ClientDLL->InstallStringTableCallback( tableName );
}
}
bool CClientState::IsPaused() const
{
return m_bPaused || ( g_LostVideoMemory && Host_IsSinglePlayerGame() ) ||
!host_initialized ||
demoplayer->IsPlaybackPaused() ||
EngineVGui()->ShouldPause();
}
float CClientState::GetTime() const
{
int nTickCount = GetClientTickCount();
float flTickTime = nTickCount * host_state.interval_per_tick;
float flResult;
// Timestamps are rounded to exact tick during simulation
if ( insimulation )
{
return flTickTime;
}
#if defined(_X360) || defined( _PS3 )
// This function is called enough under ComputeLightingState to make this little cache worthwhile [10/6/2010 tom]
static float lastResult;
static int lastTick;
if ( lastTick == nTickCount )
{
return lastResult;
}
lastTick = nTickCount;
#endif
// Tracker 77931: If the game is paused, then lock the client clock at the previous tick boundary
// (otherwise we'll keep interpolating through the "remainder" time causing the paused characters
// to twitch like they have the shakes)
// TODO: Since this rounds down on the frame we paused, we could see a slight backsliding. We could remember the last "remainder" before pause and re-use it and
// set insimulation == false to be more exact. We'd still have to deal with the timing difference between
// when pause/unpause happens on the server versus the client
if ( GetBaseLocalClient().IsPaused() )
{
// Go just before next tick
flResult = flTickTime + host_state.interval_per_tick - 0.00001f;
}
else
{
flResult = flTickTime + m_tickRemainder;
}
#if defined(_X360) || defined( _PS3 )
lastResult = flResult;
#endif
return flResult;
}
float CClientState::GetFrameTime() const
{
if ( CClockDriftMgr::IsClockCorrectionEnabled() )
{
return IsPaused() ? 0 : m_frameTime;
}
else
{
if ( insimulation )
{
int nElapsedTicks = ( GetClientTickCount() - oldtickcount );
return nElapsedTicks * host_state.interval_per_tick;
}
else
{
return IsPaused() ? 0 : m_frameTime;
}
}
}
float CClientState::GetClientInterpAmount()
{
// we need client cvar cl_interp_ratio
static const ConVar *s_cl_interp_ratio = NULL;
if ( !s_cl_interp_ratio )
{
s_cl_interp_ratio = g_pCVar->FindVar( "cl_interp_ratio" );
if ( !s_cl_interp_ratio )
return 0.1f;
}
static const ConVar *s_cl_interp = NULL;
if ( !s_cl_interp )
{
s_cl_interp = g_pCVar->FindVar( "cl_interp" );
if ( !s_cl_interp )
return 0.1f;
}
float flInterpRatio = s_cl_interp_ratio->GetFloat();
float flInterp = s_cl_interp->GetFloat();
const ConVar_ServerBounded *pBounded = dynamic_cast<const ConVar_ServerBounded*>( s_cl_interp_ratio );
if ( pBounded )
flInterpRatio = pBounded->GetFloat();
//#define FIXME_INTERP_RATIO
return MAX( flInterpRatio / cl_updaterate->GetFloat(), flInterp );
}
//-----------------------------------------------------------------------------
// Purpose: // Clear all the variables in the CClientState.
//-----------------------------------------------------------------------------
void CClientState::Clear( void )
{
CBaseClientState::Clear();
m_pModelPrecacheTable = NULL;
m_pDynamicModelTable = NULL;
m_pGenericPrecacheTable = NULL;
m_pSoundPrecacheTable = NULL;
m_pDecalPrecacheTable = NULL;
m_pInstanceBaselineTable = NULL;
m_pLightStyleTable = NULL;
m_pUserInfoTable = NULL;
m_pServerStartupTable = NULL;
m_pAreaBits = NULL;
// Clear all download vars.
m_pDownloadableFileTable = NULL;
m_hWaitForResourcesHandle = NULL;
m_bUpdateSteamResources = false;
m_bShownSteamResourceUpdateProgress = false;
m_bDownloadResources = false;
m_bDownloadingUGCMap = false;
m_modelIndexLoaded = -1;
m_lastModelPercent = -1;
DeleteClientFrames( -1 ); // clear all
viewangles.Init();
m_flLastServerTickTime = 0.0f;
oldtickcount = 0;
insimulation = false;
addangle.RemoveAll();
addangletotal = 0.0f;
prevaddangletotal = 0.0f;
memset(model_precache, 0, sizeof(model_precache));
memset(sound_precache, 0, sizeof(sound_precache));
ishltv = false;
#if defined( REPLAY_ENABLED )
isreplay = false;
#endif
cdtrack = 0;
serverCRC = 0;
serverClientSideDllCRC = 0;
last_command_ack = 0;
last_server_tick = 0;
command_ack = 0;
m_nSoundSequence = 0;
// make sure the client isn't active anymore, but stay
// connected if we are.
if ( m_nSignonState > SIGNONSTATE_CONNECTED )
{
m_nSignonState = SIGNONSTATE_CONNECTED;
}
}
void CClientState::ClearSounds()
{
int c = ARRAYSIZE( sound_precache );
for ( int i = 0; i < c; ++i )
{
sound_precache[ i ].SetSound( NULL );
}
}
bool CClientState::ProcessConnectionlessPacket( netpacket_t *packet )
{
Assert( packet );
return CBaseClientState::ProcessConnectionlessPacket( packet );
}
void CClientState::ConnectionStart( INetChannel *chan )
{
CBaseClientState::ConnectionStart( chan );
m_SVCMsgHltvReplay.Bind< CSVCMsg_HltvReplay_t >( chan, UtlMakeDelegate( this, &CClientState::SVCMsg_HltvReplay ) );
}
void CClientState::ConnectionStop( )
{
CBaseClientState::ConnectionStop( );
m_SVCMsgHltvReplay.Unbind();
}
float CClientState::GetHltvReplayTimeScale()const
{
extern ConVar spec_replay_rate_base;
if ( m_nHltvReplayDelay )
{
int nCurrentTick = GetClientTickCount();
if ( nCurrentTick >= m_nHltvReplaySlowdownBeginAt && nCurrentTick < m_nHltvReplaySlowdownEndAt )
return spec_replay_rate_base.GetFloat() * m_flHltvReplaySlowdownRate;
else
return spec_replay_rate_base.GetFloat();
}
return 1.0f;
}
float CL_GetHltvReplayTimeScale()
{
return GetBaseLocalClient().GetHltvReplayTimeScale();
}
void CClientState::StopHltvReplay()
{
ForceFullUpdate( "Force StopHltvReplay on client" );
m_nHltvReplayDelay = 0;
m_nHltvReplayStopAt = 0;
m_nHltvReplayStartAt = 0;
if ( g_ClientDLL )
{
CSVCMsg_HltvReplay msg;
g_ClientDLL->OnHltvReplay( msg );
}
}
void CClientState::FullConnect( const ns_address &adr, int nEncryptionKey )
{
CBaseClientState::FullConnect( adr, nEncryptionKey );
m_NetChannel->SetDemoRecorder( g_pClientDemoRecorder );
m_NetChannel->SetDataRate( cl_rate->GetFloat() );
// Not in the demo loop now
demonum = -1;
// We don't have a backed up cmd history yet
lastoutgoingcommand = -1;
// we didn't send commands yet
chokedcommands = 0;
// Report connection success.
if ( !adr.IsLoopback() )
{
ConMsg( "Connected to %s\n", cl_hideserverip.GetInt()>0 ? "<ip hidden>" : ns_address_render( adr ).String() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
model_t *CClientState::GetModel( int index )
{
if ( !m_pModelPrecacheTable )
{
return NULL;
}
if ( index <= 0 )
{
return NULL;
}
if ( index >= m_pModelPrecacheTable->GetNumStrings() )
{
Assert( 0 ); // model index for unkown model requested
return NULL;
}
CPrecacheItem *p = &model_precache[ index ];
model_t *m = p->GetModel();
if ( m )
{
return m;
}
char const *name = m_pModelPrecacheTable->GetString( index );
if ( host_showcachemiss.GetBool() )
{
ConDMsg( "client model cache miss on %s\n", name );
}
m = modelloader->GetModelForName( name, IModelLoader::FMODELLOADER_CLIENT );
if ( !m )
{
const CPrecacheUserData *data = CL_GetPrecacheUserData( m_pModelPrecacheTable, index );
if ( data && ( data->flags & RES_FATALIFMISSING ) )
{
COM_ExplainDisconnection( true, "Cannot continue without model %s, disconnecting\n", name );
Host_Disconnect(true);
}
}
p->SetModel( m );
return m;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int -- note -1 if missing
//-----------------------------------------------------------------------------
int CClientState::LookupModelIndex( char const *name )
{
if ( !m_pModelPrecacheTable )
{
return -1;
}
int idx = m_pModelPrecacheTable->FindStringIndex( name );
return ( idx == INVALID_STRING_INDEX ) ? -1 : idx;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState::SetModel( int tableIndex )
{
if ( !m_pModelPrecacheTable )
{
return;
}
// Bogus index
if ( tableIndex < 0 || tableIndex >= m_pModelPrecacheTable->GetNumStrings() )
{
return;
}
CPrecacheItem *p = &model_precache[ tableIndex ];
const CPrecacheUserData *data = CL_GetPrecacheUserData( m_pModelPrecacheTable, tableIndex );
bool bLoadNow = ( data && ( data->flags & RES_PRELOAD ) ) || IsGameConsole();
if ( CommandLine()->FindParm( "-nopreload" ) || CommandLine()->FindParm( "-nopreloadmodels" ))
{
bLoadNow = false;
}
else if ( cl_forcepreload.GetInt() || CommandLine()->FindParm( "-preload" ) )
{
bLoadNow = true;
}
if ( bLoadNow )
{
char const *name = m_pModelPrecacheTable->GetString( tableIndex );
int lenModelName = V_strlen( name );
if ( demoplayer->IsPlayingBack() && ( lenModelName > 4 ) && !V_stricmp( name + lenModelName - 4, ".bsp" ) )
name = m_szLevelName; // For demo playback we force the client bsp which may differ from precache table
p->SetModel( modelloader->GetModelForName( name, IModelLoader::FMODELLOADER_CLIENT ) );
}
else
{
p->SetModel( NULL );
}
// log the file reference, if necessary
if (MapReslistGenerator().IsEnabled())
{
char const *name = m_pModelPrecacheTable->GetString( tableIndex );
int lenModelName = V_strlen( name );
if ( demoplayer->IsPlayingBack() && ( lenModelName > 4 ) && !V_stricmp( name + lenModelName - 4, ".bsp" ) )
name = m_szLevelName; // For demo playback we force the client bsp which may differ from precache table
MapReslistGenerator().OnModelPrecached( name );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
char const *CClientState::GetGeneric( int index )
{
if ( !m_pGenericPrecacheTable )
{
Warning( "Can't GetGeneric( %d ), no precache table [no level loaded?]\n", index );
return "";
}
if ( index <= 0 )
return "";
if ( index >= m_pGenericPrecacheTable->GetNumStrings() )
{
return "";
}
CPrecacheItem *p = &generic_precache[ index ];
char const *g = p->GetGeneric();
return g;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int -- note -1 if missing
//-----------------------------------------------------------------------------
int CClientState::LookupGenericIndex( char const *name )
{
if ( !m_pGenericPrecacheTable )
{
Warning( "Can't LookupGenericIndex( %s ), no precache table [no level loaded?]\n", name );
return -1;
}
int idx = m_pGenericPrecacheTable->FindStringIndex( name );
return ( idx == INVALID_STRING_INDEX ) ? -1 : idx;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState::SetGeneric( int tableIndex )
{
if ( !m_pGenericPrecacheTable )
{
Warning( "Can't SetGeneric( %d ), no precache table [no level loaded?]\n", tableIndex );
return;
}
// Bogus index
if ( tableIndex < 0 ||
tableIndex >= m_pGenericPrecacheTable->GetNumStrings() )
{
return;
}
char const *name = m_pGenericPrecacheTable->GetString( tableIndex );
CPrecacheItem *p = &generic_precache[ tableIndex ];
p->SetGeneric( name );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : char const
//-----------------------------------------------------------------------------
char const *CClientState::GetSoundName( int index )
{
if ( index <= 0 || !m_pSoundPrecacheTable )
return "";
if ( index >= m_pSoundPrecacheTable->GetNumStrings() )
{
return "";
}
char const *name = m_pSoundPrecacheTable->GetString( index );
return name;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
CSfxTable *CClientState::GetSound( int index )
{
if ( index <= 0 || !m_pSoundPrecacheTable )
return NULL;
if ( index >= m_pSoundPrecacheTable->GetNumStrings() )
{
return NULL;
}
CPrecacheItem *p = &sound_precache[ index ];
CSfxTable *s = p->GetSound();
if ( s )
return s;
char const *name = m_pSoundPrecacheTable->GetString( index );
if ( host_showcachemiss.GetBool() )
{
ConDMsg( "client sound cache miss on %s\n", name );
}
s = S_PrecacheSound( name );
p->SetSound( s );
return s;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : int -- note -1 if missing
//-----------------------------------------------------------------------------
int CClientState::LookupSoundIndex( char const *name )
{
if ( !m_pSoundPrecacheTable )
return -1;
int idx = m_pSoundPrecacheTable->FindStringIndex( name );
return ( idx == INVALID_STRING_INDEX ) ? -1 : idx;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState::SetSound( int tableIndex )
{
// Bogus index
if ( !m_pSoundPrecacheTable )
return;
if ( tableIndex < 0 || tableIndex >= m_pSoundPrecacheTable->GetNumStrings() )
{
return;
}
CPrecacheItem *p = &sound_precache[ tableIndex ];
const CPrecacheUserData *data = CL_GetPrecacheUserData( m_pSoundPrecacheTable, tableIndex );
bool bLoadNow = ( data && ( data->flags & RES_PRELOAD ) ) || IsGameConsole();
if ( CommandLine()->FindParm( "-nopreload" ) || CommandLine()->FindParm( "-nopreloadsounds" ))
{
bLoadNow = false;
}
else if ( cl_forcepreload.GetInt() || CommandLine()->FindParm( "-preload" ) )
{
bLoadNow = true;
}
if ( bLoadNow )
{
char const *name = m_pSoundPrecacheTable->GetString( tableIndex );
CSfxTable *pSfxTable = S_PrecacheSound( name );
if ( ( pSfxTable != NULL ) && pSfxTable->m_bIsLateLoad )
{
DevWarning( " CClientState::SetSound() created the late loading.\n" );
}
p->SetSound( pSfxTable );
}
else
{
p->SetSound( NULL );
}
// log the file reference, if necssary
if (MapReslistGenerator().IsEnabled())
{
char const *name = m_pSoundPrecacheTable->GetString( tableIndex );
MapReslistGenerator().OnSoundPrecached( name );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// Output : model_t
//-----------------------------------------------------------------------------
char const *CClientState::GetDecalName( int index )
{
if ( index <= 0 || !m_pDecalPrecacheTable )
{
return NULL;
}
if ( index >= m_pDecalPrecacheTable->GetNumStrings() )
{
return NULL;
}
CPrecacheItem *p = &decal_precache[ index ];
char const *d = p->GetDecal();
return d;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : index -
// *name -
//-----------------------------------------------------------------------------
void CClientState::SetDecal( int tableIndex )
{
if ( !m_pDecalPrecacheTable )
return;
if ( tableIndex < 0 ||
tableIndex >= m_pDecalPrecacheTable->GetNumStrings() )
{
return;
}
char const *name = m_pDecalPrecacheTable->GetString( tableIndex );
CPrecacheItem *p = &decal_precache[ tableIndex ];
p->SetDecal( name );
Draw_DecalSetName( tableIndex, (char *)name );
}
//-----------------------------------------------------------------------------
// Purpose: sets friends info locally to be sent to other users
//-----------------------------------------------------------------------------
void CClientState::SetFriendsID( uint friendsID, const char *friendsName )
{
m_nFriendsID = friendsID;
Q_strncpy( m_FriendsName, friendsName, sizeof(m_FriendsName) );
}
void CClientState::CheckOthersCustomFile( CRC32_t crcValue )
{
if ( crcValue == 0 )
return; // not a valid custom file
extern ConVar cl_allowdownload;
if ( !cl_allowdownload.GetBool() )
return; // client doesn't want to download anything
CCustomFilename filehex( crcValue );
if ( g_pFileSystem->FileExists( filehex.m_Filename ) )
return; // we already have this file (assuming the CRC is correct)
// we don't have it, request download from server
m_NetChannel->RequestFile( filehex.m_Filename, false );
}
void CClientState::AddCustomFile( int slot, const char *resourceFile)
{
if ( Q_strlen(resourceFile) <= 0 )
return; // no resource file given
if ( !COM_IsValidPath( resourceFile ) )
{
Msg("Customization file '%s' has invalid path.\n", resourceFile );
return;
}
if ( slot < 0 || slot >= MAX_CUSTOM_FILES )
return; // wrong slot
if ( !g_pFileSystem->FileExists( resourceFile ) )
{
DevMsg("Couldn't find customization file '%s'.\n", resourceFile );
return; // resource file doesn't exits
}
if ( g_pFileSystem->Size( resourceFile ) > MAX_CUSTOM_FILE_SIZE )
{
Msg("Customization file '%s' is too big ( >%i bytes).\n", resourceFile, MAX_CUSTOM_FILE_SIZE );
return; // resource file doesn't exits
}
CRC32_t crcValue;
// Compute checksum of resource file
CRC_File( &crcValue, resourceFile );
// Copy it into materials/downloads if it's not there yet, so the server doesn't have to
// transmit the file back to us.
bool bCopy = true;
CCustomFilename filehex( crcValue );
if ( g_pFileSystem->FileExists( filehex.m_Filename ) )
{
// check if existing file already has same CRC,
// then we don't need to copy it anymore
CRC32_t test;
CRC_File( &test, filehex.m_Filename );
if ( test == crcValue )
bCopy = false;
}
if ( bCopy )
{
// Copy it over under the new name
COM_CopyFile( resourceFile, filehex.m_Filename );
if ( !g_pFileSystem->FileExists( filehex.m_Filename ) )
{
Warning( "CacheCustomFiles: can't copy '%s' to '%s'.\n", resourceFile, filehex.m_Filename );
return;
}
}
/* Finally, validate the VTF file. TODO
CUtlVector<char> fileData;
if ( LogoFile_ReadFile( crcValue, fileData ) )
{
bValid = true;
}
else
{
Warning( "CL_LogoFile_OnConnect: logo file '%s' invalid.\n", logotexture );
} */
m_nCustomFiles[slot].crc = crcValue; // first slot is logo
m_nCustomFiles[slot].reqID = 0;
}
void CClientState::CheckOwnCustomFiles()
{
// clear file CRCs
Q_memset( m_nCustomFiles, 0, sizeof(m_nCustomFiles) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CClientState::DumpPrecacheStats( const char * name )
{
if ( !name || !name[0] )
{
ConMsg( "Can only dump stats when active in a level\n" );
return;
}
CPrecacheItem *items = NULL;
if ( !Q_strcmp(MODEL_PRECACHE_TABLENAME, name ) )
{
items = model_precache;
}
else if ( !Q_strcmp(GENERIC_PRECACHE_TABLENAME, name ) )
{
items = generic_precache;
}
else if ( !Q_strcmp(SOUND_PRECACHE_TABLENAME, name ) )
{
items = sound_precache;
}
else if ( !Q_strcmp(DECAL_PRECACHE_TABLENAME, name ) )
{
items = decal_precache;
}
INetworkStringTable *table = GetStringTable( name );
if ( !items || !table)
{
ConMsg( "Precache table '%s' not found.\n", name );
return;
}
int count = table->GetNumStrings();
int maxcount = table->GetMaxStrings();
ConMsg( "\n" );
ConMsg( "Precache table %s: %i of %i slots used\n", table->GetTableName(),
count, maxcount );
for ( int i = 0; i < count; i++ )
{
char const *name = table->GetString( i );
CPrecacheItem *slot = &items[ i ];
const CPrecacheUserData *p = CL_GetPrecacheUserData( table, i );
if ( !name || !slot || !p )
continue;
ConMsg( "%03i: %s (%s): ",
i,
name,
GetFlagString( p->flags ) );
if ( slot->GetReferenceCount() == 0 )
{
ConMsg( " never used\n" );
}
else
{
ConMsg( " %i refs, first %.2f mru %.2f\n",
slot->GetReferenceCount(),
slot->GetFirstReference(),
slot->GetMostRecentReference() );
}
}
ConMsg( "\n" );
}
void CClientState::ReadDeletions( CEntityReadInfo &u )
{
VPROF( "ReadDeletions" );
int nBase = -1;
int nCount = u.m_pBuf->ReadUBitVar();
for ( int i = 0; i < nCount; ++i )
{
int nDelta = u.m_pBuf->ReadUBitVar();
int nSlot = nBase + nDelta;
Assert( !u.m_pTo->transmit_entity.Get( nSlot ) );
CL_DeleteDLLEntity( nSlot, "ReadDeletions" );
nBase = nSlot;
}
}
inline static UpdateType DetermineUpdateType( CEntityReadInfo &u, int oldEntity )
{
if ( !u.m_bIsEntity || ( u.m_nNewEntity > oldEntity ) )
{
// If we're at the last entity, preserve whatever entities followed it in the old packet.
// If newnum > oldnum, then the server skipped sending entities that it wants to leave the state alone for.
if ( !u.m_pFrom || ( oldEntity > u.m_pFrom->last_entity ) )
{
return Finished;
}
// Preserve entities until we reach newnum (ie: the server didn't send certain entities because
// they haven't changed).
}
else
{
if( u.m_UpdateFlags & FHDR_ENTERPVS )
{
return EnterPVS;
}
else if( u.m_UpdateFlags & FHDR_LEAVEPVS )
{
return LeavePVS;
}
return DeltaEnt;
}
return PreserveEnt;
}
static inline void CL_ParseDeltaHeader( CEntityReadInfo &u )
{
u.m_UpdateFlags = FHDR_ZERO;
#ifdef DEBUG_NETWORKING
int startbit = u.m_pBuf->GetNumBitsRead();
#endif
u.m_nNewEntity = u.m_nHeaderBase + 1 + u.m_pBuf->ReadUBitVar();
u.m_nHeaderBase = u.m_nNewEntity;
// leave pvs flag
if ( u.m_pBuf->ReadOneBit() == 0 )
{
// enter pvs flag
if ( u.m_pBuf->ReadOneBit() != 0 )
{
u.m_UpdateFlags |= FHDR_ENTERPVS;
}
}
else
{
u.m_UpdateFlags |= FHDR_LEAVEPVS;
// Force delete flag
if ( u.m_pBuf->ReadOneBit() != 0 )
{
u.m_UpdateFlags |= FHDR_DELETE;
}
}
// Output the bitstream...
#ifdef DEBUG_NETWORKING
int lastbit = u.m_pBuf->GetNumBitsRead();
{
void SpewBitStream( unsigned char* pMem, int bit, int lastbit );
SpewBitStream( (byte *)u.m_pBuf->m_pData, startbit, lastbit );
}
#endif
}
void CClientState::ReadPacketEntities( CEntityReadInfo &u )
{
// Loop until there are no more entities to read
bool bRecord = cl_entityreport.GetBool();
int oldEntity = u.m_nOldEntity;
oldEntity = u.GetNextOldEntity(u.m_nOldEntity);
UpdateType updateType = u.m_UpdateType;
while ( updateType < Finished )
{
u.m_nHeaderCount--;
u.m_bIsEntity = ( u.m_nHeaderCount >= 0 ) ? true : false;
if ( u.m_bIsEntity )
{
CL_ParseDeltaHeader( u );
}
for ( updateType = PreserveEnt; updateType == PreserveEnt; )
{
// Figure out what kind of an update this is.
updateType = DetermineUpdateType(u, oldEntity);
switch( updateType )
{
case EnterPVS:
{
int iClass = u.m_pBuf->ReadUBitLong( m_nServerClassBits );
int iSerialNum = u.m_pBuf->ReadUBitLong( NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS );
u.m_nOldEntity = oldEntity;
CL_CopyNewEntity( u, iClass, iSerialNum );
if ( u.m_nNewEntity == oldEntity ) // that was a recreate
{
oldEntity = u.GetNextOldEntity(oldEntity);
}
}
break;
case LeavePVS:
{
if ( !u.m_bAsDelta )
{
Assert(0); // GetBaseLocalClient().validsequence = 0;
ConMsg( "WARNING: LeavePVS on full update" );
updateType = Failed; // break out
}
else
{
Assert( !u.m_pTo->transmit_entity.Get( oldEntity ) );
if ( u.m_UpdateFlags & FHDR_DELETE )
{
CL_DeleteDLLEntity( oldEntity, "ReadLeavePVS" );
}
oldEntity = u.GetNextOldEntity(oldEntity);
}
}
break;
case DeltaEnt:
{
u.m_nOldEntity = oldEntity;
CL_CopyExistingEntity( u );
oldEntity = u.GetNextOldEntity(oldEntity);
}
break;
case PreserveEnt:
{
if ( !u.m_bAsDelta ) // Should never happen on a full update.
{
updateType = Failed; // break out
}
else
{
Assert( u.m_pFrom->transmit_entity.Get(oldEntity) );
// copy one of the old entities over to the new packet unchanged
if ( u.m_nNewEntity < 0 || u.m_nNewEntity >= MAX_EDICTS )
{
Host_Error ("CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS");
}
u.m_pTo->last_entity = oldEntity;
u.m_pTo->transmit_entity.Set( oldEntity );
if ( bRecord )
{
CL_RecordEntityBits( oldEntity, 0 );
}
oldEntity = u.GetNextOldEntity(oldEntity);
}
}
break;
default:
break;
}
}
}
u.m_nOldEntity = oldEntity;
u.m_UpdateType = updateType;
// Now process explicit deletes
if ( u.m_bAsDelta && u.m_UpdateType == Finished )
{
ReadDeletions( u );
}
// Something didn't parse...
if ( u.m_pBuf->IsOverflowed() )
{
Host_Error ( "CL_ParsePacketEntities: buffer read overflow\n" );
}
// If we get an uncompressed packet, then the server is waiting for us to ack the validsequence
// that we got the uncompressed packet on. So we stop reading packets here and force ourselves to
// send the clc_move on the next frame.
if ( !u.m_bAsDelta )
{
m_flNextCmdTime = 0.0; // answer ASAP to confirm full update tick
}
}
//-----------------------------------------------------------------------------
// Purpose: Starts checking that all the necessary files are local
//-----------------------------------------------------------------------------
void CClientState::StartUpdatingSteamResources()
{
if ( IsX360() )
{
return;
}
// we can only do this when in SIGNONSTATE_NEW,
// since the completion of this triggers the continuation of SIGNONSTATE_NEW
Assert(m_nSignonState == SIGNONSTATE_NEW);
// make sure we have all the necessary resources locally before continuing
m_hWaitForResourcesHandle = g_pFileSystem->WaitForResources(m_szLevelNameShort);
m_bUpdateSteamResources = true;
m_bShownSteamResourceUpdateProgress = false;
m_bDownloadResources = false;
m_bDownloadingUGCMap = false;
}
// INFESTED_DLL
bool g_bASW_Waiting_For_Map_Build = false;
CON_COMMAND( asw_engine_finished_building_map, "Notify engine that we've finished building a map" )
{
g_bASW_Waiting_For_Map_Build = false;
}
//-----------------------------------------------------------------------------
// Purpose: checks to see if we're done updating files
//-----------------------------------------------------------------------------
void CClientState::CheckUpdatingSteamResources()
{
if ( IsX360() )
{
return;
}
VPROF_BUDGET( "CheckUpdatingSteamResources", VPROF_BUDGETGROUP_STEAM );
if (m_bUpdateSteamResources)
{
bool bComplete = false;
float flProgress = 0.0f;
g_pFileSystem->GetWaitForResourcesProgress(m_hWaitForResourcesHandle, &flProgress, &bComplete);
if (bComplete)
{
m_hWaitForResourcesHandle = NULL;
m_bUpdateSteamResources = false;
m_bDownloadResources = false;
m_bDownloadingUGCMap = false;
if ( m_pDownloadableFileTable )
{
bool allowDownloads = true;
bool allowSoundDownloads = true;
if ( !Q_strcasecmp( cl_downloadfilter.GetString(), "none" ) )
{
allowDownloads = allowSoundDownloads = false;
}
else if ( !Q_strcasecmp( cl_downloadfilter.GetString(), "nosounds" ) )
{
allowSoundDownloads = false;
}
if ( allowDownloads )
{
char extension[4];
for ( int i=0; i<m_pDownloadableFileTable->GetNumStrings(); ++i )
{
const char *fname = m_pDownloadableFileTable->GetString( i );
if ( !allowSoundDownloads )
{
Q_ExtractFileExtension( fname, extension, sizeof( extension ) );
if ( !Q_strcasecmp( extension, "wav" ) || !Q_strcasecmp( extension, "mp3" ) )
{
continue;
}
}
// If this is a community map we're loading download from the workshop cdn instead of server.
char bufFileName[MAX_PATH];
V_FixupPathName( bufFileName, sizeof( bufFileName ), fname );
EngineVGui()->UpdateProgressBar(PROGRESS_PROCESSSERVERINFO);
if ( m_unUGCMapFileID != 0 )
{
int lenBufFileName = V_strlen( bufFileName );
if ( !V_stricmp( bufFileName, m_szLevelName ) || // if UGC map file ID is set and the resource is the bsp then download the client level
( ( lenBufFileName > 4 ) && !V_stricmp( bufFileName + lenBufFileName - 4, ".bsp" ) ) )
{
g_ClientDLL->DownloadCommunityMapFile( m_unUGCMapFileID );
m_bDownloadingUGCMap = true;
if ( cl_debug_ugc_downloads.GetBool() )
Msg( "CheckUpdatingSteamResources: downloading UGC map file '%s' id %llu\n", m_szLevelName, m_unUGCMapFileID );
continue;
}
if ( ( lenBufFileName > 4 ) && !V_stricmp( bufFileName + lenBufFileName - 4, ".nav" ) )
continue; // UGC maps always have nav embedded in the bsp
}
if ( demoplayer->IsPlayingBack() && ( cl_download_demoplayer.GetInt() < 2 ) )
continue; // demo playback doesn't need to download all the resources
if ( cl_debug_ugc_downloads.GetBool() )
Msg( "CheckUpdatingSteamResources: downloading file '%s'\n", bufFileName );
// INFESTED_DLL
static char gamedir[MAX_OSPATH];
Q_FileBase( com_gamedir, gamedir, sizeof( gamedir ) );
if ( !Q_stricmp( gamedir, "infested" ) )
{
// if we're trying to download a randomly generated map, instead request the map layout file
const char *pExt = V_GetFileExtension( fname );
if ( !Q_stricmp( pExt, "bsp" ) )
{
char mapLayoutFName[256];
Q_snprintf( mapLayoutFName, sizeof( mapLayoutFName ), "%s", fname );
int extPos = pExt - fname;
Q_snprintf( mapLayoutFName + extPos, sizeof( mapLayoutFName ) - extPos, "layout" );
if ( StringHasPrefix( fname + 5, "gridrandom" ) || StringHasPrefix( fname + 5, "output" ) )
{
CL_QueueDownload( mapLayoutFName );
}
else
{
// if we're downloading a non-random map, make sure we're not waiting for a map build
g_bASW_Waiting_For_Map_Build = false;
CL_QueueDownload( fname );
}
}
else
{
CL_QueueDownload( fname );
}
}
else
{
CL_QueueDownload( fname );
}
}
}
if ( CL_GetDownloadQueueSize() || g_bASW_Waiting_For_Map_Build || m_bDownloadingUGCMap )
{
// make sure the loading dialog is up
EngineVGui()->StartCustomProgress();
EngineVGui()->ActivateGameUI();
m_bDownloadResources = true;
}
else
{
m_bDownloadResources = false;
FinishSignonState_New();
}
}
else
{
Host_Error( "Invalid download file table." );
}
}
else if (flProgress > 0.0f)
{
if (!m_bShownSteamResourceUpdateProgress)
{
// make sure the loading dialog is up
EngineVGui()->StartCustomProgress();
EngineVGui()->ActivateGameUI();
m_bShownSteamResourceUpdateProgress = true;
}
// change it to be updating steam resources
EngineVGui()->UpdateSecondaryProgressBar( flProgress, (flProgress < 1.0f) ? g_pVGuiLocalize->FindSafe("#Valve_UpdatingSteamResources") : L"" );
}
}
if ( m_bDownloadResources || m_bDownloadingUGCMap )
{
// Check on any HTTP downloads in progress
bool stillDownloading = CL_DownloadUpdate();
if ( m_bDownloadingUGCMap )
{
float progress = g_ClientDLL->GetUGCFileDownloadProgress( m_unUGCMapFileID );
if ( progress == 1.0f || progress < 0.0f )
m_bDownloadingUGCMap = false; // stop waiting if we're done, or on error.
if ( cl_debug_ugc_downloads.GetBool() )
Msg( "CheckUpdatingSteamResources: Downloading UGC Map.... %f%%\n", 100.0f*progress );
wchar_t wszPercent[ 10 ];
V_snwprintf( wszPercent, ARRAYSIZE( wszPercent ), L"%d%%", (int)(100*progress) );
wchar_t wszWideBuff[ 128 ];
g_pVGuiLocalize->ConstructString( wszWideBuff, sizeof( wszWideBuff ), g_pVGuiLocalize->Find( "#SFUI_Loading_UGCMap_Progress" ), 1, wszPercent );
// change it to be updating steam resources
EngineVGui()->UpdateSecondaryProgressBar( progress, ( (progress > 0.0f) && (progress < 1.0f) ) ? wszWideBuff : L"" );
}
if ( !stillDownloading && !g_bASW_Waiting_For_Map_Build && !m_bDownloadingUGCMap )
{
m_bDownloadResources = false;
FinishSignonState_New();
// Setting to blank will clear it
EngineVGui()->UpdateSecondaryProgressBar( 1, L"" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: At a certain rate, this function will verify any unverified
// file CRCs with the server.
//-----------------------------------------------------------------------------
void CClientState::CheckFileCRCsWithServer()
{
VPROF_( "CheckFileCRCsWithServer", 1, VPROF_BUDGETGROUP_OTHER_NETWORKING, false, BUDGETFLAG_CLIENT );
const float flBatchInterval = 1.0f / 5.0f;
const int nBatchSize = 5;
// Don't do this yet..
if ( !m_bCheckCRCsWithServer )
return;
if ( m_nSignonState != SIGNONSTATE_FULL )
return;
// Only send a batch every so often.
float flCurTime = Plat_FloatTime();
if ( (flCurTime - m_flLastCRCBatchTime) < flBatchInterval )
return;
m_flLastCRCBatchTime = flCurTime;
CUnverifiedFileHash rgUnverifiedFiles[nBatchSize];
int count = g_pFileSystem->GetUnverifiedFileHashes( rgUnverifiedFiles, ARRAYSIZE( rgUnverifiedFiles ) );
if ( count == 0 )
return;
// Send the messages to the server.
for ( int i=0; i < count; i++ )
{
CCLCMsg_FileCRCCheck_t crcCheck;
CCLCMsg_FileCRCCheck_t::SetPath( crcCheck, rgUnverifiedFiles[i].m_PathID );
CCLCMsg_FileCRCCheck_t::SetFileName( crcCheck, rgUnverifiedFiles[i].m_Filename );
crcCheck.set_file_fraction( rgUnverifiedFiles[i].m_nFileFraction );
crcCheck.set_md5( (void*)(rgUnverifiedFiles[i].m_FileHash.m_md5contents.bits), MD5_DIGEST_LENGTH );
crcCheck.set_crc ( CRC32_ConvertToUnsignedLong( &rgUnverifiedFiles[i].m_FileHash.m_crcIOSequence ) );
crcCheck.set_file_hash_type ( rgUnverifiedFiles[i].m_FileHash.m_eFileHashType );
crcCheck.set_file_len ( rgUnverifiedFiles[i].m_FileHash.m_cbFileLen );
crcCheck.set_pack_file_number( rgUnverifiedFiles[i].m_FileHash.m_nPackFileNumber );
crcCheck.set_pack_file_id( rgUnverifiedFiles[i].m_FileHash.m_PackFileID );
m_NetChannel->SendNetMsg( crcCheck );
}
}
//-----------------------------------------------------------------------------
// Purpose: sanity-checks the variables in a VMT file to prevent the client from
// making player etc. textures that glow or show through walls etc. Anything
// other than $baseTexture and $bumpmap is hereby verboten.
//-----------------------------------------------------------------------------
bool CheckSimpleMaterial( IMaterial *pMaterial )
{
if ( !pMaterial )
return false;
const char *name = pMaterial->GetShaderName();
if ( Q_strncasecmp( name, "VertexLitGeneric", 16 ) &&
Q_strncasecmp( name, "UnlitGeneric", 12 ) &&
Q_strncasecmp( name, "Infected", 8 ) )
{
return false;
}
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_IGNOREZ ) )
return false;
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_WIREFRAME ) )
return false;
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_SELFILLUM ) )
return false;
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_ADDITIVE ) )
return false;
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_NOFOG ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: find a filename in the string table, ignoring case and slash mismatches. Returns the index, or INVALID_STRING_INDEX if not found.
//-----------------------------------------------------------------------------
int FindFilenameInStringTable( INetworkStringTable *table, const char *searchFname )
{
char searchFilename[MAX_PATH];
char tableFilename[MAX_PATH];
Q_strncpy( searchFilename, searchFname, MAX_PATH );
Q_FixSlashes( searchFilename );
for ( int i=0; i<table->GetNumStrings(); ++i )
{
const char *tableFname = table->GetString( i );
Q_strncpy( tableFilename, tableFname, MAX_PATH );
Q_FixSlashes( tableFilename );
if ( !Q_strcasecmp( searchFilename, tableFilename ) )
{
return i;
}
}
return INVALID_STRING_INDEX;
}
//-----------------------------------------------------------------------------
// Purpose: find a filename in the string table, ignoring case and slash mismatches.
// Returns the consistency type, with CONSISTENCY_NONE being a Not Found result.
//-----------------------------------------------------------------------------
ConsistencyType GetFileConsistencyType( INetworkStringTable *table, const char *searchFname )
{
int index = FindFilenameInStringTable( table, searchFname );
if ( index == INVALID_STRING_INDEX )
{
return CONSISTENCY_NONE;
}
int length = 0;
unsigned char *userData = NULL;
userData = (unsigned char *)table->GetStringUserData( index, &length );
if ( userData && length == sizeof( ExactFileUserData ) )
{
switch ( userData[0] )
{
case CONSISTENCY_EXACT:
case CONSISTENCY_SIMPLE_MATERIAL:
return (ConsistencyType)userData[0];
default:
return CONSISTENCY_NONE;
}
}
else
{
return CONSISTENCY_NONE;
}
}
//-----------------------------------------------------------------------------
// Purpose: Does a CRC check compared to the CRC stored in the user data.
//-----------------------------------------------------------------------------
bool CheckCRCs( unsigned char *userData, int length, const char *filename )
{
if ( userData && length == sizeof( ExactFileUserData ) )
{
if ( userData[0] != CONSISTENCY_EXACT && userData[0] != CONSISTENCY_SIMPLE_MATERIAL )
{
return false;
}
ExactFileUserData *exactFileData = (ExactFileUserData *)userData;
CRC32_t crc;
if ( !CRC_File( &crc, filename ) )
{
return false;
}
return ( crc == exactFileData->crc );
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose: completes the SIGNONSTATE_NEW state
//-----------------------------------------------------------------------------
void CClientState::FinishSignonState_New()
{
// make sure we're still in the right signon state
if (m_nSignonState != SIGNONSTATE_NEW)
return;
if ( demoplayer->IsPlayingBack() )
{
demoplayer->SetPacketReadSuspended( false );
}
VPROF_BUDGET( "FinishSignonState_New", VPROF_BUDGETGROUP_STEAM );
if ( !m_bMarkedCRCsUnverified )
{
// Mark all file CRCs unverified once per server. We may have verified CRCs for certain files on
// the previous server, but we need to reverify them on the new server.
m_bMarkedCRCsUnverified = true;
g_pFileSystem->MarkAllCRCsUnverified();
}
// Check for a new whitelist. It's good to do it early in the connection process here because if we wait until later,
// the client may have loaded some files w/o the proper whitelist restrictions and we'd have to reload them.
m_bCheckCRCsWithServer = false; // Don't check CRCs yet.. wait until we got a whitelist and cleaned out our files based on it to send CRCs.
CL_CheckForPureServerWhitelist();
// Verify the map and player .mdl crc's now that we've finished downloading missing resources (maps etc)
if ( !CL_CheckCRCs( m_szLevelName ) )
{
Host_Error( "Unabled to verify map %s\n", ( m_szLevelName && m_szLevelName[0] ) ? m_szLevelName : "unknown" );
return;
}
// Don't load the client if we don't own the game
if ( NET_IsMultiplayer() && Steam3Client().SteamApps() && !Steam3Client().SteamApps()->BIsSubscribed() )
{
Host_Error( "Steam ownership check failed.\n" );
return;
}
COM_TimestampedLog( "CL_InstallAndInvokeClientStringTableCallbacks" );
CL_InstallAndInvokeClientStringTableCallbacks();
#if 0
// HACK!!!! For use only on PC not yet using a whitelist!
// install hooks
if ( IsPC() && ( m_nMaxClients > 1 ) )
{
m_pModelPrecacheTable->SetStringChangedCallback( NULL, Callback_ModelChanged );
int nTableCount = m_StringTableContainer->GetNumTables();
for ( int iTable =0; iTable < nTableCount; ++iTable )
{
// iterate through server tables
CNetworkStringTable *pTable = (CNetworkStringTable*)m_StringTableContainer->GetTable( iTable );
if ( !pTable )
continue;
pfnStringChanged pCallbackFunction = pTable->GetCallback();
if ( pCallbackFunction )
for ( int iString = 0; iString < pTable->GetNumStrings(); ++iString )
{
int userDataSize;
const void *pUserData = pTable->GetStringUserData( iString, &userDataSize );
(*pCallbackFunction)( NULL, pTable, iString, pTable->GetString( iString ), pUserData );
}
}
materials->CacheUsedMaterials();
}
#endif
COM_TimestampedLog( "materials->CacheUsedMaterials" );
materials->CacheUsedMaterials();
COM_TimestampedLog( "ConsistencyCheck" );
// force a consistency check
ConsistencyCheck( true );
COM_TimestampedLog( "CL_RegisterResources" );
CL_RegisterResources();
// Done with all resources, issue prespawn command.
// Include server count in case server disconnects and changes level during d/l
// Tell rendering system we have a new set of models.
R_LevelInit();
EngineVGui()->UpdateProgressBar(PROGRESS_SENDCLIENTINFO);
if ( !m_NetChannel )
return;
SendClientInfo();
CL_SetSteamCrashComment();
// tell server that we entered now that state
CNETMsg_SignonState_t msgSignonState( m_nSignonState, m_nServerCount );
m_NetChannel->SendNetMsg( msgSignonState );
}
//-----------------------------------------------------------------------------
// Purpose: run a file consistency check if enforced by server
//-----------------------------------------------------------------------------
void CClientState::ConsistencyCheck(bool bChanged )
{
VPROF_BUDGET( "CClientState::ConsistencyCheck", VPROF_BUDGETGROUP_OTHER_FILESYSTEM );
// get the default config for the current card as a starting point.
// server must have sent us this table
if ( !m_pDownloadableFileTable )
return;
// no checks during single player or demo playback
if( (m_nMaxClients == 1) || demoplayer->IsPlayingBack() )
return;
// only if we are connected
if ( !IsConnected() )
return;
// only if enforce by server
if ( !sv_consistency.GetBool() )
return;
// check if material configuration changed
static MaterialSystem_Config_t s_LastConfig;
MaterialSystem_Config_t newConfig = materials->GetCurrentConfigForVideoCard();
if ( Q_memcmp( &s_LastConfig, &newConfig, sizeof(MaterialSystem_Config_t) ) )
{
// remember last config we tested
s_LastConfig = newConfig;
bChanged = true;
}
if ( !bChanged )
return;
char errorFilenameBuf[MAX_PATH] = "";
// check CRCs and model sizes
Color red( 200, 20, 20, 255 );
Color blue( 100, 100, 200, 255 );
for ( int i=0; i<m_pDownloadableFileTable->GetNumStrings(); ++i )
{
int length = 0;
unsigned char *userData = NULL;
userData = (unsigned char *)m_pDownloadableFileTable->GetStringUserData( i, &length );
const char *filename = m_pDownloadableFileTable->GetString( i );
// [FTrepte] Ignore the CRC check for Counter-Strike 15.
// $FIXME: Is this the right thing to do or should we fix endianness and content issues
// that may be causing this not to match between the PC server and Xbox client?
//
// CRC Check
//
if ( userData && userData[0] == CONSISTENCY_EXACT && length == sizeof( ExactFileUserData ) )
{
#if !defined( CSTRIKE15 )
if ( !CheckCRCs( userData, length, filename ) )
{
ConColorMsg( red, "Bad CRC for %s\n", filename );
V_strncpy( errorFilenameBuf, filename, sizeof( errorFilenameBuf ) );
}
#endif
}
//
// Bounds Check
//
// This is simply asking for the model's mins and maxs. Also, it checks each material referenced
// by the model, to make sure it doesn't ignore Z, isn't overbright, etc.
//
// TODO: Animations and facial expressions can still pull verts out past this.
//
else if ( userData && userData[0] == CONSISTENCY_BOUNDS && length == sizeof( ModelBoundsUserData ) )
{
ModelBoundsUserData *boundsData = (ModelBoundsUserData *)userData;
model_t *pModel = modelloader->GetModelForName( filename, IModelLoader::FMODELLOADER_CLIENT );
if ( !pModel )
{
ConColorMsg( red, "Can't find model for %s\n", filename );
V_strncpy( errorFilenameBuf, filename, sizeof( errorFilenameBuf ) );
}
else
{
// [FTrepte] It seems that the boundsData is endian-swapped when connecting to the PC server in CClientState::ConsistencyCheck.
if (IsX360())
{
CByteswap swap;
swap.ActivateByteSwapping( true );
float minx = boundsData->mins.x;
swap.SwapBufferToTargetEndian<float>(&boundsData->mins.x, &minx, 1);
float miny = boundsData->mins.y;
swap.SwapBufferToTargetEndian<float>(&boundsData->mins.y, &miny, 1);
float minz = boundsData->mins.z;
swap.SwapBufferToTargetEndian<float>(&boundsData->mins.z, &minz, 1);
float maxx = boundsData->maxs.x;
swap.SwapBufferToTargetEndian<float>(&boundsData->maxs.x, &maxx, 1);
float maxy = boundsData->maxs.y;
swap.SwapBufferToTargetEndian<float>(&boundsData->maxs.y, &maxy, 1);
float maxz = boundsData->maxs.z;
swap.SwapBufferToTargetEndian<float>(&boundsData->maxs.z, &maxz, 1);
}
if ( pModel->mins.x < boundsData->mins.x ||
pModel->mins.y < boundsData->mins.y ||
pModel->mins.z < boundsData->mins.z )
{
ConColorMsg( red, "Model %s exceeds mins (%.1f %.1f %.1f vs. %.1f %.1f %.1f)\n", filename,
pModel->mins.x, pModel->mins.y, pModel->mins.z,
boundsData->mins.x, boundsData->mins.y, boundsData->mins.z);
V_strncpy( errorFilenameBuf, filename, sizeof( errorFilenameBuf ) );
}
if ( pModel->maxs.x > boundsData->maxs.x ||
pModel->maxs.y > boundsData->maxs.y ||
pModel->maxs.z > boundsData->maxs.z )
{
ConColorMsg( red, "Model %s exceeds maxs (%.1f %.1f %.1f vs. %.1f %.1f %.1f)\n", filename,
pModel->maxs.x, pModel->maxs.y, pModel->maxs.z,
boundsData->maxs.x, boundsData->maxs.y, boundsData->maxs.z);
V_strncpy( errorFilenameBuf, filename, sizeof( errorFilenameBuf ) );
}
// Check each texture
IMaterial *materials[ 128 ];
int materialCount = Mod_GetModelMaterials( pModel, ARRAYSIZE( materials ), materials );
for ( int j = 0; j<materialCount; ++j )
{
IMaterial *pMaterial = materials[j];
if ( !CheckSimpleMaterial( pMaterial ) )
{
// Try reloading the material:
pMaterial->RecomputeStateSnapshots();
if ( !CheckSimpleMaterial( pMaterial ) )
{
ConColorMsg( red, "Model %s has a bad texture %s\n", filename, pMaterial->GetName() );
V_strncpy( errorFilenameBuf, filename, sizeof( errorFilenameBuf ) );
break;
}
}
}
}
}
}
if ( *errorFilenameBuf )
{
COM_ExplainDisconnection( true, "Server is enforcing consistency for this file:\n%s\n", errorFilenameBuf );
Host_Error( "Server is enforcing file consistency for %s\n", errorFilenameBuf );
}
}
void CClientState::UpdateAreaBits_BackwardsCompatible()
{
if ( m_pAreaBits )
{
memcpy( m_chAreaBits, m_pAreaBits, sizeof( m_chAreaBits ) );
// The whole point of adding this array was that the client could react to closed portals.
// If they're using the old interface to set area portal bits, then we use the old
// behavior of assuming all portals are open on the clent.
memset( m_chAreaPortalBits, 0xFF, sizeof( m_chAreaPortalBits ) );
m_bAreaBitsValid = true;
}
}
unsigned char** CClientState::GetAreaBits_BackwardCompatibility()
{
return &m_pAreaBits;
}
void CClientState::RunFrame()
{
CBaseClientState::RunFrame();
// Since cl_rate is a virtualized cvar, make sure to pickup changes in it.
if ( m_NetChannel )
m_NetChannel->SetDataRate( cl_rate->GetFloat() );
ConsistencyCheck( false );
// Check if paged pool is low ( < 8% free )
static bool s_bLowPagedPoolMemoryWarning = false;
PAGED_POOL_INFO_t ppi;
if ( ( SYSCALL_SUCCESS == Plat_GetPagedPoolInfo( &ppi ) ) &&
( ( ppi.numPagesFree * 12 ) < ( ppi.numPagesUsed + ppi.numPagesFree ) ) )
{
con_nprint_t np;
np.time_to_live = 1.0;
np.index = 1;
np.fixed_width_font = false;
np.color[ 0 ] = 1.0;
np.color[ 1 ] = 0.2;
np.color[ 2 ] = 0.0;
Con_NXPrintf( &np, "WARNING: OS Paged Pool Memory Low" );
// Also print a warning to console
static float s_flLastWarningTime = 0.0f;
if ( !s_bLowPagedPoolMemoryWarning ||
( Plat_FloatTime() - s_flLastWarningTime > 3.0f ) ) // print a warning no faster than once every 3 sec
{
s_bLowPagedPoolMemoryWarning = true;
s_flLastWarningTime = Plat_FloatTime();
Warning( "OS Paged Pool Memory Low!\n" );
Warning( " Currently using %d pages (%d Kb) of total %d pages (%d Kb total)\n",
ppi.numPagesUsed, ppi.numPagesUsed * Plat_GetMemPageSize(),
( ppi.numPagesFree + ppi.numPagesUsed ), ( ppi.numPagesFree + ppi.numPagesUsed ) * Plat_GetMemPageSize() );
Warning( " Please see http://support.steampowered.com for more information.\n" );
}
}
else if ( s_bLowPagedPoolMemoryWarning )
{
s_bLowPagedPoolMemoryWarning = false;
Msg( "Info: OS Paged Pool Memory restored - currently %d pages free (%d Kb) of total %d pages (%d Kb total).\n",
ppi.numPagesFree, ppi.numPagesFree * Plat_GetMemPageSize(),
( ppi.numPagesFree + ppi.numPagesUsed ), ( ppi.numPagesFree + ppi.numPagesUsed ) * Plat_GetMemPageSize() );
}
}