csgo-2018-source/engine/cl_demo.cpp
2021-07-24 21:11:47 -07:00

4056 lines
112 KiB
C++

//========= Copyright (c) Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "enginestats.h"
#include "iprediction.h"
#include "cl_demo.h"
#include "cl_demoactionmanager.h"
#include "cl_pred.h"
#include "baseautocompletefilelist.h"
#include "demofile/demoformat.h"
#include "gl_matsysiface.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "tier0/icommandline.h"
#include "vengineserver_impl.h"
#include "console.h"
#include "dt_common_eng.h"
#include "gl_model_private.h"
#include "decal.h"
#include "icliententitylist.h"
#include "icliententity.h"
#include "cl_demouipanel.h"
#include "materialsystem/materialsystem_config.h"
#include "tier2/tier2.h"
#include "vgui_baseui_interface.h"
#include "con_nprint.h"
#include "networkstringtableclient.h"
#include "host_cmd.h"
#include "matchmaking/imatchframework.h"
#include "tier0/perfstats.h"
#include "GameEventManager.h"
#include "tier1/bitbuf.h"
#include "net_chan.h"
#include "tier1/characterset.h"
#include "cl_steamauth.h"
#if !defined DEDICATED
#include "sound.h"
#endif
#if IsPlatformWindowsPC()
#define WIN32_LEAN_AND_MEAN
#undef INVALID_HANDLE_VALUE
#include <winsock2.h> // gethostname
#elif !IsGameConsole()
#include <sys/unistd.h> // gethostname
#endif
#ifdef DEDICATED
#include "server.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef _GAMECONSOLE
// Disable demos on consoles by default, to avoid unwanted memory allocations, file I/O and computation
#define ENABLE_DEMOS_BY_DEFAULT false
#else
#define ENABLE_DEMOS_BY_DEFAULT true
#endif
static ConVar demo_recordcommands( "demo_recordcommands", "1", FCVAR_CHEAT, "Record commands typed at console into .dem files." );
static ConVar demo_quitafterplayback( "demo_quitafterplayback", "0",
#if defined( ALLOW_TEXT_MODE )
FCVAR_RELEASE,
#else
0,
#endif
"Quits game after demo playback."
);
extern ConVar demo_debug;
static ConVar demo_interpolateview( "demo_interpolateview", "1", 0, "Do view interpolation during dem playback." );
static ConVar demo_pauseatservertick( "demo_pauseatservertick", "0", 0, "Pauses demo playback at server tick" );
static ConVar demo_enabledemos( "demo_enabledemos", ENABLE_DEMOS_BY_DEFAULT ? "1" : "0", 0, "Enable recording demos (must be set true before loading a map)" );
extern ConVar demo_strict_validation;
// singeltons:
static char g_pStatsFile[MAX_OSPATH] = { NULL };
static bool s_bBenchframe = false;
static CDemoRecorder s_ClientDemoRecorder;
CDemoRecorder *g_pClientDemoRecorder = &s_ClientDemoRecorder;
IDemoRecorder *demorecorder = g_pClientDemoRecorder;
static CDemoPlayer s_ClientDemoPlayer;
CDemoPlayer *g_pClientDemoPlayer = &s_ClientDemoPlayer;
IDemoPlayer *demoplayer = g_pClientDemoPlayer;
extern CNetworkStringTableContainer *networkStringTableContainerClient;
CUtlVector<RegisteredDemoCustomDataCallbackPair_t> g_RegisteredDemoCustomDataCallbacks;
// This is the number of units under which we are allowed to interpolate, otherwise pop.
// This fixes problems with in-level transitions.
static ConVar demo_interplimit( "demo_interplimit", "4000", 0, "How much origin velocity before it's considered to have 'teleported' causing interpolation to reset." );
static ConVar demo_avellimit( "demo_avellimit", "2000", 0, "Angular velocity limit before eyes considered snapped for demo playback." );
#define DEMO_HEADER_FILE "demoheader.tmp"
// Fast forward convars
static ConVar demo_fastforwardstartspeed( "demo_fastforwardstartspeed", "2", 0, "Go this fast when starting to hold FF button." );
static ConVar demo_fastforwardfinalspeed( "demo_fastforwardfinalspeed", "20", 0, "Go this fast when starting to hold FF button." );
static ConVar demo_fastforwardramptime( "demo_fastforwardramptime", "5", 0, "How many seconds it takes to get to full FF speed." );
// highlight convars
static ConVar demo_highlight_timebefore( "demo_highlight_timebefore", "6", 0, "How many seconds before highlight event to stop fast forwarding." );
static ConVar demo_highlight_timeafter( "demo_highlight_timeafter", "4", 0, "How many seconds after highlight event to start fast forwarding." );
static ConVar demo_highlight_fastforwardspeed( "demo_highlight_fastforwardspeed", "10", 0, "Speed to use when fast forwarding to highlights." );
static ConVar demo_highlight_skipthreshold( "demo_highlight_skipthreshold", "10", 0, "Number of seconds between previous highlight event and round start that will fast forward instead of skipping." );
float scr_demo_override_fov = 0.0f;
// Defined in engine
static ConVar cl_interpolate( "cl_interpolate", "1", FCVAR_RELEASE, "Enables or disables interpolation on listen servers or during demo playback" );
void SetPlaybackParametersLockFirstPersonAccountID( uint32 nAccountID );
void CL_ScanDemoDone( const char *pszMode );
//-----------------------------------------------------------------------------
// Purpose: Implements IDemo and handles demo file i/o
// Demos are more or less driven off of network traffic, but there are a few
// other kinds of data items that are also included in the demo file: specifically
// commands that the client .dll itself issued to the engine are recorded, though they
// probably were not the result of network traffic.
// At the start of a connection to a map/server, all of the signon, etc. network packets
// are buffered. This allows us to actually decide to start recording the demo at a later
// time. Once we actually issue the recording command, we don't actually start recording
// network traffic, but instead we ask the server for an "uncompressed" packet (otherwise
// we wouldn't be able to deal with the incoming packets during playback because we'd be missing the
// data to delta from ) and go into a waiting state. Once an uncompressed packet is received,
// we unset the waiting state and start recording network packets from that point forward.
// Demo's record the elapsed time based on the current client clock minus the time the demo was started
// During playback, the elapsed time for playback ( based on the host_time, which is subject to the
// host_frametime cvar ) is compared with the elapsed time on the message from the demo file.
// If it's not quite time for the message yet, the demo input stream is rewound
// The demo system sits at the point where the client is checking to see if any network messages
// have arrived from the server. If the message isn't ready for processing, the demo system
// just responds that there are no messages waiting and the client continues on
// Once a true network message with entity data is read from the demo stream, a couple of other
// actions occur. First, the timestamp in the demo file and the view origin/angles corresponding
// to the message are cached off. Then, we search ahead (into the future) to find out the next true network message
// we are going to read from the demo file. We store of it's elapsed time and view origin/angles
// Every frame that the client is rendering, even if there is no data from the demo system,
// the engine asks the demo system to compute an interpolated origin and view angles. This
// is done by taking the current time on the host and figuring out how far that puts us between
// the last read origin from the demo file and the time when we'll actually read out and use the next origin
// We use Quaternions to avoid gimbel lock on interpolating the view angles
// To make a movie recorded at a fixed frame rate you would simply set the host_framerate to the
// desired playback fps ( e.g., 0.02 == 50 fps ), then issue the startmovie command, and then
// play the demo. The demo system will think that the engine is running at 50 fps and will pull
// messages accordingly, even though movie recording kills the actually framerate.
// It will also render frames with render origin/angles interpolated in-between the previous and next origins
// even if the recording framerate was not 50 fps or greater. The interpolation provides a smooth visual playback
// of the demo information to the client without actually adding latency to the view position (because we are
// looking into the future for the position, not buffering the past data ).
//-----------------------------------------------------------------------------
bool IsControlCommand( unsigned char cmd )
{
return ( (cmd == dem_signon) || (cmd == dem_stop) ||
(cmd == dem_synctick) || (cmd == dem_datatables ) ||
(cmd == dem_stringtables) );
}
// Puts a flashing overlay on the screen during demo recording/playback
static ConVar cl_showdemooverlay( "cl_showdemooverlay", "0", 0, "How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)" );
class DemoOverlay
{
public:
DemoOverlay();
~DemoOverlay();
public:
void Tick();
void DrawOverlay( float fSetting );
protected:
float m_fLastTickTime;
float m_fLastTickOverlay;
enum Overlay { OVR_NONE = 0, OVR_REC = 1 << 1, OVR_PLAY = 1 << 2 };
bool m_bTick;
int m_maskDrawnOverlay;
} g_DemoOverlay;
DemoOverlay::DemoOverlay() :
m_fLastTickTime( 0.f ), m_fLastTickOverlay( 0.f ), m_bTick( false ), m_maskDrawnOverlay( OVR_NONE )
{
}
DemoOverlay::~DemoOverlay()
{
}
void DemoOverlay::Tick()
{
if ( !m_bTick )
{
m_bTick = true;
float const fRealTime = Sys_FloatTime();
if ( m_fLastTickTime != fRealTime )
{
m_fLastTickTime = fRealTime;
float const fDelta = m_fLastTickTime - m_fLastTickOverlay;
float const fSettingDelta = cl_showdemooverlay.GetFloat();
if ( fSettingDelta <= 0.f ||
fDelta >= fSettingDelta )
{
m_fLastTickOverlay = m_fLastTickTime;
DrawOverlay( fSettingDelta );
}
}
m_bTick = false;
}
}
void DemoOverlay::DrawOverlay( float fSetting )
{
int maskDrawnOverlay = OVR_NONE;
if ( fSetting < 0.f )
{
// Keep drawing
maskDrawnOverlay =
( demorecorder->IsRecording() ? OVR_REC : 0 ) |
( demoplayer->IsPlayingBack() ? OVR_PLAY : 0 );
}
else if ( fSetting == 0.f )
{
// None
maskDrawnOverlay = OVR_NONE;
}
else
{
// Flash
maskDrawnOverlay = ( !m_maskDrawnOverlay ) ? (
( demorecorder->IsRecording() ? OVR_REC : 0 ) |
( demoplayer->IsPlayingBack() ? OVR_PLAY : 0 )
) : OVR_NONE;
}
int const idx = 1;
if ( OVR_NONE == maskDrawnOverlay &&
OVR_NONE != m_maskDrawnOverlay )
{
con_nprint_s xprn;
memset( &xprn, 0, sizeof( xprn ) );
xprn.index = idx;
xprn.time_to_live = -1;
Con_NXPrintf( &xprn, "" );
}
if ( OVR_PLAY & maskDrawnOverlay )
{
con_nprint_s xprn;
memset( &xprn, 0, sizeof( xprn ) );
xprn.index = idx;
xprn.color[0] = 0.f;
xprn.color[1] = 1.f;
xprn.color[2] = 0.f;
xprn.fixed_width_font = true;
xprn.time_to_live = ( fSetting > 0.f ) ? fSetting : 1.f;
Con_NXPrintf( &xprn, " PLAY " );
}
if ( OVR_REC & maskDrawnOverlay )
{
con_nprint_s xprn;
memset( &xprn, 0, sizeof( xprn ) );
xprn.index = idx;
xprn.color[0] = 1.f;
xprn.color[1] = 0.f;
xprn.color[2] = 0.f;
xprn.fixed_width_font = true;
xprn.time_to_live = ( fSetting > 0.f ) ? fSetting : 1.f;
Con_NXPrintf( &xprn, " REC " );
}
m_maskDrawnOverlay = maskDrawnOverlay;
}
//-----------------------------------------------------------------------------
// Purpose: Mark whether we are waiting for the first uncompressed update packet
// Input : waiting -
//-----------------------------------------------------------------------------
void CDemoRecorder::SetSignonState(SIGNONSTATE state)
{
if ( demoplayer->IsPlayingBack() )
return;
if ( !demo_enabledemos.GetBool() )
return;
if ( state == SIGNONSTATE_NEW )
{
if ( m_DemoFile.IsOpen() )
{
// we are already recording a demo file
CloseDemoFile();
// prepare for recording next demo
m_nDemoNumber++;
}
StartupDemoHeader();
}
else if ( state == SIGNONSTATE_SPAWN )
{
// close demo file header when this packet is finished
m_bCloseDemoFile = true;
}
else if ( state == SIGNONSTATE_FULL )
{
if ( m_bRecording )
{
StartupDemoFile();
}
}
}
int CDemoRecorder::GetRecordingTick( void )
{
if ( GetBaseLocalClient().m_nMaxClients > 1 )
{
return TIME_TO_TICKS( net_time ) - m_nStartTick;
}
else
{
return GetBaseLocalClient().GetClientTickCount() - m_nStartTick;
}
}
void CDemoRecorder::ResyncDemoClock()
{
if ( GetBaseLocalClient().m_nMaxClients > 1 )
{
m_nStartTick = TIME_TO_TICKS( net_time );
}
else
{
m_nStartTick = GetBaseLocalClient().GetClientTickCount();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : info -
//-----------------------------------------------------------------------------
void CDemoRecorder::GetClientCmdInfo( democmdinfo_t& cmdInfo )
{
for ( int hh = 0; hh < host_state.max_splitscreen_players; ++hh )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
democmdinfo_t::Split_t &info = cmdInfo.u[ hh ];
info.flags = FDEMO_NORMAL;
if( m_bResetInterpolation )
{
info.flags |= FDEMO_NOINTERP;
m_bResetInterpolation = false;
}
g_pClientSidePrediction->GetViewOrigin( info.viewOrigin );
#ifndef DEDICATED
info.viewAngles = GetLocalClient().viewangles;
#endif
g_pClientSidePrediction->GetLocalViewAngles( info.localViewAngles );
// Nothing by default
info.viewOrigin2.Init();
info.viewAngles2.Init();
info.localViewAngles2.Init();
}
m_bResetInterpolation = false;
}
void CDemoRecorder::WriteSplitScreenPlayers()
{
char data[NET_MAX_PAYLOAD];
bf_write msg;
msg.StartWriting( data, NET_MAX_PAYLOAD );
msg.SetDebugName( "DemoFileWriteSplitScreenPlayers" );
FOR_EACH_VALID_SPLITSCREEN_PLAYER( i )
{
if ( i == 0 )
continue;
CSVCMsg_SplitScreen_t ss;
ss.set_type( MSG_SPLITSCREEN_ADDUSER );
ss.set_slot( i );
ss.set_player_index( splitscreen->GetSplitScreenPlayerEntity( i ) );
ss.WriteToBuffer( msg );
}
WriteMessages( msg );
}
void CDemoRecorder::WriteBSPDecals()
{
decallist_t *decalList = (decallist_t*)malloc( sizeof(decallist_t) * Draw_DecalMax() );
int decalcount = DecalListCreate( decalList );
char data[NET_MAX_PAYLOAD];
bf_write msg;
msg.StartWriting( data, NET_MAX_PAYLOAD );
msg.SetDebugName( "DemoFileWriteBSPDecals" );
for ( int i = 0; i < decalcount; i++ )
{
decallist_t *entry = &decalList[ i ];
CSVCMsg_BSPDecal_t decal;
bool found = false;
IClientEntity *clientEntity = entitylist->GetClientEntity( entry->entityIndex );
if ( !clientEntity )
continue;
const model_t * pModel = clientEntity->GetModel();
decal.mutable_pos()->set_x( entry->position.x );
decal.mutable_pos()->set_y( entry->position.y );
decal.mutable_pos()->set_z( entry->position.z );
decal.set_entity_index( entry->entityIndex );
decal.set_decal_texture_index( Draw_DecalIndexFromName( entry->name, &found ) );
decal.set_model_index( pModel ? GetBaseLocalClient().LookupModelIndex( modelloader->GetName( pModel ) ) : 0 );
decal.WriteToBuffer( msg );
}
WriteMessages( msg );
free( decalList );
}
void CDemoRecorder::RecordServerClasses( ServerClass *pClasses )
{
MEM_ALLOC_CREDIT();
if ( !m_DemoFile.IsOpen() )
return;
char *pBigBuffer;
CUtlBuffer bigBuff;
int buffSize = DEMO_RECORD_BUFFER_SIZE;
// keep temp large allocations off of stack
bigBuff.EnsureCapacity( buffSize );
pBigBuffer = (char*)bigBuff.Base();
bf_write buf( "CDemoRecorder::RecordServerClasses", pBigBuffer, buffSize );
// Send SendTable info.
DataTable_WriteSendTablesBuffer( pClasses, &buf );
// Send class descriptions.
DataTable_WriteClassInfosBuffer( pClasses, &buf );
if ( buf.GetNumBitsLeft() <= 0 )
{
Sys_Error( "unable to record server classes\n" );
}
// Now write the buffer into the demo file
m_DemoFile.WriteNetworkDataTables( &buf, GetRecordingTick() );
}
void CDemoRecorder::RecordStringTables()
{
MEM_ALLOC_CREDIT();
if ( !m_DemoFile.IsOpen() )
return;
char *pBigBuffer;
CUtlBuffer bigBuff;
int buffSize = DEMO_RECORD_BUFFER_SIZE;
// keep temp large allocations off of stack
bigBuff.EnsureCapacity( buffSize );
pBigBuffer = (char*)bigBuff.Base();
bf_write buf( pBigBuffer, buffSize );
networkStringTableContainerClient->WriteStringTables( buf );
if ( buf.GetNumBitsLeft() <= 0 )
{
Sys_Error( "unable to record server classes\n" );
}
// Now write the buffer into the demo file
m_DemoFile.WriteStringTables( &buf, GetRecordingTick() );
}
void CDemoRecorder::RecordCustomData( int iCallbackIndex, const void *pData, size_t iDataLength )
{
if ( !m_DemoFile.IsOpen() )
return;
m_DemoFile.WriteCustomData( iCallbackIndex, pData, iDataLength, GetRecordingTick() );
}
void CDemoRecorder::RecordUserInput( int cmdnumber )
{
if ( !m_DemoFile.IsOpen() )
return;
char buffer[256];
bf_write msg( "CDemo::WriteUserCmd", buffer, sizeof(buffer) );
ASSERT_LOCAL_PLAYER_RESOLVABLE();
int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT();
g_ClientDLL->EncodeUserCmdToBuffer( nSlot, msg, cmdnumber );
m_DemoFile.WriteUserCmd( cmdnumber, buffer, msg.GetNumBytesWritten(), GetRecordingTick(), nSlot );
}
void CDemoRecorder::ResetDemoInterpolation( void )
{
m_bResetInterpolation = true;
}
//-----------------------------------------------------------------------------
// Purpose: saves all cvars falgged with FVAR_DEMO to demo file
//-----------------------------------------------------------------------------
void CDemoRecorder::WriteDemoCvars()
{
if ( !m_DemoFile.IsOpen() )
return;
ICvar::Iterator iter( g_pCVar );
for ( iter.SetFirst() ; iter.IsValid() ; iter.Next() )
{
ConCommandBase *var = iter.Get();
if ( var->IsCommand() )
continue;
const ConVar *cvar = ( const ConVar * )var;
if ( !cvar->IsFlagSet( FCVAR_DEMO ) )
continue;
char cvarcmd[MAX_OSPATH];
V_sprintf_safe( cvarcmd,"%s \"%s\"", cvar->GetName(), Host_CleanupConVarStringValue( cvar->GetString() ) );
m_DemoFile.WriteConsoleCommand( cvarcmd, GetRecordingTick(), 0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *cmdname -
//-----------------------------------------------------------------------------
void CDemoRecorder::RecordCommand( const char *cmdstring )
{
if ( !IsRecording() )
return;
if ( !cmdstring || !cmdstring[0] )
return;
if ( !demo_recordcommands.GetInt() )
return;
ASSERT_LOCAL_PLAYER_RESOLVABLE();
m_DemoFile.WriteConsoleCommand( cmdstring, GetRecordingTick(), GET_ACTIVE_SPLITSCREEN_SLOT() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoRecorder::StartupDemoHeader( void )
{
CloseDemoFile(); // make sure it's closed
// Note: this is replacing tmpfile()
if ( !m_DemoFile.Open( DEMO_HEADER_FILE, false ) )
{
ConDMsg ("ERROR: couldn't open temporary header file.\n");
return;
}
m_bIsDemoHeader = true;
Assert( m_MessageData.GetBasePointer() == NULL );
// setup writing data buffer
m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD );
m_MessageData.SetDebugName( "DemoHeaderWriteBuffer" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoRecorder::StartupDemoFile( void )
{
if ( !m_bRecording )
return;
// Already recording!!!
if ( m_DemoFile.IsOpen() )
return;
if ( !demo_enabledemos.GetBool() )
{
Warning( "DEMO: cannot start recording a demo (set 'demo_enabledemos' to 1 and restart the map to enable demos)\n" );
return;
}
char demoFileName[MAX_OSPATH];
if ( m_nDemoNumber <= 1 )
{
V_sprintf_safe( demoFileName, "%s.dem", m_szDemoBaseName );
}
else
{
V_sprintf_safe( demoFileName, "%s_%i.dem", m_szDemoBaseName, m_nDemoNumber );
}
if ( !m_DemoFile.Open( demoFileName, false ) )
return;
// open demo header file containing sigondata
FileHandle_t hDemoHeader = g_pFileSystem->OpenEx( DEMO_HEADER_FILE, "rb", IsGameConsole() ? FSOPEN_NEVERINPACK : 0 );
if ( hDemoHeader == FILESYSTEM_INVALID_HANDLE )
{
ConMsg ("StartupDemoFile: couldn't open demo file header.\n");
return;
}
Assert( m_MessageData.GetBasePointer() == NULL );
// setup writing data buffer
m_MessageData.StartWriting( new unsigned char[NET_MAX_PAYLOAD], NET_MAX_PAYLOAD );
m_MessageData.SetDebugName( "DemoFileWriteBuffer" );
// fill demo header info
demoheader_t *dh = &m_DemoFile.m_DemoHeader;
V_memset(dh, 0, sizeof(demoheader_t));
dh->demoprotocol = DEMO_PROTOCOL;
dh->networkprotocol = GetHostVersion();
V_strcpy_safe(dh->demofilestamp, DEMO_HEADER_ID );
V_FileBase( modelloader->GetName( host_state.worldmodel ), dh->mapname, sizeof( dh->mapname ) );
char szGameDir[MAX_OSPATH];
V_strcpy_safe(szGameDir, com_gamedir );
V_FileBase( szGameDir, dh->gamedirectory, sizeof( dh->gamedirectory ) );
V_strcpy_safe( dh->servername, GetBaseLocalClient().m_Remote.Get( 0 ).m_szRetryAddress );
V_strcpy_safe( dh->clientname, cl_name.GetString() );
// goto end of demo header
g_pFileSystem->Seek(hDemoHeader, 0, FILESYSTEM_SEEK_TAIL);
// get size signon data size
dh->signonlength = g_pFileSystem->Tell(hDemoHeader);
// go back to start
g_pFileSystem->Seek(hDemoHeader, 0, FILESYSTEM_SEEK_HEAD);
// write demo file header info
m_DemoFile.WriteDemoHeader();
// copy signon data from header file to demo file
m_DemoFile.WriteFileBytes( hDemoHeader, dh->signonlength );
// close but keep header file, we might need it for a second record
g_pFileSystem->Close( hDemoHeader );
m_nFrameCount = 0;
m_bIsDemoHeader = false;
ResyncDemoClock(); // reset demo clock
// tell client to sync demo clock too
m_DemoFile.WriteCmdHeader( dem_synctick, 0, 0 );
//write out the custom data callback table if we have any entries
int iCustomDataCallbacks = g_RegisteredDemoCustomDataCallbacks.Count();
if( iCustomDataCallbacks != 0 )
{
size_t iCombinedStringLength = 0;
for( int i = 0; i != iCustomDataCallbacks; ++i )
{
iCombinedStringLength += V_strlen( STRING( g_RegisteredDemoCustomDataCallbacks[i].szSaveID ) ) + 1;
}
size_t iTotalDataSize = iCombinedStringLength + sizeof( int );
uint8 *pWriteBuffer = (uint8 *)stackalloc( iTotalDataSize );
uint8 *pWrite = pWriteBuffer;
iCustomDataCallbacks = LittleDWord( iCustomDataCallbacks );
*(int *)pWrite = iCustomDataCallbacks;
pWrite += sizeof( int );
for( int i = 0; i != iCustomDataCallbacks; ++i )
{
size_t iStringLength = V_strlen( STRING( g_RegisteredDemoCustomDataCallbacks[i].szSaveID ) ) + 1;
memcpy( pWrite, STRING( g_RegisteredDemoCustomDataCallbacks[i].szSaveID ), iStringLength );
pWrite += iStringLength;
}
Assert( pWrite == (pWriteBuffer + iTotalDataSize) );
m_DemoFile.WriteCustomData( -1, pWriteBuffer, iTotalDataSize, 0 );
}
RecordStringTables();
// Demo playback should read this as an incoming message.
WriteDemoCvars(); // save all cvars marked with FCVAR_DEMO
WriteBSPDecals();
// Dump all accumulated avatar data messages into the starting portion of the demo file
CNETMsg_PlayerAvatarData_t *pMsgMyOwnAvatarData = GetBaseLocalClient().AllocOwnPlayerAvatarData();
FOR_EACH_MAP_FAST( GetBaseLocalClient().m_mapPlayerAvatarData, iData )
{
CNETMsg_PlayerAvatarData_t &msgPlayerAvatarData = *GetBaseLocalClient().m_mapPlayerAvatarData.Element( iData );
// if the server authoritative data overrides local version of avatar data then don't write local version
if ( pMsgMyOwnAvatarData && ( msgPlayerAvatarData.accountid() == pMsgMyOwnAvatarData->accountid() ) )
{
delete pMsgMyOwnAvatarData;
pMsgMyOwnAvatarData = NULL;
}
byte buffer[ NET_MAX_PAYLOAD ];
bf_write bfWrite( "CDemoRecorder::NETMsg_PlayerAvatarData", buffer, sizeof( buffer ) );
msgPlayerAvatarData.WriteToBuffer( bfWrite );
WriteMessages( bfWrite );
}
if ( pMsgMyOwnAvatarData )
{
byte buffer[ NET_MAX_PAYLOAD ];
bf_write bfWrite( "CDemoRecorder::NETMsg_PlayerAvatarData", buffer, sizeof( buffer ) );
pMsgMyOwnAvatarData->WriteToBuffer( bfWrite );
WriteMessages( bfWrite );
delete pMsgMyOwnAvatarData;
pMsgMyOwnAvatarData = NULL;
}
g_ClientDLL->HudReset();
if ( splitscreen->GetNumSplitScreenPlayers() > 1 )
{
WriteSplitScreenPlayers();
}
// tell server that we started recording a demo
GetBaseLocalClient().SendStringCmd( "demorestart" );
ConMsg ("Recording to %s...\n", demoFileName);
}
CDemoRecorder::CDemoRecorder()
{
}
CDemoRecorder::~CDemoRecorder()
{
CloseDemoFile();
}
CDemoFile *CDemoRecorder::GetDemoFile()
{
return &m_DemoFile;
}
void CDemoRecorder::ResumeRecording()
{
}
void CDemoRecorder::PauseRecording()
{
}
void CDemoRecorder::CloseDemoFile()
{
if ( m_DemoFile.IsOpen())
{
if ( !m_bIsDemoHeader )
{
// Demo playback should read this as an incoming message.
m_DemoFile.WriteCmdHeader( dem_stop, GetRecordingTick(), 0 );
// update demo header infos
m_DemoFile.m_DemoHeader.playback_ticks = GetRecordingTick();
m_DemoFile.m_DemoHeader.playback_time = host_state.interval_per_tick * GetRecordingTick();
m_DemoFile.m_DemoHeader.playback_frames = m_nFrameCount;
// go back to header and write demoHeader with correct time and #frame again
m_DemoFile.WriteDemoHeader();
ConMsg ("Completed demo, recording time %.1f, game frames %i.\n",
m_DemoFile.m_DemoHeader.playback_time, m_DemoFile.m_DemoHeader.playback_frames );
}
if ( demo_debug.GetInt() )
{
ConMsg ("Closed demo file, %i bytes.\n", m_DemoFile.GetSize() );
}
m_DemoFile.Close();
}
m_bCloseDemoFile = false;
m_bIsDemoHeader = false;
// clear writing data buffer
if ( m_MessageData.GetBasePointer() )
{
delete [] m_MessageData.GetBasePointer();
m_MessageData.StartWriting( NULL, 0 );
}
}
void CDemoRecorder::RecordMessages(bf_read &data, int bits)
{
if ( m_MessageData.GetBasePointer() && (bits>0) )
{
m_MessageData.WriteBitsFromBuffer( &data, bits );
Assert( !m_MessageData.IsOverflowed() );
}
}
void CDemoRecorder::RecordPacket()
{
WriteMessages( m_MessageData );
m_MessageData.Reset(); // clear message buffer
if ( m_bCloseDemoFile )
{
CloseDemoFile();
}
}
void CDemoRecorder::WriteMessages( bf_write &message )
{
if ( !m_DemoFile.IsOpen() )
return;
int len = message.GetNumBytesWritten();
if (len <= 0)
return;
// fill last bits in last byte with NOP if necessary
int nRemainingBits = message.GetNumBitsWritten() % 8;
if ( nRemainingBits > 0 && nRemainingBits <= (8-NETMSG_TYPE_BITS) )
{
CNETMsg_NOP_t nop;
nop.WriteToBuffer( message );
}
Assert( len < NET_MAX_MESSAGE );
// if signondata read as fast as possible, no rewind
// and wait for packet time
unsigned char cmd = m_bIsDemoHeader ? dem_signon : dem_packet;
if ( cmd == dem_packet )
{
m_nFrameCount++;
}
// write command & time
m_DemoFile.WriteCmdHeader( cmd, GetRecordingTick(), 0 );
democmdinfo_t info;
// Snag current info
GetClientCmdInfo( info );
// Store it
m_DemoFile.WriteCmdInfo( info );
// write network channel sequencing infos
int nOutSequenceNr, nInSequenceNr, nOutSequenceNrAck;
GetBaseLocalClient().m_NetChannel->GetSequenceData( nOutSequenceNr, nInSequenceNr, nOutSequenceNrAck );
m_DemoFile.WriteSequenceInfo( nInSequenceNr, nOutSequenceNrAck );
// Output the messge buffer.
m_DemoFile.WriteRawData( (char*) message.GetBasePointer(), len );
if ( demo_debug.GetInt() >= 1 )
{
Msg( "Writing demo message %i bytes at file pos %i\n", len, m_DemoFile.GetCurPos( false ) );
}
}
//-----------------------------------------------------------------------------
// Purpose: stop recording a demo
//-----------------------------------------------------------------------------
void CDemoRecorder::StopRecording( const CGameInfo *pGameInfo )
{
if ( !IsRecording() )
{
return;
}
if ( m_MessageData.GetBasePointer() )
{
delete[] m_MessageData.GetBasePointer();
m_MessageData.StartWriting( NULL, 0);
}
CloseDemoFile();
m_bRecording = false;
m_nDemoNumber = 0;
g_DemoOverlay.Tick();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// track -
//-----------------------------------------------------------------------------
void CDemoRecorder::StartRecording( const char *name, bool bContinuously )
{
V_strcpy_safe( m_szDemoBaseName, name );
m_bRecording = true;
m_nDemoNumber = 1;
m_bResetInterpolation = false;
g_DemoOverlay.Tick();
// request a full game update from server
GetBaseLocalClient().ForceFullUpdate( "recording demo" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoRecorder::IsRecording( void )
{
g_DemoOverlay.Tick();
return m_bRecording;
}
//
// Demo highlight helpers
//
struct DemoUserInfo_t
{
DemoUserInfo_t()
: userID( -1 )
, name( NULL )
{
}
int userID;
char *name;
CSteamID steamID;
};
CUtlVector< DemoUserInfo_t > s_demoUserInfo;
void Callback_DemoScanUserInfoChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
{
// stringnumber == player slot
player_info_t *player = (player_info_t*)newData;
if ( !player )
{
if ( s_demoUserInfo.Count() > stringNumber )
{
// clear out the entry in our user info array
s_demoUserInfo[ stringNumber ].userID = -1;
s_demoUserInfo[ stringNumber ].name = NULL;
s_demoUserInfo[ stringNumber ].steamID.SetFromUint64( 0 );
}
return; // player left the game
}
CByteswap byteswap;
byteswap.SetTargetBigEndian( true );
byteswap.SwapFieldsToTargetEndian( player );
if ( s_demoUserInfo.Count() <= stringNumber )
{
s_demoUserInfo.SetCountNonDestructively( stringNumber + 1 );
}
DemoUserInfo_t &entry = s_demoUserInfo.Element( stringNumber );
entry.userID = player->userID;
entry.name = player->name;
entry.steamID.SetFromUint64( player->xuid );
}
void GetExtraDeathEventInfo( KeyValues *pKeys )
{
int nAttackerID = pKeys->GetInt( "attacker" );
int nVictimID = pKeys->GetInt( "userid" );
int nAssisterID = pKeys->GetInt( "assister" );
FOR_EACH_VEC( s_demoUserInfo, i )
{
if ( nAttackerID == s_demoUserInfo[ i ].userID )
{
pKeys->SetString( "attacker_name", s_demoUserInfo[ i ].name );
pKeys->SetUint64( "attacker_xuid", s_demoUserInfo[ i ].steamID.ConvertToUint64() );
}
else if ( nVictimID == s_demoUserInfo[ i ].userID )
{
pKeys->SetString( "victim_name", s_demoUserInfo[ i ].name );
pKeys->SetUint64( "victim_xuid", s_demoUserInfo[ i ].steamID.ConvertToUint64() );
}
else if ( nAssisterID == s_demoUserInfo[ i ].userID )
{
pKeys->SetString( "assister_name", s_demoUserInfo[ i ].name );
pKeys->SetUint64( "assister_xuid", s_demoUserInfo[ i ].steamID.ConvertToUint64() );
}
}
}
void GetExtraEventInfo( KeyValues *pKeys )
{
int nUserID = pKeys->GetInt( "userid" );
FOR_EACH_VEC( s_demoUserInfo, i )
{
if ( nUserID == s_demoUserInfo[ i ].userID )
{
pKeys->SetString( "player_name", s_demoUserInfo[ i ].name );
pKeys->SetUint64( "player_xuid", s_demoUserInfo[ i ].steamID.ConvertToUint64() );
}
}
}
static int s_nMaxViewers = 0;
static int s_nMaxExternalTotal = 0;
static int s_nMaxExternalLinked = 0;
static int s_nMaxCombinedViewers = 0;
void GetEventInfoForScan( const char *pszMode, KeyValues *pKeys )
{
if ( V_strcasecmp( pszMode, "hltv_status" ) == 0 )
{
int nClients = pKeys->GetInt( "clients", -1 );
int nProxies = pKeys->GetInt( "proxies", -1 );
int nExternalTotal = pKeys->GetInt( "externaltotal", -1 );
int nExternalLinked = pKeys->GetInt( "externallinked", -1 );
Msg( " GOTV Viewers: %d External Viewers: %d Linked: %d Combined Viewers: %d \n", nClients - nProxies, nExternalTotal, nExternalLinked, ( nClients - nProxies ) + nExternalTotal );
if ( ( nClients - nProxies ) > s_nMaxViewers )
{
s_nMaxViewers = nClients - nProxies;
}
if ( nExternalTotal > s_nMaxExternalTotal )
{
s_nMaxExternalTotal = nExternalTotal;
}
if ( nExternalLinked > s_nMaxExternalLinked )
{
s_nMaxExternalLinked = nExternalLinked;
}
if ( ( ( nClients - nProxies ) + nExternalTotal ) > s_nMaxCombinedViewers )
{
s_nMaxCombinedViewers = ( nClients - nProxies ) + nExternalTotal;
}
}
}
bool CheckKeyXuid( const CSteamID &steamID, KeyValues *pKeys, const char* pKeyWithXuid )
{
CSteamID playerSteamID( pKeys->GetUint64( pKeyWithXuid ) );
if ( steamID.GetAccountID() == playerSteamID.GetAccountID() )
{
return true;
}
return false;
}
int GetPlayerIndex( const CSteamID &steamID )
{
FOR_EACH_VEC( s_demoUserInfo, i )
{
if ( s_demoUserInfo[ i ].steamID.GetAccountID() == steamID.GetAccountID() )
{
return i + 1;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// Purpose: Called when a demo file runs out, or the user starts a game
// Output : void CDemo::StopPlayback
//-----------------------------------------------------------------------------
void CDemoPlayer::StopPlayback( void )
{
if ( !IsPlayingBack() )
return;
demoaction->StopPlaying();
m_DemoFile.Close();
m_bPlayingBack = false;
m_bPlaybackPaused = false;
m_flAutoResumeTime = 0.0f;
if ( m_bTimeDemo )
{
g_EngineStats.EndRun();
if ( !s_bBenchframe )
{
WriteTimeDemoResults();
}
else
{
mat_norendering.SetValue( 0 );
}
m_bTimeDemo = false;
}
else
{
int framecount = host_framecount - m_nTimeDemoStartFrame;
float demotime = Sys_FloatTime() - m_flTimeDemoStartTime;
if ( demotime > 0.0f )
{
DevMsg( "Demo playback finished ( %.1f seconds, %i render frames, %.2f fps).\n", demotime, framecount, framecount/demotime);
}
}
m_flPlaybackRateModifier = 1.0f;
delete[] m_DemoPacket.data;
m_DemoPacket.data = NULL;
scr_demo_override_fov = 0.0f;
if ( demo_quitafterplayback.GetBool() )
{
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "quit\n" );
}
g_ClientDLL->OnDemoPlaybackStop();
FOR_EACH_VEC( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].pKeys )
{
m_ImportantTicks[ i ].pKeys->deleteThis();
}
}
m_ImportantTicks.RemoveAll();
m_ImportantGameEvents.RemoveAll();
m_highlights.RemoveAll();
m_nCurrentHighlight = -1;
m_highlightSteamID.SetFromUint64( 0 );
m_nHighlightPlayerIndex = -1;
m_bScanMode = false;
m_szScanMode[0] = 0;
}
#define SKIP_TO_TICK_FLAG uint32( uint32( 0x88 ) << 24 )
bool CDemoPlayer::IsSkipping( void )const
{
return m_bPlayingBack && ( ( m_nSkipToTick != -1 ) || g_ClientDLL->ShouldSkipEvidencePlayback( m_pPlaybackParameters ) );
}
int CDemoPlayer::GetTotalTicks(void)
{
return m_DemoFile.m_DemoHeader.playback_ticks; // == m_DemoFile.GetTotalTicks();
}
void CDemoPlayer::SetPacketReadSuspended( bool bSuspendPacketReading )
{
if ( m_bPacketReadSuspended == bSuspendPacketReading )
return; // same state
m_bPacketReadSuspended = bSuspendPacketReading;
if ( !m_bPacketReadSuspended )
ResyncDemoClock(); // Make sure we resync demo clock when we resume packet reading
}
void CDemoPlayer::SkipToTick( int tick, bool bRelative, bool bPause )
{
if ( m_bPacketReadSuspended )
return; // demo ticks and host ticks aren't resync'd when packet read is suspended
if ( bRelative )
{
tick = GetPlaybackTick() + tick;
}
if ( tick < 0 )
return;
if ( tick < GetPlaybackTick() )
{
if ( m_pPlaybackParameters && m_pPlaybackParameters->m_bAnonymousPlayerIdentity )
{
Msg( "Going backwards not available in Overwatch!\n" );
return;
}
RestartPlayback();
#if 0 // old way
// we have to reload the whole demo file
// we need to create a temp copy of the filename
char fileName[MAX_OSPATH];
V_strcpy_safe( fileName, m_DemoFile.m_szFileName );
StopPlayback();
// disconnect before reloading demo, to avoid sometimes loading into game instead of demo
GetBaseLocalClient().Disconnect(false);
// reload current demo file
StartPlayback( fileName, m_bTimeDemo, NULL );
// Make sure the proper skipping occurs after reload
if ( tick > 0 )
tick |= SKIP_TO_TICK_FLAG;
#endif
}
if ( tick != GetPlaybackTick() )
{
m_nSkipToTick = tick;
}
if ( bPause || m_bPlaybackPaused )
{
int nTicksPerFrame = m_DemoFile.GetTicksPerFrame( );
m_nTickToPauseOn = tick + nTicksPerFrame;
m_bSavedInterpolateState = cl_interpolate.GetBool();
cl_interpolate.SetValue( 0 );
ResumePlayback();
}
}
void CDemoPlayer::SkipToImportantTick( const DemoImportantTick_t *pTick )
{
if ( m_bPacketReadSuspended )
return; // demo ticks and host ticks aren't resync'd when packet read is suspended
int nStartTick = GetPlaybackTick();
int nTargetTick = pTick->nPreviousTick;
int nTicksBeforeEvent = m_ImportantGameEvents[ pTick->nImportanGameEventIndex ].flSeekTimeBefore / host_state.interval_per_tick;
if ( nTicksBeforeEvent > 0 )
{
int nTargetTick = pTick->nTick - nTicksBeforeEvent;
// handle case where desired next tick is close to where we already are and going to 'ticks before event' would cause us to seek backwards.
// instead we won't skip at all
if ( pTick->nTick >= nStartTick && nTargetTick < nStartTick )
{
nTargetTick = nStartTick;
}
if ( nTargetTick < 0 )
{
nTargetTick = 0;
}
}
if ( nTargetTick < nStartTick )
{
if ( m_pPlaybackParameters && m_pPlaybackParameters->m_bAnonymousPlayerIdentity )
{
Msg( "Going backwards not available in Overwatch!\n" );
return;
}
RestartPlayback();
}
if ( nTargetTick != nStartTick )
{
m_nSkipToTick = nTargetTick;
}
if ( m_bPlaybackPaused )
{
// this code sets things up so that we will pause once we reach the tick.
int nTicksPerFrame = m_DemoFile.GetTicksPerFrame();
m_nTickToPauseOn = pTick->nTick + nTicksPerFrame;
// turn interpolation off for the time between seeking and playing until pause state
m_bSavedInterpolateState = cl_interpolate.GetBool();
cl_interpolate.SetValue( 0 );
ResumePlayback();
}
}
//-----------------------------------------------------------------------------
// Purpose: Read in next demo message and send to local client over network channel, if it's time.
// Output : bool
//-----------------------------------------------------------------------------
bool CDemoPlayer::ParseAheadForInterval( int curtick, int intervalticks )
{
int tick = 0;
int dummy;
byte cmd = dem_stop;
democmdinfo_t nextinfo;
long starting_position = m_DemoFile.GetCurPos( true );
// remove all entrys older than 32 ticks
while ( m_DestCmdInfo.Count() > 0 )
{
DemoCommandQueue& entry = m_DestCmdInfo[ 0 ];
if ( entry.tick >= (curtick - 32) )
break;
if ( entry.filepos >= starting_position )
break;
m_DestCmdInfo.Remove( 0 );
}
if ( m_bTimeDemo )
return false;
while ( true )
{
// skip forward to the next dem_packet or dem_signon
bool swallowmessages = true;
do
{
int nPlayerSlot = 0;
m_DemoFile.ReadCmdHeader( cmd, tick, nPlayerSlot );
// COMMAND HANDLERS
switch ( cmd )
{
case dem_synctick:
case dem_stop:
{
m_DemoFile.SeekTo( starting_position, true );
return false;
}
break;
case dem_consolecmd:
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( nPlayerSlot );
m_DemoFile.ReadConsoleCommand();
}
break;
case dem_datatables:
{
m_DemoFile.ReadNetworkDataTables( NULL );
}
break;
case dem_usercmd:
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( nPlayerSlot );
m_DemoFile.ReadUserCmd( NULL, dummy );
}
break;
case dem_customdata:
{
m_DemoFile.ReadCustomData( NULL, NULL );
}
break;
case dem_stringtables:
{
m_DemoFile.ReadStringTables( NULL );
}
break;
default:
{
swallowmessages = false;
}
break;
}
}
while ( swallowmessages );
int curpos = m_DemoFile.GetCurPos( true );
// we read now a dem_packet
m_DemoFile.ReadCmdInfo( nextinfo );
m_DemoFile.ReadSequenceInfo( dummy, dummy );
m_DemoFile.ReadRawData( NULL, 0 );
DemoCommandQueue entry;
entry.info = nextinfo;
entry.tick = tick;
entry.filepos = curpos;
int i = 0;
int c = m_DestCmdInfo.Count();
for ( ; i < c; ++i )
{
if ( m_DestCmdInfo[ i ].filepos == entry.filepos )
break; // cmdinfo is already in list
}
if ( i >= c )
{
// add cmdinfo to list
if ( c > 0 )
{
if ( m_DestCmdInfo[ c - 1 ].tick > tick )
{
m_DestCmdInfo.RemoveAll();
}
}
m_DestCmdInfo.AddToTail( entry );
}
if ( ( tick - curtick ) > intervalticks )
break;
}
m_DemoFile.SeekTo( starting_position, true );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Read in next demo message and send to local client over network channel, if it's time.
// Output : bool
//-----------------------------------------------------------------------------
netpacket_t *CDemoPlayer::ReadPacket( void )
{
int tick = 0;
byte cmd = dem_signon;
long curpos = 0;
if ( ! m_DemoFile.IsOpen() )
{
m_bPlayingBack = false;
Host_EndGame( true, "Tried to read a demo message with no demo file\n" );
return NULL;
}
// If game is still shutting down, then don't read any demo messages from file quite yet
if ( HostState_IsGameShuttingDown() )
{
return NULL;
}
Assert( IsPlayingBack() );
if ( m_nTimeDemoCurrentFrame >= 0 )
{
// don't scan when doing overwatch
if ( !m_pPlaybackParameters || !m_pPlaybackParameters->m_bAnonymousPlayerIdentity )
{
GetImportantGameEventIDs();
ScanForImportantTicks();
if ( m_bScanMode && m_ImportantTicks.Count() > 0 )
{
CL_ScanDemoDone( m_szScanMode );
return NULL;
}
if ( m_bDoHighlightScan )
{
BuildHighlightList();
}
}
}
// External editor has paused playback
if ( CheckPausedPlayback() )
return NULL;
// handle highlights
if ( m_nCurrentHighlight != -1 && !IsSkipping() )
{
int nCurrentTick = GetPlaybackTick();
if ( nCurrentTick >= m_highlights[ m_nCurrentHighlight ].nPlayToTick )
{
m_nCurrentHighlight++;
if ( m_nCurrentHighlight >= m_highlights.Count() )
{
m_nCurrentHighlight = -1;
SetPlaybackTimeScale( 1.0f );
g_ClientDLL->ShowHighlightSkippingMessage( false );
m_pPlaybackParameters = NULL;
return NULL;
}
}
const DemoHighlightEntry_t &highlight = m_highlights[ m_nCurrentHighlight ];
SetPlaybackParametersLockFirstPersonAccountID( highlight.unAccountID );
// deal with skipping and fast forwarding
if ( highlight.nSeekToTick != -1 && nCurrentTick < highlight.nSeekToTick )
{
g_ClientDLL->ShowHighlightSkippingMessage( true, nCurrentTick, highlight.nSeekToTick, highlight.nPlayToTick );
m_nSkipToTick = highlight.nSeekToTick;
}
else
{
if ( nCurrentTick < highlight.nFastForwardToTick )
{
g_ClientDLL->ShowHighlightSkippingMessage( true, nCurrentTick, highlight.nSeekToTick, highlight.nPlayToTick );
SetPlaybackTimeScale( demo_highlight_fastforwardspeed.GetFloat() );
}
else
{
SetPlaybackTimeScale( 1.0f );
g_ClientDLL->ShowHighlightSkippingMessage( false, nCurrentTick, highlight.nSeekToTick, highlight.nPlayToTick );
}
}
}
bool bStopReading = false;
while ( !bStopReading )
{
curpos = m_DemoFile.GetCurPos( true );
int nPlayerSlot = 0;
m_DemoFile.ReadCmdHeader( cmd, tick, nPlayerSlot );
m_nPacketTick = tick;
if ( m_nTickToPauseOn != -1 && tick >= m_nTickToPauseOn )
{
m_nTickToPauseOn = -1;
PausePlayback( -1 );
cl_interpolate.SetValue( m_bSavedInterpolateState ? 1 : 0 );
}
if ( m_nCurrentHighlight != -1 && IsSkipping() )
{
if ( m_highlights[ m_nCurrentHighlight ].nSeekToTick != -1 && tick >= m_highlights[ m_nCurrentHighlight ].nSeekToTick )
{
m_nSkipToTick = -1;
}
}
// always read control commands
if ( !IsControlCommand( cmd ) )
{
int playbacktick = GetPlaybackTick();
if ( !m_bTimeDemo )
{
// Time demo ignores clocks and tries to synchronize frames to what was recorded
// I.e., while frame is the same, read messages, otherwise, skip out.
// If we're still signing on, then just parse messages until fully connected no matter what
if ( GetBaseLocalClient().IsActive() &&
(tick > playbacktick) && !IsSkipping() )
{
// is not time yet
bStopReading = true;
}
}
else
{
if ( m_nTimeDemoCurrentFrame == host_framecount )
{
if ( !IsSkipping() )
{
// If we are playing back a timedemo, and we've already passed on a
// frame update for this host_frame tag, then we'll just skip this mess
bStopReading = true;
}
}
}
if ( bStopReading )
{
demoaction->Update( false, playbacktick, TICKS_TO_TIME( playbacktick ) );
m_DemoFile.SeekTo( curpos, true ); // go back to start of current demo command
return NULL; // Not time yet, dont return packet data.
}
}
// COMMAND HANDLERS
switch ( cmd )
{
case dem_synctick:
{
if ( demo_debug.GetBool() )
{
Msg( "%d dem_synctick\n", tick );
}
ResyncDemoClock();
m_nRestartFilePos = m_DemoFile.GetCurPos( true );
// Once demo clock got resync-ed we can go ahead and
// perform skipping logic normally
if ( ( m_nSkipToTick != -1 ) &&
( ( m_nSkipToTick & SKIP_TO_TICK_FLAG ) == SKIP_TO_TICK_FLAG ) )
{
m_nSkipToTick &= ~SKIP_TO_TICK_FLAG;
}
}
break;
case dem_stop:
{
if ( demo_debug.GetBool() )
{
Msg( "%d dem_stop\n", tick );
}
if ( g_pMatchFramework )
{
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues( "OnDemoFileEndReached" ) );
}
FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
GetBaseLocalClient().Disconnect(true);
}
return NULL;
}
break;
case dem_consolecmd:
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( nPlayerSlot );
const char * command = m_DemoFile.ReadConsoleCommand();
if ( demo_debug.GetBool() )
{
Msg( "%d dem_consolecmd [%s]\n", tick, command );
}
Cbuf_AddText( Cbuf_GetCurrentPlayer(), command, kCommandSrcDemoFile );
Cbuf_Execute();
}
break;
case dem_datatables:
{
if ( demo_debug.GetBool() )
{
Msg( "%d dem_datatables\n", tick );
}
void *data = malloc( DEMO_RECORD_BUFFER_SIZE ); // X360TBD: How much memory is really needed here?
bf_read buf( "dem_datatables", data, DEMO_RECORD_BUFFER_SIZE );
m_DemoFile.ReadNetworkDataTables( &buf );
buf.Seek( 0 ); // re-read data
// support for older engine demos
if ( !DataTable_LoadDataTablesFromBuffer( &buf, m_DemoFile.m_DemoHeader.demoprotocol ) )
{
Host_Error( "Error parsing network data tables during demo playback." );
}
free( data );
}
break;
case dem_stringtables:
{
void *data = malloc( DEMO_RECORD_BUFFER_SIZE ); // X360TBD: How much memory is really needed here?
bf_read buf( "dem_stringtables", data, DEMO_RECORD_BUFFER_SIZE );
m_DemoFile.ReadStringTables( &buf );
buf.Seek( 0 );
if ( !networkStringTableContainerClient->ReadStringTables( buf ) )
{
Host_Error( "Error parsing string tables during demo playback." );
}
free( data );
}
break;
case dem_usercmd:
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( nPlayerSlot );
if ( demo_debug.GetBool() )
{
Msg( "%d dem_usercmd\n", tick );
}
char buffer[256];
int length = sizeof(buffer);
int outgoing_sequence = m_DemoFile.ReadUserCmd( buffer, length );
// put it into a bitbuffer
bf_read msg( "CDemo::ReadUserCmd", buffer, length );
g_ClientDLL->DecodeUserCmdFromBuffer( nPlayerSlot, msg, outgoing_sequence );
// Note, we need to have the current outgoing sequence correct so we can do prediction
// correctly during playback
GetBaseLocalClient().lastoutgoingcommand = outgoing_sequence;
}
break;
case dem_customdata:
{
int iCallbackIndex;
uint8 *pData;
int iSize = m_DemoFile.ReadCustomData( &iCallbackIndex, &pData );
if( iCallbackIndex == -1 )
{
//special handler, this is the data that fills in the rest of the data
uint8 *pParse = pData;
int iTableEntries = *(int *)pParse;
pParse += sizeof( int );
iTableEntries = LittleDWord( iTableEntries );
m_CustomDataCallbackMap.SetSize( iTableEntries );
for( int i = 0; i != iTableEntries; ++i )
{
m_CustomDataCallbackMap[i].name = (char *)pParse;
pParse += V_strlen( (char *)pParse ) + 1;
//now that we have the name, map that to a registered callback function
int j;
for( j = 0; j != g_RegisteredDemoCustomDataCallbacks.Count(); ++j )
{
if( V_stricmp( m_CustomDataCallbackMap[i].name.Get(), STRING( g_RegisteredDemoCustomDataCallbacks[j].szSaveID ) ) == 0 )
{
//match
m_CustomDataCallbackMap[i].pCallback = g_RegisteredDemoCustomDataCallbacks[j].pCallback;
break;
}
}
Assert( j != g_RegisteredDemoCustomDataCallbacks.Count() ); //found a match
}
Assert( pParse == (pData + iSize) ); //properly parsed the table
}
else
{
//send it off
Assert( iCallbackIndex < m_CustomDataCallbackMap.Count() );
Assert( m_CustomDataCallbackMap[iCallbackIndex].pCallback != NULL );
if( m_CustomDataCallbackMap[iCallbackIndex].pCallback != NULL )
m_CustomDataCallbackMap[iCallbackIndex].pCallback( pData, iSize );
else
Warning( "Unable to decode custom demo data, callback \"%s\" not found.\n", m_CustomDataCallbackMap[iCallbackIndex].name.Get() );
}
}
break;
default:
{
bStopReading = true;
if ( IsSkipping() )
{
// adjust playback host_tickcount when skipping
m_nStartTick = host_tickcount - tick;
}
}
break;
}
}
if ( cmd == dem_packet )
{
// remember last frame we read a dem_packet update
m_nTimeDemoCurrentFrame = host_framecount;
}
int inseq, outseqack, outseq = 0;
m_DemoFile.ReadCmdInfo( m_LastCmdInfo );
m_DemoFile.ReadSequenceInfo( inseq, outseqack );
GetBaseLocalClient().m_NetChannel->SetSequenceData( outseq, inseq, outseqack );
int length = m_DemoFile.ReadRawData( (char*)m_DemoPacket.data, NET_MAX_PAYLOAD );
if ( demo_debug.GetBool() )
{
Msg( "%d network packet [%d]\n", tick, length );
}
if ( length > 0 )
{
// succsessfully read new demopacket
m_DemoPacket.received = realtime;
m_DemoPacket.size = length;
m_DemoPacket.message.StartReading( m_DemoPacket.data, m_DemoPacket.size );
if ( demo_debug.GetInt() >= 1 )
{
Msg( "Demo message, tick %i, %i bytes\n", GetPlaybackTick(), length );
}
}
// Try and jump ahead one frame
m_bInterpolateView = ParseAheadForInterval( tick, 8 );
// ConMsg( "Reading message for %i : %f skip %i\n", m_nFrameCount, fElapsedTime, forceskip ? 1 : 0 );
// Skip a few ticks before doing any timing
if ( (m_nTimeDemoStartFrame < 0) && GetPlaybackTick() > 100 )
{
m_nTimeDemoStartFrame = host_framecount;
m_flTimeDemoStartTime = Sys_FloatTime();
m_flTotalFPSVariability = 0.0f;
if ( m_bTimeDemo )
{
g_EngineStats.BeginRun();
g_PerfStats.Reset();
}
}
if ( m_nSnapshotTick > 0 && m_nSnapshotTick <= GetPlaybackTick() )
{
const char *filename = "benchframe";
if ( m_SnapshotFilename[0] )
filename = m_SnapshotFilename;
CL_TakeScreenshot( filename ); // take a screenshot
m_nSnapshotTick = 0;
if ( s_bBenchframe )
{
Cbuf_AddText( Cbuf_GetCurrentPlayer(), "stopdemo\n" );
}
}
return &m_DemoPacket;
}
void CDemoPlayer::InterpolateDemoCommand( int nSlot, int targettick, DemoCommandQueue& prev, DemoCommandQueue& next )
{
CUtlVector< DemoCommandQueue >& list = m_DestCmdInfo;
int c = list.Count();
prev.info.Reset();
next.info.Reset();
if ( c < 2 )
{
// we need at least two entries to interpolate
return;
}
int i = 0;
int savedI = -1;
DemoCommandQueue *entry1 = &list[ i ];
DemoCommandQueue *entry2 = &list[ i+1 ];
while ( true )
{
if ( (entry1->tick <= targettick) && (entry2->tick > targettick) )
{
// Means we hit a FDEMO_NOINTERP along the way to now
if ( savedI != -1 )
{
prev = list[ savedI ];
next = list[ savedI + 1 ];
}
else
{
prev = *entry1;
next = *entry2;
}
return;
}
// If any command between the previous target and now has the FDEMO_NOINTERP, we need to stop at the command just before that (entry), so we save off the I
// We can't just return since we need to see if we actually get to a spanning pair (though we always should). Also, we only latch this final interp spot on
/// the first FDEMO_NOINTERP we see
if ( savedI == -1 &&
entry2->tick > m_nPreviousTick &&
entry2->tick <= targettick &&
entry2->info.u[ nSlot ].flags & FDEMO_NOINTERP )
{
savedI = i;
}
if ( i+2 == c )
break;
i++;
entry1 = &list[ i ];
entry2 = &list[ i+1 ];
}
}
static ConVar demo_legacy_rollback( "demo_legacy_rollback", "1", 0, "Use legacy view interpolation rollback amount in demo playback." );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDemoPlayer::InterpolateViewpoint( void )
{
if ( !IsPlayingBack() )
return;
democmdinfo_t outinfo;
outinfo.Reset();
FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
bool bHasValidData =
m_LastCmdInfo.u[ hh ].viewOrigin != vec3_origin ||
m_LastCmdInfo.u[ hh ].viewAngles != vec3_angle ||
m_LastCmdInfo.u[ hh ].localViewAngles != vec3_angle ||
m_LastCmdInfo.u[ hh ].flags != 0;
int nTargetTick = GetPlaybackTick();
// Player view needs to be one tick interval in the past like the client DLL entities
if ( GetBaseLocalClient().m_nMaxClients == 1 )
{
if ( demo_legacy_rollback.GetBool() )
{
nTargetTick -= TIME_TO_TICKS( GetBaseLocalClient().GetClientInterpAmount() ) + 1;
}
else
{
nTargetTick -= 1;
}
}
float vel = 0.0f;
float angVel = 0.0f;
if ( m_bInterpolateView && demo_interpolateview.GetBool() && bHasValidData )
{
DemoCommandQueue prev, next;
float frac = 0.0f;
prev.info = m_LastCmdInfo;
prev.tick = -1;
next.info = m_LastCmdInfo;
next.tick = -1;
// Determine current time slice
InterpolateDemoCommand( hh, nTargetTick, prev, next );
float dt = TICKS_TO_TIME(next.tick-prev.tick);
frac = (TICKS_TO_TIME(nTargetTick-prev.tick)+GetBaseLocalClient().m_tickRemainder)/dt;
frac = clamp( frac, 0.0f, 1.0f );
// Now interpolate
Vector delta;
Vector startorigin = prev.info.u[ hh ].GetViewOrigin();
Vector destorigin = next.info.u[ hh ].GetViewOrigin();
// check for teleporting - since there can be multiple cmd packets between a game frame,
// we need to check from the last actually ran command to see if there was a teleport
VectorSubtract( destorigin, m_LastCmdInfo.u[ hh ].GetViewOrigin(), delta );
float distmoved = delta.Length();
if ( dt > 0.0f )
{
vel = distmoved / dt;
}
if ( dt > 0.0f )
{
QAngle startang = prev.info.u[ hh ].GetLocalViewAngles();
QAngle destang = next.info.u[ hh ].GetLocalViewAngles();
for ( int i = 0; i < 3; ++i )
{
float dAng = AngleNormalizePositive( destang[ i ] ) - AngleNormalizePositive( startang[ i ] );
dAng = AngleNormalize( dAng );
float aVel = fabs( dAng ) / dt;
if ( aVel > angVel )
{
angVel = aVel;
}
}
}
// FIXME: This should be velocity based maybe?
if ( (vel > demo_interplimit.GetFloat()) ||
(angVel > demo_avellimit.GetFloat() ) ||
m_bResetInterpolation )
{
m_bResetInterpolation = false;
// it's a teleport, just let it happen naturally next frame
// setting frac to 1.0 (like it was previously) would just mean that we
// are teleporting a frame ahead of when we should
outinfo.u[ hh ].viewOrigin = m_LastCmdInfo.u[ hh ].GetViewOrigin();
outinfo.u[ hh ].viewAngles = m_LastCmdInfo.u[ hh ].GetViewAngles();
outinfo.u[ hh ].localViewAngles = m_LastCmdInfo.u[ hh ].GetLocalViewAngles();
}
else
{
outinfo.u[ hh ].viewOrigin = startorigin + frac * ( destorigin - startorigin );
Quaternion src, dest;
Quaternion result;
AngleQuaternion( prev.info.u[ hh ].GetViewAngles(), src );
AngleQuaternion( next.info.u[ hh ].GetViewAngles(), dest );
QuaternionSlerp( src, dest, frac, result );
QuaternionAngles( result, outinfo.u[ hh ].viewAngles );
AngleQuaternion( prev.info.u[ hh ].GetLocalViewAngles(), src );
AngleQuaternion( next.info.u[ hh ].GetLocalViewAngles(), dest );
QuaternionSlerp( src, dest, frac, result );
QuaternionAngles( result, outinfo.u[ hh ].localViewAngles );
}
}
else if ( bHasValidData )
{
// don't interpolate, just copy values
outinfo.u[ hh ].viewOrigin = m_LastCmdInfo.u[ hh ].GetViewOrigin();
outinfo.u[ hh ].viewAngles = m_LastCmdInfo.u[ hh ].GetViewAngles();
outinfo.u[ hh ].localViewAngles = m_LastCmdInfo.u[ hh ].GetLocalViewAngles();
}
m_nPreviousTick = nTargetTick;
// let any demo system override view ( drive, editor, smoother etc)
bHasValidData |= OverrideView( outinfo );
if ( !bHasValidData )
continue; // no validate data & no override, exit
g_pClientSidePrediction->SetViewOrigin( outinfo.u[ hh ].viewOrigin );
g_pClientSidePrediction->SetViewAngles( outinfo.u[ hh ].viewAngles );
g_pClientSidePrediction->SetLocalViewAngles( outinfo.u[ hh ].localViewAngles );
#ifndef DEDICATED
VectorCopy( outinfo.u[ hh ].viewAngles, GetLocalClient().viewangles );
#endif
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoPlayer::IsPlayingTimeDemo( void )const
{
return m_bTimeDemo && m_bPlayingBack;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CDemoPlayer::IsPlayingBack( void )const
{
return m_bPlayingBack;
}
CDemoPlayer::CDemoPlayer()
{
m_flAutoResumeTime = 0.0f;
m_flPlaybackRateModifier = 1.0f;
m_bTimeDemo = false;
m_nTimeDemoStartFrame = -1;
m_flTimeDemoStartTime = 0.0f;
m_flTotalFPSVariability = 0.0f;
m_nTimeDemoCurrentFrame = -1;
m_nPacketTick = 0; // pulling together with broadcast
m_bPlayingBack = false;
m_bPlaybackPaused = false;
m_nSkipToTick = -1;
m_nSnapshotTick = 0;
m_SnapshotFilename[0] = 0;
m_bResetInterpolation = false;
m_nPreviousTick = 0;
m_pPlaybackParameters = NULL;
m_bPacketReadSuspended = false;
m_nRestartFilePos = -1;
m_pImportantEventData = NULL;
m_nTickToPauseOn = -1;
m_bSavedInterpolateState = true;
m_highlightSteamID.SetFromUint64( 0 );
m_nHighlightPlayerIndex = -1;
m_bDoHighlightScan = false;
m_nCurrentHighlight = -1;
m_bLowlightsMode = false;
m_bScanMode = false;
m_szScanMode[0] = 0;
}
CDemoPlayer::~CDemoPlayer()
{
StopPlayback();
if ( g_ClientDLL )
{
g_ClientDLL->OnDemoPlaybackStop();
}
}
CDemoPlaybackParameters_t const * CDemoPlayer::GetDemoPlaybackParameters()
{
return m_bPlayingBack ? m_pPlaybackParameters : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Start's demo playback
// Input : *name -
//-----------------------------------------------------------------------------
bool CDemoPlayer::StartPlayback( const char *filename, bool bAsTimeDemo, CDemoPlaybackParameters_t const *pPlaybackParameters, int nStartingTick )
{
m_pPlaybackParameters = pPlaybackParameters;
m_bPacketReadSuspended = false;
SCR_BeginLoadingPlaque();
// Disconnect from server or stop running one
int oldn = GetBaseLocalClient().demonum;
GetBaseLocalClient().demonum = -1;
Host_Disconnect( false );
GetBaseLocalClient().demonum = oldn;
m_bPlayingBack = true;
if ( !m_DemoFile.Open( filename, true ) )
{
m_bPlayingBack = false;
GetBaseLocalClient().demonum = -1; // stop demo loop
return false;
}
// Read in the m_DemoHeader
demoheader_t *dh = m_DemoFile.ReadDemoHeader( pPlaybackParameters );
if ( !dh )
{
m_bPlayingBack = false;
ConMsg( "Failed to read demo header.\n" );
m_DemoFile.Close();
GetBaseLocalClient().demonum = -1;
return false;
}
if ( dh->playback_frames == 0 && dh->playback_ticks == 0 && dh->playback_time == 0 )
{
ConMsg( "Demo %s is incomplete\n", filename );
}
else
{
ConMsg( "Playing demo from %s.\n", filename );
}
FOR_EACH_VEC( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].pKeys )
{
m_ImportantTicks[ i ].pKeys->deleteThis();
}
}
m_ImportantTicks.RemoveAll();
m_ImportantGameEvents.RemoveAll();
m_highlights.RemoveAll();
m_nCurrentHighlight = -1;
// Now read in the directory structure.
m_nSkipToTick = nStartingTick; // reset skip-to-tick, otherwise it remains stale from old skipping
if ( nStartingTick != -1 )
{
m_nSkipToTick |= SKIP_TO_TICK_FLAG;
}
GetBaseLocalClient().m_nSignonState= SIGNONSTATE_CONNECTED;
ResyncDemoClock();
// create a fake channel with a NULL address (no encryption keys in demos)
GetBaseLocalClient().m_NetChannel = NET_CreateNetChannel( NS_CLIENT, NULL, "DEMO", &GetBaseLocalClient(), NULL, false );
if ( !GetBaseLocalClient().m_NetChannel )
{
ConMsg ("CDemo::Play: failed to create demo net channel\n" );
m_DemoFile.Close();
GetBaseLocalClient().demonum = -1; // stop demo loop
Host_Disconnect(true);
return false;
}
GetBaseLocalClient().m_NetChannel->SetTimeout( -1.0f ); // never timeout
V_memset( &m_DemoPacket, 0, sizeof(m_DemoPacket) );
// setup demo packet data buffer
m_DemoPacket.data = new unsigned char[ NET_MAX_PAYLOAD ];
m_DemoPacket.from.SetAddrType( NSAT_NETADR );
m_DemoPacket.from.m_adr.SetType( NA_LOOPBACK );
GetBaseLocalClient().chokedcommands = 0;
GetBaseLocalClient().lastoutgoingcommand = -1;
GetBaseLocalClient().m_flNextCmdTime = net_time;
m_bTimeDemo = bAsTimeDemo;
m_nTimeDemoCurrentFrame = -1;
m_nTimeDemoStartFrame = -1;
m_nPacketTick = 0;
if ( m_bTimeDemo )
{
SeedRandomNumberGenerator( true );
}
demoaction->StartPlaying( filename );
// m_bFastForwarding = false;
m_flAutoResumeTime = 0.0f;
m_flPlaybackRateModifier = 1.0f;
demoplayer = this;
scr_demo_override_fov = 0.0f;
return true;
}
bool CDemoPlayer::ScanDemo( const char *filename, const char* pszMode )
{
m_bScanMode = true;
V_strcpy_safe( m_szScanMode, pszMode );
return StartPlayback( filename, false, NULL );
}
void CDemoPlayer::RestartPlayback( void )
{
if ( m_nRestartFilePos != -1 )
{
m_DemoFile.SeekTo( m_nRestartFilePos, true );
ResyncDemoClock();
GetBaseLocalClient().DeleteClientFrames( -1 );
GetBaseLocalClient().SetFrameTime( 0 );
GetBaseLocalClient().chokedcommands = 0;
GetBaseLocalClient().lastoutgoingcommand = -1;
GetBaseLocalClient().m_flNextCmdTime = net_time;
GetBaseLocalClient().events.RemoveAll();
#ifndef DEDICATED
S_StopAllSounds( true );
g_ClientDLL->OnDemoPlaybackRestart();
#endif
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flCurTime -
//-----------------------------------------------------------------------------
void CDemoPlayer::MarkFrame( float flFPSVariability )
{
m_flTotalFPSVariability += flFPSVariability;
}
void ComputeTimedemoResultsFilename( CFmtStr &fileName, CFmtStr &dateString )
{
// Write the results to a CSV file.
// If specified on the command-line, write to a specific benchmark path.
// Include the GPU name and host computer name for convenient sorting in Explorer.
// Compute a date+time string
struct tm time;
Plat_GetLocalTime( &time );
dateString.sprintf( "%04d_%02d_%02d__%02d_%02d_%02d", time.tm_year+1900, time.tm_mon+1, time.tm_mday, time.tm_hour, time.tm_min, time.tm_sec );
// Compute prettified GPU name
MaterialAdapterInfo_t info;
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), info );
CUtlString gpuName( info.m_pDriverName );
const char *pVendors[] = { "nvidia", "ati" };
for ( int i = 0; i < ARRAYSIZE( pVendors ); i++ )
{
const char *pVendor = V_stristr( gpuName.Get(), pVendors[i] );
if ( pVendor )
{
int nVendorLen = V_strlen( pVendors[i] );
if ( pVendor[nVendorLen] == ' ' ) nVendorLen++;
CUtlString tail = pVendor + nVendorLen;
gpuName.SetLength( pVendor - gpuName.Get() );
gpuName += tail;
break;
}
}
// Now replace any non-alphanumerics with an underscore
char *pGPUName = gpuName.Get();
for ( int i = 0; i < gpuName.Length(); i++ )
{
if ( !V_isalnum( pGPUName[i] ) )
pGPUName[i] = '_';
}
// Compute the local computer's name
char host[256] = "";
DWORD length = sizeof( host ) - 1;
#if !IsGameConsole()
if ( gethostname( host, length ) < 0 )
#endif
{
// Use dateString as a fallback, if we can't get the host name
V_strncpy( host, dateString.Access(), length );
}
host[ length ] = '\0';
// Get the destination path (default to the gamedir)
CUtlString benchmarkPath = CommandLine()->ParmValue( "-benchmark_path" );
if ( benchmarkPath.Length() && !IsOSX() ) // Don't bother on Mac, we can't write to an smb share trivially
{
benchmarkPath.StripTrailingSlash();
V_FixSlashes( benchmarkPath.Get() );
}
else
{
benchmarkPath = ".";
}
// Slap it all together
fileName.sprintf( "%s%sSourceBench_%s_%s.csv", benchmarkPath.Get(), CORRECT_PATH_SEPARATOR_S, gpuName.Get(), host );
}
void CDemoPlayer::WriteTimeDemoResults( void )
{
int frames = MAX( 1, ( (host_framecount - m_nTimeDemoStartFrame) - 1 ) );
float time = MAX( 1, ( Sys_FloatTime() - m_flTimeDemoStartTime ) );
float flVariability = m_flTotalFPSVariability / (float)frames;
ConMsg( "%i frames %5.3f seconds %5.2f fps (%5.2f ms/f) %5.3f fps variability\n", frames, time, frames/time, 1000*time/frames, flVariability );
// Open the file (write the CSV to a benchmark path, if specified on the command-line, and name after the GPU and host computer)
CFmtStr fileName, dateString;
ComputeTimedemoResultsFilename( fileName, dateString );
bool bEmptyFile = !g_pFileSystem->FileExists( fileName.Access() );
FileHandle_t fileHandle = g_pFileSystem->Open( fileName.Access(), "a+" );
if ( fileHandle == FILESYSTEM_INVALID_HANDLE )
{
Warning( "DEMO: Failed to open %s!\n", fileName.Access() );
return;
}
bEmptyFile = !g_pFileSystem->Size( fileHandle );
// Write the header line when starting a new file
if( bEmptyFile )
{
g_pFileSystem->FPrintf( fileHandle, "Benchmark Results\n\n" );
g_pFileSystem->FPrintf( fileHandle, "demofile," );
g_pFileSystem->FPrintf( fileHandle, "frame data csv," );
g_pFileSystem->FPrintf( fileHandle, "fps," );
g_pFileSystem->FPrintf( fileHandle, "fps variability," );
g_pFileSystem->FPrintf( fileHandle, "total sec," );
g_pFileSystem->FPrintf( fileHandle, "avg ms," );
for ( int lp = 0; lp < PERF_STATS_SLOT_MAX; ++lp )
{
g_pFileSystem->FPrintf( fileHandle, "%s (avg ms),", g_PerfStats.m_Slots[lp].m_pszName );
}
g_pFileSystem->FPrintf( fileHandle, "width," );
g_pFileSystem->FPrintf( fileHandle, "height," );
g_pFileSystem->FPrintf( fileHandle, "msaa," );
g_pFileSystem->FPrintf( fileHandle, "aniso," );
g_pFileSystem->FPrintf( fileHandle, "picmip," );
g_pFileSystem->FPrintf( fileHandle, "numframes," );
g_pFileSystem->FPrintf( fileHandle, "dxlevel," );
g_pFileSystem->FPrintf( fileHandle, "backbuffer," );
g_pFileSystem->FPrintf( fileHandle, "cmdline," );
g_pFileSystem->FPrintf( fileHandle, "driver," );
g_pFileSystem->FPrintf( fileHandle, "vendor id," );
g_pFileSystem->FPrintf( fileHandle, "device id," );
//g_pFileSystem->FPrintf( fileHandle, "subsys id," );
//g_pFileSystem->FPrintf( fileHandle, "revision," );
//g_pFileSystem->FPrintf( fileHandle, "shaderdll," );
g_pFileSystem->FPrintf( fileHandle, "sound," );
g_pFileSystem->FPrintf( fileHandle, "vsync," );
g_pFileSystem->FPrintf( fileHandle, "gpu_level," );
g_pFileSystem->FPrintf( fileHandle, "cpu_level," );
g_pFileSystem->FPrintf( fileHandle, "date," );
g_pFileSystem->FPrintf( fileHandle, "csm enabled," );
g_pFileSystem->FPrintf( fileHandle, "csm quality," );
g_pFileSystem->FPrintf( fileHandle, "fxaa," );
g_pFileSystem->FPrintf( fileHandle, "motionblur," );
g_pFileSystem->FPrintf( fileHandle, "\n" );
}
// Append a new line of data
static ConVarRef gpu_level( "gpu_level" );
static ConVarRef cpu_level( "cpu_level" );
static ConVarRef mat_vsync( "mat_vsync" );
static ConVarRef mat_antialias( "mat_antialias" );
static ConVarRef mat_forceaniso( "mat_forceaniso" );
static ConVarRef mat_picmip( "mat_picmip" );
static ConVarRef cl_csm_enabled( "cl_csm_enabled" );
static ConVarRef csm_quality_level( "csm_quality_level" );
static ConVarRef mat_software_aa_strength( "mat_software_aa_strength" );
static ConVarRef mat_motion_blur_enabled( "mat_motion_blur_enabled" );
int width, height;
MaterialAdapterInfo_t info;
CMatRenderContextPtr pRenderContext( materials );
pRenderContext->GetWindowSize( width, height );
ImageFormat backBufferFormat = materials->GetBackBufferFormat();
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), info );
g_pFileSystem->Seek( fileHandle, 0, FILESYSTEM_SEEK_TAIL );
g_pFileSystem->FPrintf( fileHandle, "%s,", m_DemoFile.m_szFileName );
g_pFileSystem->FPrintf( fileHandle, "%s,", g_pStatsFile );
g_pFileSystem->FPrintf( fileHandle, "%5.1f,", frames/time );
g_pFileSystem->FPrintf( fileHandle, "%5.1f,", flVariability );
g_pFileSystem->FPrintf( fileHandle, "%5.1f,", time );
g_pFileSystem->FPrintf( fileHandle, "%5.3f,", 1000*time/frames );
for ( int lp = 0; lp < PERF_STATS_SLOT_MAX; ++lp )
{
g_pFileSystem->FPrintf( fileHandle, "%6.3f,", g_PerfStats.m_Slots[lp].m_AccTotalTime.GetMillisecondsF() / g_PerfStats.m_nFrames );
}
g_pFileSystem->FPrintf( fileHandle, "%i,", width );
g_pFileSystem->FPrintf( fileHandle, "%i,", height );
g_pFileSystem->FPrintf( fileHandle, "%i,", MAX( 1, mat_antialias.GetInt() ) );
g_pFileSystem->FPrintf( fileHandle, "%i,", mat_forceaniso.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%i,", mat_picmip.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%i,", frames );
g_pFileSystem->FPrintf( fileHandle, "%s,", COM_DXLevelToString( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() ) );
g_pFileSystem->FPrintf( fileHandle, "%s,", ImageLoader::GetName( backBufferFormat ) );
g_pFileSystem->FPrintf( fileHandle, "%s,", CommandLine()->GetCmdLine() );
g_pFileSystem->FPrintf( fileHandle, "%s,", info.m_pDriverName );
g_pFileSystem->FPrintf( fileHandle, "0x%x,", info.m_VendorID );
g_pFileSystem->FPrintf( fileHandle, "0x%x,", info.m_DeviceID );
//g_pFileSystem->FPrintf( fileHandle, "0x%x,", info.m_SubSysID );
//g_pFileSystem->FPrintf( fileHandle, "0x%x,", info.m_Revision );
//g_pFileSystem->FPrintf( fileHandle, "%s,", g_pMaterialSystemHardwareConfig->GetShaderDLLName() );
g_pFileSystem->FPrintf( fileHandle, "%s,", CommandLine()->CheckParm( "-nosound" ) ? "disabled" : "enabled" );
g_pFileSystem->FPrintf( fileHandle, "%s,", CommandLine()->CheckParm( "-mat_vsync" ) || mat_vsync.GetBool() ? "enabled" : "disabled" );
g_pFileSystem->FPrintf( fileHandle, "%d,", gpu_level.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%d,", cpu_level.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%s,", dateString.Access() );
g_pFileSystem->FPrintf( fileHandle, "%i,", cl_csm_enabled.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%i,", csm_quality_level.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%i,", mat_software_aa_strength.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "%i,", mat_motion_blur_enabled.GetInt() );
g_pFileSystem->FPrintf( fileHandle, "\n" );
g_pFileSystem->Close( fileHandle );
}
void CDemoPlayer::PausePlayback( float seconds )
{
m_bPlaybackPaused = true;
if ( seconds > 0.0f )
{
// Use true clock since everything else is frozen
m_flAutoResumeTime = Sys_FloatTime() + seconds;
}
else
{
m_flAutoResumeTime = 0.0f;
}
}
void CDemoPlayer::ResumePlayback()
{
m_bPlaybackPaused = false;
m_flAutoResumeTime = 0.0f;
}
bool CDemoPlayer::CheckPausedPlayback()
{
if ( m_bPacketReadSuspended )
return true; // When packet reading is suspended it trumps all other states
if ( demo_pauseatservertick.GetInt() > 0 )
{
if ( GetBaseLocalClient().GetServerTickCount() >= demo_pauseatservertick.GetInt() )
{
PausePlayback( -1 );
m_nSkipToTick = -1;
demo_pauseatservertick.SetValue( 0 );
Msg( "Demo paused at server tick %i\n", GetBaseLocalClient().GetServerTickCount() );
}
}
if ( IsSkipping() )
{
if ( ( m_nSkipToTick > GetPlaybackTick() ) ||
( ( m_nSkipToTick & SKIP_TO_TICK_FLAG ) == SKIP_TO_TICK_FLAG ) )
{
// we are skipping
return false;
}
else
{
// we can't skip back (or finished skipping), so disable skipping
m_nSkipToTick = -1;
}
}
if ( !IsPlaybackPaused() )
return false;
if ( m_bPlaybackPaused )
{
if ( (m_flAutoResumeTime > 0.0f) &&
(Sys_FloatTime() >= m_flAutoResumeTime) )
{
// it's time to unpause replay
ResumePlayback();
}
}
return m_bPlaybackPaused;
}
bool CDemoPlayer::IsPlaybackPaused()const
{
if ( !IsPlayingBack() )
return false;
// never pause while reading signon data
if ( m_nTimeDemoCurrentFrame < 0 )
return false;
// If skipping then do not pretend paused
if ( IsSkipping() )
return false;
return m_bPlaybackPaused;
}
int CDemoPlayer::GetPlaybackStartTick( void )
{
return m_nStartTick;
}
int CDemoPlayer::GetPlaybackTick( void )
{
return host_tickcount - m_nStartTick;
}
int CDemoPlayer::GetPlaybackDeltaTick( void )
{
return host_tickcount - m_nStartTick;
}
int CDemoPlayer::GetPacketTick()
{
return m_nPacketTick;
}
void CDemoPlayer::ResyncDemoClock()
{
m_nStartTick = host_tickcount;
m_nPreviousTick = m_nStartTick;
}
float CDemoPlayer::GetPlaybackTimeScale()
{
return m_flPlaybackRateModifier;
}
void CDemoPlayer::SetPlaybackTimeScale(float timescale)
{
m_flPlaybackRateModifier = timescale;
}
void CDemoPlayer::SetBenchframe( int tick, const char *filename )
{
m_nSnapshotTick = tick;
if ( filename )
{
V_strcpy_safe( m_SnapshotFilename, filename );
}
}
void CDemoPlayer::SetImportantEventData( const KeyValues *pData )
{
m_pImportantEventData = pData->MakeCopy();
}
void CDemoPlayer::GetImportantGameEventIDs()
{
if ( m_ImportantGameEvents.Count() == 0 )
{
KeyValues *pCurrentEvent = m_pImportantEventData->GetFirstSubKey();
while( pCurrentEvent != NULL )
{
const char *pEventName = pCurrentEvent->GetName();
CGameEventDescriptor *descriptor = g_GameEventManager.GetEventDescriptor( pEventName );
if ( descriptor )
{
DemoImportantGameEvent_t event;
event.nEventID = descriptor->eventid;
event.pszEventName = pEventName;
event.pszUIName = pCurrentEvent->GetString( "uiname" );
event.flSeekTimeBefore = pCurrentEvent->GetFloat( "seek_time_before", 0.0f );
event.flSeekForwardOffset = pCurrentEvent->GetFloat( "seek_back_offset", 0.0f );
event.flSeekBackwardOffset = pCurrentEvent->GetFloat( "seek_forward_offset", 0.0f );
event.bScanOnly = pCurrentEvent->GetBool( "scanonly" );
m_ImportantGameEvents.AddToTail( event );
}
else
{
Msg( "GetImportantGameEventIDs: Couldn't get descriptor for %s\n", pEventName );
}
pCurrentEvent = pCurrentEvent->GetNextKey();
}
}
}
void CDemoPlayer::SetHighlightXuid( uint64 xuid, bool bLowlights )
{
m_highlightSteamID.SetFromUint64( xuid );
if ( xuid != 0 )
{
m_bDoHighlightScan = true;
m_bLowlightsMode = bLowlights;
}
g_ClientDLL->SetDemoPlaybackHighlightXuid( xuid, bLowlights );
}
void ParseEventKeys( CSVCMsg_GameEvent_t *msg, CGameEventDescriptor *pDescriptor, const char *pszEventName, KeyValues **ppKeys )
{
int nKeyCount = msg->keys().size();
if ( nKeyCount > 0 )
{
// build proper key values from descriptor plus message keys
*ppKeys = new KeyValues( pszEventName );
if ( *ppKeys )
{
KeyValues *pDescriptorKey = pDescriptor->keys->GetFirstSubKey();
for( int nKey = 0; nKey < nKeyCount; nKey++ )
{
const CSVCMsg_GameEvent::key_t& KeyValue = msg->keys( nKey );
if( KeyValue.has_val_string() )
{
(*ppKeys)->SetString( pDescriptorKey->GetName(), KeyValue.val_string().c_str() );
}
else if( KeyValue.has_val_float() )
{
(*ppKeys)->SetFloat( pDescriptorKey->GetName(), KeyValue.val_float() );
}
else if( KeyValue.has_val_long() )
{
(*ppKeys)->SetInt( pDescriptorKey->GetName(), KeyValue.val_long() );
}
else if( KeyValue.has_val_short() )
{
(*ppKeys)->SetInt( pDescriptorKey->GetName(), KeyValue.val_short() );
}
else if( KeyValue.has_val_byte() )
{
(*ppKeys)->SetInt( pDescriptorKey->GetName(), KeyValue.val_byte() );
}
else if( KeyValue.has_val_bool() )
{
(*ppKeys)->SetBool( pDescriptorKey->GetName(), KeyValue.val_bool() );
}
else if( KeyValue.has_val_uint64() )
{
(*ppKeys)->SetUint64( pDescriptorKey->GetName(), KeyValue.val_uint64() );
}
pDescriptorKey = pDescriptorKey->GetNextKey();
}
}
}
else
{
(*ppKeys) = NULL;
}
}
void CDemoPlayer::ScanForImportantTicks()
{
if ( m_ImportantTicks.Count() > 0 || m_ImportantGameEvents.Count() == 0 )
return;
s_demoUserInfo.RemoveAll();
// setup a string table for use while scanning
CNetworkStringTableContainer demoScanStringTables;
demoScanStringTables.AllowCreation( true );
int numTables = networkStringTableContainerClient->GetNumTables();
for ( int i =0; i<numTables; i++)
{
// iterate through server tables
CNetworkStringTable *serverTable =
(CNetworkStringTable*)networkStringTableContainerClient->GetTable( i );
if ( !serverTable )
continue;
// get matching client table
CNetworkStringTable *demoTable =
(CNetworkStringTable*)demoScanStringTables.CreateStringTable(
serverTable->GetTableName(),
serverTable->GetMaxStrings(),
serverTable->GetUserDataSize(),
serverTable->GetUserDataSizeBits(),
serverTable->IsUsingDictionary() ? NSF_DICTIONARY_ENABLED : NSF_NONE
);
if ( !demoTable )
{
DevMsg("CDemoPlayer::ScanForImportantTicks: failed to create table \"%s\".\n ", serverTable->GetTableName() );
continue;
}
if ( V_strcasecmp( demoTable->GetTableName(), USER_INFO_TABLENAME ) == 0 )
{
demoTable->SetStringChangedCallback( NULL, Callback_DemoScanUserInfoChanged );
}
// make demo scan table an exact copy of server table
demoTable->CopyStringTable( serverTable );
}
demoScanStringTables.AllowCreation( false );
m_nHighlightPlayerIndex = GetPlayerIndex( m_highlightSteamID );
democmdinfo_t info;
int dummy;
char buf[ NET_MAX_PAYLOAD ];
long starting_position = m_DemoFile.GetCurPos( true );
m_DemoFile.SeekTo( 0, true );
// Read in the m_DemoHeader
demoheader_t *dh = m_DemoFile.ReadDemoHeader( m_pPlaybackParameters );
if ( !dh )
{
ConMsg( "Failed to read demo header while scanning for important ticks.\n" );
m_DemoFile.SeekTo( starting_position, true );
return;
}
int previousTick = 0, nDemoPackets = 0;
bool demofinished = false;
while ( !demofinished )
{
int tick = 0;
byte cmd;
bool swallowmessages = true;
do
{
int nPlayerSlot = 0;
m_DemoFile.ReadCmdHeader( cmd, tick, nPlayerSlot );
// COMMAND HANDLERS
switch ( cmd )
{
case dem_synctick:
break;
case dem_stop:
{
swallowmessages = false;
demofinished = true;
}
break;
case dem_consolecmd:
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( nPlayerSlot );
m_DemoFile.ReadConsoleCommand();
}
break;
case dem_datatables:
{
m_DemoFile.ReadNetworkDataTables( NULL );
}
break;
case dem_stringtables:
{
void *data = malloc( DEMO_RECORD_BUFFER_SIZE );
bf_read buf( "dem_stringtables", data, DEMO_RECORD_BUFFER_SIZE );
m_DemoFile.ReadStringTables( &buf );
buf.Seek( 0 );
if ( !demoScanStringTables.ReadStringTables( buf ) )
{
Host_Error( "Error parsing string tables during demo scan." );
}
free( data );
}
break;
case dem_usercmd:
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( nPlayerSlot );
m_DemoFile.ReadUserCmd( NULL, dummy );
}
break;
case dem_packet:
nDemoPackets++;
// fall through
default:
{
swallowmessages = false;
}
break;
}
}
while ( swallowmessages );
if ( demofinished )
{
break;
}
m_DemoFile.ReadCmdInfo( info );
m_DemoFile.ReadSequenceInfo( dummy, dummy );
int length = m_DemoFile.ReadRawData( buf, NET_MAX_PAYLOAD );
if ( length > 0 )
{
bf_read message;
message.StartReading( buf, length );
CNetChan *pNetChannel = ( CNetChan * ) GetBaseLocalClient().m_NetChannel;
while ( true )
{
if ( message.IsOverflowed() )
{
Msg( "Packet message is overflowed while scanning for important ticks!\n" );
break;
}
// Are we at the end?
if ( message.GetNumBitsLeft() < 8 ) // Minimum bits for message header encoded using VarInt32
{
break;
}
// see if we have a registered message object for this type
unsigned char cmd = message.ReadVarInt32();
INetMessageBinder *pMsgBind = pNetChannel->FindMessageBinder( cmd, 0 );
if ( pMsgBind )
{
INetMessage *netmsg = pMsgBind->CreateFromBuffer( message );
if ( netmsg && netmsg->GetType() == svc_GameEvent ) // only care about game events
{
CSVCMsg_GameEvent_t *msg = static_cast< CSVCMsg_GameEvent_t * >( netmsg );
CGameEventDescriptor *pDescriptor = g_GameEventManager.GetEventDescriptor( msg->eventid() );
for ( int nEvent = 0; nEvent < m_ImportantGameEvents.Count(); nEvent++ )
{
if ( msg->eventid() == m_ImportantGameEvents[ nEvent ].nEventID )
{
DemoImportantTick_t importantTick;
importantTick.nTick = tick;
importantTick.nPreviousTick = previousTick;
importantTick.nImportanGameEventIndex = nEvent;
importantTick.bCanDirectSeek = false;
importantTick.pKeys = NULL;
bool bIgnore = false;
ParseEventKeys( msg, pDescriptor, m_ImportantGameEvents[ nEvent ].pszEventName, &importantTick.pKeys );
if ( !m_ImportantGameEvents[ nEvent ].bScanOnly )
{
if ( V_strcasecmp( m_ImportantGameEvents[ nEvent ].pszEventName, "player_death" ) == 0 )
{
GetExtraDeathEventInfo( importantTick.pKeys );
}
else if ( V_strcasecmp( m_ImportantGameEvents[ nEvent ].pszEventName, "bomb_defused" ) == 0 ||
V_strcasecmp( m_ImportantGameEvents[ nEvent ].pszEventName, "bomb_planted" ) == 0 )
{
if ( m_bLowlightsMode )
bIgnore = true;
else
GetExtraEventInfo( importantTick.pKeys );
}
if ( !bIgnore )
m_ImportantTicks.AddToTail( importantTick );
}
else
{
if ( m_bScanMode && V_strcasecmp( m_ImportantGameEvents[nEvent].pszEventName, m_szScanMode ) == 0 )
{
GetEventInfoForScan( m_szScanMode, importantTick.pKeys );
}
importantTick.pKeys->deleteThis(); // cleanup keys since we aren't saving this tick
}
break;
}
}
}
else if ( netmsg && netmsg->GetType() == svc_UpdateStringTable )
{
CSVCMsg_UpdateStringTable_t *msg = static_cast< CSVCMsg_UpdateStringTable_t * >( netmsg );
CNetworkStringTable *table = (CNetworkStringTable*)
demoScanStringTables.GetTable( msg->table_id() );
bf_read data( &msg->string_data()[0], msg->string_data().size() );
table->ParseUpdate( data, msg->num_changed_entries() );
}
delete netmsg;
}
}
}
previousTick = tick;
}
demoScanStringTables.RemoveAllTables();
m_DemoFile.SeekTo( starting_position, true );
if ( m_DemoFile.m_DemoHeader.playback_time == 0.0f && m_DemoFile.m_DemoHeader.playback_ticks == 0 && m_DemoFile.m_DemoHeader.playback_frames == 0 )
{
// this is a corrupt/incomplete file
if ( !demo_strict_validation.GetInt() && previousTick > 1 && nDemoPackets > 1 )
{
m_DemoFile.m_DemoHeader.playback_ticks = previousTick;
if ( m_nTickToPauseOn == -1 )
{
m_nTickToPauseOn = previousTick;
}
m_DemoFile.m_DemoHeader.playback_frames = nDemoPackets - 1;
m_DemoFile.m_DemoHeader.playback_time = previousTick * host_state.interval_per_tick;
// and we are allowed to "heal" it
Msg( "Attempting to heal incomplete demo file: assuming %d ticks, %d frames, %.2f seconds @%.0fHz\n", m_DemoFile.m_DemoHeader.playback_ticks, m_DemoFile.m_DemoHeader.playback_frames, m_DemoFile.m_DemoHeader.playback_time, 1.0f / host_state.interval_per_tick );
}
}
}
void CDemoPlayer::BuildHighlightList()
{
if ( m_bDoHighlightScan && m_highlightSteamID.ConvertToUint64() != 0 )
{
m_highlights.RemoveAll();
DemoHighlightEntry_t entry;
int nTicksAfterEvent = demo_highlight_timeafter.GetFloat() / host_state.interval_per_tick;
int nTicksBeforeEvent = demo_highlight_timebefore.GetFloat() / host_state.interval_per_tick;
const char *szKeyToCheck = m_bLowlightsMode ? "victim_xuid" : "attacker_xuid";
int nImportantTickIndex = FindNextImportantTickByXuid( 0, m_highlightSteamID );
while ( nImportantTickIndex != -1 )
{
if ( CheckKeyXuid( m_highlightSteamID, m_ImportantTicks[ nImportantTickIndex ].pKeys, szKeyToCheck ) ||
CheckKeyXuid( m_highlightSteamID, m_ImportantTicks[ nImportantTickIndex ].pKeys, "player_xuid" ) )
{
entry.nSeekToTick =
entry.nFastForwardToTick = Max( m_ImportantTicks[ nImportantTickIndex ].nPreviousTick - nTicksBeforeEvent, 0 ); // no need to play before the beginning of the stream
entry.nPlayToTick = m_ImportantTicks[ nImportantTickIndex ].nTick + nTicksAfterEvent;
entry.nActualFirstEventTick = entry.nActualLastEventTick = m_ImportantTicks[ nImportantTickIndex ].nTick;
entry.nNumEvents = 1;
if ( m_bLowlightsMode )
{
CSteamID attackerSteamID( m_ImportantTicks[ nImportantTickIndex ].pKeys->GetUint64( "attacker_xuid" ) );
entry.unAccountID = attackerSteamID.GetAccountID();
}
else
{
entry.unAccountID = m_highlightSteamID.GetAccountID();
}
// check if next event is close enough to this one to just include in this highlight entry
int nNextImportantTickIndex = FindNextImportantTickByXuid( m_ImportantTicks[ nImportantTickIndex ].nTick + 1, m_highlightSteamID );
while ( nNextImportantTickIndex != -1 )
{
if ( CheckKeyXuid( m_highlightSteamID, m_ImportantTicks[ nNextImportantTickIndex ].pKeys, szKeyToCheck ) ||
CheckKeyXuid( m_highlightSteamID, m_ImportantTicks[ nNextImportantTickIndex ].pKeys, "player_xuid" ) )
{
if ( m_ImportantTicks[ nNextImportantTickIndex ].nPreviousTick - nTicksBeforeEvent <= entry.nPlayToTick )
{
entry.nPlayToTick = m_ImportantTicks[ nNextImportantTickIndex ].nTick + nTicksAfterEvent;
entry.nActualLastEventTick = m_ImportantTicks[ nNextImportantTickIndex ].nTick;
entry.nNumEvents++;
nImportantTickIndex = nNextImportantTickIndex;
}
else
{
break;
}
}
nNextImportantTickIndex = FindNextImportantTickByXuid( m_ImportantTicks[ nNextImportantTickIndex ].nTick + 1, m_highlightSteamID );
}
m_highlights.AddToTail( entry );
}
nImportantTickIndex = FindNextImportantTickByXuid( m_ImportantTicks[ nImportantTickIndex ].nTick + 1, m_highlightSteamID );
}
// when we cross a round start between highlights, we include the round start in the highlight
// the playback will fast forward from the round start until nearby the highlight
if ( 0 )
for ( int i = 1; i < m_highlights.Count(); i++ )
{
int nTicksSkipToRoundThreshold = demo_highlight_skipthreshold.GetFloat() / host_state.interval_per_tick;
int nRoundTick = FindPreviousImportantTick( m_highlights[ i ].nFastForwardToTick, "round_start" );
if ( nRoundTick != -1 && ( m_ImportantTicks[ nRoundTick ].nTick - m_highlights[ i - 1 ].nPlayToTick ) > nTicksSkipToRoundThreshold )
{
m_highlights[ i ].nSeekToTick = m_ImportantTicks[ nRoundTick ].nPreviousTick;
}
}
if ( m_highlights.Count() > 0 )
{
// add on a seek to the end of the match and play from their to the end of the demo, this will show the scoreboard
int nEndMatchTickIndex = demoplayer->FindPreviousImportantTick( m_DemoFile.m_DemoHeader.playback_ticks, "announce_phase_end" );
if ( nEndMatchTickIndex != -1 )
{
int nTicksBeforeMatchEnd = 1.0f / host_state.interval_per_tick;
entry.nSeekToTick = m_ImportantTicks[ nEndMatchTickIndex ].nPreviousTick - nTicksBeforeMatchEnd;
entry.nFastForwardToTick = m_ImportantTicks[ nEndMatchTickIndex ].nPreviousTick - nTicksBeforeMatchEnd;
entry.nPlayToTick = m_ImportantTicks[ nEndMatchTickIndex ].nTick;
entry.nActualFirstEventTick = entry.nActualLastEventTick = m_ImportantTicks[ nEndMatchTickIndex ].nTick;
entry.nNumEvents = 0;
entry.unAccountID = m_highlightSteamID.GetAccountID();
m_highlights.AddToTail( entry );
}
m_nCurrentHighlight = 0;
}
else
{
// didn't find any highlights, so kill the parameters so the demo will play normally
m_pPlaybackParameters = NULL;
}
m_bDoHighlightScan = false;
}
}
int CDemoPlayer::FindNextImportantTick( int nCurrentTick, const char *pEventName /* = NULL */ )
{
FOR_EACH_VEC( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].nTick > nCurrentTick )
{
if ( pEventName == NULL || V_stricmp( m_ImportantGameEvents[ m_ImportantTicks[ i ].nImportanGameEventIndex ].pszEventName, pEventName ) == 0 )
{
return i;
}
}
}
return -1;
}
int CDemoPlayer::FindPreviousImportantTick( int nCurrentTick, const char *pEventName /* = NULL */ )
{
FOR_EACH_VEC_BACK( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].nTick < nCurrentTick )
{
if ( pEventName == NULL || V_stricmp( m_ImportantGameEvents[ m_ImportantTicks[ i ].nImportanGameEventIndex ].pszEventName, pEventName ) == 0 )
{
return i;
}
}
}
return -1;
}
int CDemoPlayer::FindNextImportantTickByXuidAndEvent( int nCurrentTick, const CSteamID &steamID, const char *pKeyWithXuid, const char *pEventName /* = NULL */ )
{
FOR_EACH_VEC( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].nTick > nCurrentTick )
{
CSteamID compareSteamID( m_ImportantTicks[ i ].pKeys->GetUint64( pKeyWithXuid ) );
if ( ( steamID.GetAccountID() == compareSteamID.GetAccountID() ) && ( pEventName == NULL || V_stricmp( m_ImportantGameEvents[ m_ImportantTicks[ i ].nImportanGameEventIndex ].pszEventName, pEventName ) == 0 ) )
{
return i;
}
}
}
return -1;
}
int CDemoPlayer::FindNextImportantTickByXuid( int nCurrentTick, const CSteamID &steamID )
{
FOR_EACH_VEC( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].nTick > nCurrentTick )
{
CSteamID playerSteamID( m_ImportantTicks[ i ].pKeys->GetUint64( "player_xuid" ) );
if ( steamID.GetAccountID() == playerSteamID.GetAccountID() )
{
return i;
}
CSteamID attackerSteamID( m_ImportantTicks[ i ].pKeys->GetUint64( "attacker_xuid" ) );
if ( steamID.GetAccountID() == attackerSteamID.GetAccountID() )
{
return i;
}
CSteamID victimSteamID( m_ImportantTicks[ i ].pKeys->GetUint64( "victim_xuid" ) );
if ( steamID.GetAccountID() == victimSteamID.GetAccountID() )
{
return i;
}
}
}
return -1;
}
int CDemoPlayer::FindPreviousImportantTickByXuidAndEvent( int nCurrentTick, const CSteamID &steamID, const char *pKeyWithXuid, const char *pEventName /* = NULL */ )
{
FOR_EACH_VEC_BACK( m_ImportantTicks, i )
{
if ( m_ImportantTicks[ i ].nTick < nCurrentTick )
{
CSteamID compareSteamID( m_ImportantTicks[ i ].pKeys->GetUint64( pKeyWithXuid ) );
if ( ( steamID.GetAccountID() == compareSteamID.GetAccountID() ) && ( pEventName == NULL || V_stricmp( m_ImportantGameEvents[ m_ImportantTicks[ i ].nImportanGameEventIndex ].pszEventName, pEventName ) == 0 ) )
{
return i;
}
}
}
return -1;
}
const DemoImportantTick_t *CDemoPlayer::GetImportantTick( int nIndex )
{
if ( m_ImportantTicks.IsValidIndex( nIndex ) )
{
return &m_ImportantTicks[ nIndex ];
}
return NULL;
}
const DemoImportantGameEvent_t *CDemoPlayer::GetImportantGameEvent( const char *pszEventName )
{
FOR_EACH_VEC( m_ImportantGameEvents, i )
{
if ( V_strcasecmp( m_ImportantGameEvents[ i ].pszEventName, pszEventName ) == 0 )
{
return &m_ImportantGameEvents[ i ];
}
}
return NULL;
}
void CDemoPlayer::ListImportantTicks()
{
Msg( "Important Ticks in demo:\n" );
FOR_EACH_VEC( m_ImportantTicks, i )
{
if ( V_strcasecmp( m_ImportantGameEvents[ m_ImportantTicks[ i ].nImportanGameEventIndex ].pszEventName, "player_death" ) == 0 )
{
if ( m_ImportantTicks[ i ].pKeys->GetBool( "headshot" ) )
{
Msg( "Tick: %d : %s killed %s with a headshot using a %s\n", m_ImportantTicks[ i ].nTick, m_ImportantTicks[ i ].pKeys->GetString( "attacker_name" ),
m_ImportantTicks[ i ].pKeys->GetString( "victim_name" ), m_ImportantTicks[ i ].pKeys->GetString( "weapon" ) );
}
else
{
Msg( "Tick: %d : %s killed %s using a %s\n", m_ImportantTicks[ i ].nTick, m_ImportantTicks[ i ].pKeys->GetString( "attacker_name" ),
m_ImportantTicks[ i ].pKeys->GetString( "victim_name" ), m_ImportantTicks[ i ].pKeys->GetString( "weapon" ) );
}
}
else
{
Msg( "Tick: %d Event: %s \n", m_ImportantTicks[ i ].nTick, m_ImportantGameEvents[ m_ImportantTicks[ i ].nImportanGameEventIndex ].pszEventName );
}
}
}
void CDemoPlayer::ListHighlightData()
{
if ( m_highlights.Count() > 0 )
{
Msg( "Highlights in demo:\n" );
FOR_EACH_VEC( m_highlights, i )
{
Msg( "highlight: %d >> %d -> %d (%d) (%d,%d)\n", m_highlights[ i ].nSeekToTick, m_highlights[ i ].nFastForwardToTick, m_highlights[ i ].nPlayToTick,
m_highlights[ i ].nNumEvents, m_highlights[ i ].nActualFirstEventTick, m_highlights[ i ].nActualLastEventTick );
}
}
else
{
Msg( "No Highlights.\n" );
}
}
static bool ComputeNextIncrementalDemoFilename( char *name, int namesize )
{
FileHandle_t test;
test = g_pFileSystem->Open( name, "rb" );
if ( FILESYSTEM_INVALID_HANDLE == test )
{
// file doesn't exist, so we can use that
return true;
}
g_pFileSystem->Close( test );
char basename[ MAX_OSPATH ];
V_StripExtension( name, basename, sizeof( basename ) );
// Start looking for a valid name
int i = 0;
for ( i = 0; i < 1000; i++ )
{
char newname[ MAX_OSPATH ];
V_sprintf_safe( newname, "%s%03i.dem", basename, i );
test = g_pFileSystem->Open( newname, "rb" );
if ( FILESYSTEM_INVALID_HANDLE == test )
{
V_strncpy( name, newname, namesize );
return true;
}
g_pFileSystem->Close( test );
}
ConMsg( "Unable to find a valid incremental demo filename for %s, try clearing the directory of %snnn.dem\n", name, basename );
return false;
}
//-----------------------------------------------------------------------------
// Purpose: List the contents of a demo file.
//-----------------------------------------------------------------------------
void CL_ListDemo_f( const CCommand &args )
{
// Find the file
char name[MAX_OSPATH];
V_sprintf_safe(name, "%s", args[1]);
V_DefaultExtension( name, ".dem", sizeof( name ) );
ConMsg ("Demo contents for %s:\n", name);
CDemoFile demofile;
if ( !demofile.Open( name, true ) )
{
ConMsg ("ERROR: couldn't open.\n");
return;
}
demofile.ReadDemoHeader( NULL );
demoheader_t *header = &demofile.m_DemoHeader;
if ( !header )
{
ConMsg( "Failed reading demo header.\n" );
demofile.Close();
return;
}
if ( V_strcmp( header->demofilestamp, DEMO_HEADER_ID ) )
{
ConMsg( "%s is not a valid demo file\n", name);
return;
}
ConMsg("Network protocol: %i\n", header->networkprotocol);
ConMsg("Demo version : %i\n", header->demoprotocol);
ConMsg("Server name : %s\n", header->servername);
ConMsg("Map name : %s\n", header->mapname);
ConMsg("Game : %s\n", header->gamedirectory);
ConMsg("Player name : %s\n", header->clientname);
ConMsg("Time : %.1f\n", header->playback_time);
ConMsg("Ticks : %i\n", header->playback_ticks);
ConMsg("Frames : %i\n", header->playback_frames);
ConMsg("Signon size : %i\n", header->signonlength);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( stop, "Finish recording demo." )
{
if ( !demorecorder->IsRecording() )
{
ConDMsg ("Not recording a demo.\n");
return;
}
char name[ MAX_OSPATH ] = "Cannot stop recording now";
if ( !g_ClientDLL->CanStopRecordDemo( name, sizeof( name ) ) )
{
ConMsg( "%s\n", name ); // re-use name as the error string if the client prevents us from stopping the demo
return;
}
demorecorder->StopRecording();
// Notify the client
g_ClientDLL->OnDemoRecordStop();
}
static void DemoRecord( char const *pchDemoFileName, bool incremental )
{
if ( g_ClientDLL == NULL )
{
ConMsg( "Can't record on dedicated server.\n" );
return;
}
if ( demorecorder->IsRecording() )
{
ConMsg ("Already recording.\n");
return;
}
if ( demoplayer->IsPlayingBack() )
{
ConMsg ("Can't record during demo playback.\n");
return;
}
// check path first
if ( !COM_IsValidPath( pchDemoFileName ) )
{
ConMsg( "record %s: invalid path.\n", pchDemoFileName );
return;
}
char name[ MAX_OSPATH ] = "Cannot record now";
if ( !g_ClientDLL->CanRecordDemo( name, sizeof( name ) ) )
{
ConMsg( "%s\n", name ); // re-use name as the error string if the client prevents us from starting a demo
return;
}
// remove .dem extentsion if user added it
V_StripExtension( pchDemoFileName, name, sizeof( name ) );
if ( incremental )
{
// If file exists, construct a better name
if ( !ComputeNextIncrementalDemoFilename( name, sizeof( name ) ) )
{
return;
}
}
// Notify polisher of record
g_ClientDLL->OnDemoRecordStart( name );
// Record it
demorecorder->StartRecording( name, incremental );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND_F( record, "Record a demo.", FCVAR_DONTRECORD )
{
if ( args.ArgC() != 2 && args.ArgC() != 3 )
{
ConMsg ("record <demoname> [incremental]\n");
return;
}
bool incremental = false;
if ( args.ArgC() == 3 )
{
if ( !V_stricmp( args[2], "incremental" ) )
{
incremental = true;
}
}
DemoRecord( args[ 1 ], incremental );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND_F( _record, "Record a demo incrementally.", FCVAR_DONTRECORD )
{
if ( g_ClientDLL == NULL )
{
ConMsg ("Can't record on dedicated server.\n");
return;
}
if ( args.ArgC() != 2 )
{
ConMsg ("_record <demoname>\n");
return;
}
DemoRecord( args[ 1 ], true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static CDemoPlaybackParameters_t s_DemoPlaybackParams; // make sure these parameters are available throughout demo playback
void SetPlaybackParametersLockFirstPersonAccountID( uint32 nAccountID )
{
s_DemoPlaybackParams.m_uiLockFirstPersonAccountID = nAccountID;
}
void CL_PlayDemo_f( const CCommand &passed_args )
{
demoplayer->StopPlayback();
// disconnect before loading demo, to avoid sometimes loading into game instead of demo
GetBaseLocalClient().Disconnect( false );
// need to re-tokenize the args without the default breakset
// the default splits out and of {}(): into separate args along with splitting on spaces
// that makes it impossible to rebuild a file path that has a mixture of those characters in them
characterset_t breakset;
CharacterSetBuild( &breakset, "" );
CCommand args;
args.Tokenize( passed_args.GetCommandString(), passed_args.Source(), &breakset );
if ( args.ArgC() < 2 )
{
ConMsg ("playdemo <demoname> <steamid>: plays a demo file. If steamid is given, then play highlights of that player \n");
return;
}
if ( !net_time && !NET_IsMultiplayer() )
{
ConMsg( "Deferring playdemo command!\n" );
return;
}
int nEndNameArg = args.ArgC() - 1;
int nStartRound = 0;
const char *szCurArg = args[ nEndNameArg ];
const char *szStartRoundPrefix = "startround:";
if ( char* szStartRoundParam = V_strstr( szCurArg, szStartRoundPrefix ) )
{
szStartRoundParam += strlen( szStartRoundPrefix );
nStartRound = V_atoi( szStartRoundParam );
nEndNameArg--;
}
// first check if last arg is "lowlights" and set flag
bool bLowlights = false;
if ( V_stricmp( args[ nEndNameArg ], "lowlights" ) == 0 )
{
bLowlights = true;
nEndNameArg--;
}
// then check the last (or next to last if last was lowlights) to get the steam ID
// steam IDs are numbers only, we just check for digits in all of it
int nSteamIDArg = nEndNameArg;
bool bSteamID_self = !V_strcmp( args[ nSteamIDArg ], "self" );
if ( bSteamID_self )
{
nEndNameArg--;
}
else
{
for ( int i = 0; i < V_strlen( args[ nSteamIDArg ] ); i++ )
{
if ( !V_isdigit( args[ nSteamIDArg ][ 0 ] ) )
{
nSteamIDArg = -1;
break;
}
}
if ( nSteamIDArg != -1 )
{
nEndNameArg--;
}
else if ( bLowlights )
{
ConMsg( "Warning: lowlights argument given without valid steam id, ignoring.\n" );
bLowlights = false;
}
}
// now take all remaining args and build them back into a path (will be multiple args if it has spaces or contains a ':'
char name[ MAX_OSPATH ];
if ( nEndNameArg > 1 )
{
V_strcpy_safe( name, args[ 1 ] );
for ( int i = 2; i <= nEndNameArg; i++ )
{
V_strcat_safe( name, " " );
V_strcat_safe( name, args[ i ] );
}
}
else
{
V_strcpy_safe( name, args[ 1 ] );
}
// see if there is a starting tick attached to the filename (filename@####)
int nStartingTick = -1;
char *pTemp = V_strstr( name, "@" );
if ( pTemp != NULL )
{
Assert( nStartRound == 0 ); // Don't specify both of these, start round will stomp
nStartingTick = V_atoi(&pTemp[ 1 ]);
if ( nStartingTick <= 0 )
{
nStartingTick = -1;
}
pTemp[0] = 0;
}
// set current demo player to client demo player
demoplayer = g_pClientDemoPlayer;
if ( demoplayer->IsPlayingBack() )
{
demoplayer->StopPlayback();
}
// disconnect before loading demo, to avoid sometimes loading into game instead of demo
GetBaseLocalClient().Disconnect( false );
CDemoPlaybackParameters_t *pParams = NULL;
if ( nSteamIDArg != -1 )
{
CSteamID steamID;
if ( bSteamID_self )
{
if ( ISteamUser* pSteamUser = Steam3Client().SteamUser() )
{
steamID = pSteamUser->GetSteamID();
}
else
{
ConMsg( "Cannot obtain user id\n" );
return;
}
}
else
{
steamID = CSteamID( args[ nSteamIDArg ] );
}
demoplayer->SetHighlightXuid( steamID.ConvertToUint64(), bLowlights );
V_memset( &s_DemoPlaybackParams, 0, sizeof( s_DemoPlaybackParams ) );
s_DemoPlaybackParams.m_uiHeaderPrefixLength = 0;
s_DemoPlaybackParams.m_bAnonymousPlayerIdentity = false;
s_DemoPlaybackParams.m_uiLockFirstPersonAccountID = steamID.GetAccountID();
s_DemoPlaybackParams.m_numRoundSkip = 0;
s_DemoPlaybackParams.m_numRoundStop = 999;
s_DemoPlaybackParams.m_bSkipWarmup = false;
pParams = &s_DemoPlaybackParams;
}
else if ( nStartRound > 0 )
{
s_DemoPlaybackParams.m_uiHeaderPrefixLength = 0;
s_DemoPlaybackParams.m_bAnonymousPlayerIdentity = false;
s_DemoPlaybackParams.m_uiLockFirstPersonAccountID = 0;
s_DemoPlaybackParams.m_numRoundSkip = nStartRound - 1;
s_DemoPlaybackParams.m_numRoundStop = 999;
s_DemoPlaybackParams.m_bSkipWarmup = true;
pParams = &s_DemoPlaybackParams;
demoplayer->SetHighlightXuid( 0, false );
}
else
{
demoplayer->SetHighlightXuid( 0, false );
}
//
// open the demo file
//
V_DefaultExtension( name, ".dem", sizeof( name ) );
if ( demoplayer != g_pClientDemoPlayer )
{
demoplayer->StopPlayback();
demoplayer = g_pClientDemoPlayer;
}
if ( g_pClientDemoPlayer->StartPlayback( name, false, pParams, nStartingTick ) )
{
// Remove extension
char basename[ MAX_OSPATH ];
V_StripExtension( name, basename, sizeof( basename ) );
g_ClientDLL->OnDemoPlaybackStart( basename );
}
else
{
SCR_EndLoadingPlaque();
}
}
void CL_ScanDemo_f(const CCommand &args)
{
if (args.ArgC() < 2)
{
ConMsg("scandemo <demoname>: scans a demo file.\n");
return;
}
// set current demo player to client demo player
demoplayer = g_pClientDemoPlayer;
if (demoplayer->IsPlayingBack())
{
demoplayer->StopPlayback();
}
// disconnect before loading demo, to avoid sometimes loading into game instead of demo
GetBaseLocalClient().Disconnect(false);
demoplayer->SetHighlightXuid( 0, false );
//
// open the demo file
//
char name[MAX_OSPATH];
V_strcpy_safe( name, args[ 1 ] );
V_DefaultExtension( name, ".dem", sizeof( name ) );
s_nMaxViewers = 0;
s_nMaxExternalTotal = 0;
s_nMaxExternalLinked = 0;
s_nMaxCombinedViewers = 0;
if ( demoplayer->ScanDemo( name, "hltv_status" ) )
{
// Remove extension
char basename[ MAX_OSPATH ];
V_StripExtension( name, basename, sizeof( basename ) );
g_ClientDLL->OnDemoPlaybackStart( basename );
}
else
{
SCR_EndLoadingPlaque();
}
}
void CL_ScanDemoDone( const char *pszMode )
{
if ( V_strcasecmp( pszMode, "hltv_status" ) == 0 )
{
Msg( "Max GOTV Viewers: %d Max External Viewers: %d Max External Linked: %d Max Combined Viewers: %d \n", s_nMaxViewers, s_nMaxExternalTotal, s_nMaxExternalLinked, s_nMaxCombinedViewers );
}
demoplayer->StopPlayback();
GetBaseLocalClient().Disconnect( false );
}
void CL_PlayOverwatchEvidence_f( const CCommand &args )
{
if ( args.ArgC() != 3 )
{
DevMsg( "playoverwatchevidence syntax error.\n" );
return;
}
//
// Validate the header
//
char const *szCaseKey = args[1];
char name[ MAX_OSPATH ];
V_strcpy_safe( name, args[2] );
if ( !g_pFullFileSystem->FileExists( name ) )
{
DevMsg( "playoverwatchevidence no file.\n" );
return;
}
CUtlBuffer bufHeader;
if ( !g_pFullFileSystem->ReadFile( name, NULL, bufHeader, 128 ) )
{
DevMsg( "playoverwatchevidence read file error.\n" );
return;
}
if ( bufHeader.TellMaxPut() != 128 )
{
DevMsg( "playoverwatchevidence header of invalid size.\n" );
return;
}
static CDemoPlaybackParameters_t params; // make sure these parameters are available throughout demo playback
V_memset( &params, 0, sizeof( params ) );
params.m_uiHeaderPrefixLength = 128;
if ( !g_ClientDLL->ValidateSignedEvidenceHeader( szCaseKey, bufHeader.Base(), &params ) )
return;
// set current demo player to client demo player
demoplayer = g_pClientDemoPlayer;
//
// open the demo file
//
if ( g_pClientDemoPlayer->StartPlayback( name, false, &params ) )
{
// Remove extension
char basename[ MAX_OSPATH ];
V_StripExtension( name, basename, sizeof( basename ) );
g_ClientDLL->OnDemoPlaybackStart( basename );
}
else
{
SCR_EndLoadingPlaque();
}
}
void CL_TimeDemo_Helper( const char *pDemoName, const char *pStatsFileName, const char *pVProfStatsFileName )
{
V_strncpy( g_pStatsFile, pStatsFileName ? pStatsFileName : "UNKNOWN", sizeof( g_pStatsFile ) );
// set current demo player to client demo player
demoplayer = g_pClientDemoPlayer;
// open the demo file
char name[ MAX_OSPATH ];
V_strcpy_safe(name, pDemoName );
V_DefaultExtension( name, ".dem", sizeof( name ) );
if( pVProfStatsFileName )
{
g_EngineStats.EnableVProfStatsRecording( pVProfStatsFileName );
}
if ( !g_pClientDemoPlayer->StartPlayback( name, true, NULL ) )
{
SCR_EndLoadingPlaque();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CL_TimeDemo_f( const CCommand &args )
{
if ( args.ArgC() < 2 || args.ArgC() > 3 )
{
ConMsg ("timedemo <demoname> <optional stats.txt> : gets demo speeds, writing perf resutls to the optional stats.txt\n");
return;
}
CL_TimeDemo_Helper( args[1], ( args.ArgC() >= 3 ) ? args[2] : NULL, NULL );
}
void CL_TimeDemo_VProfRecord_f( const CCommand &args )
{
if ( args.ArgC() != 3 )
{
ConMsg ("timedemo_vprofrecord <demoname> <vprof stats filename> : gets demo speeds, recording perf data to a vprof stats file\n");
return;
}
CL_TimeDemo_Helper( args[1], NULL, args[2] );
}
void CL_TimeDemoQuit_f( const CCommand &args )
{
demo_quitafterplayback.SetValue( 1 );
CL_TimeDemo_f( args );
}
void CL_BenchFrame_f( const CCommand &args )
{
if ( args.ArgC() != 4 )
{
ConMsg ("benchframe <demoname> <frame> <tgafilename>: takes a snapshot of a particular frame in a demo\n");
return;
}
g_pClientDemoPlayer->SetBenchframe( MAX( 0, atoi( args[2] ) ), args[3] );
s_bBenchframe = true;
mat_norendering.SetValue( 1 );
// set current demo player to client demo player
demoplayer = g_pClientDemoPlayer;
// open the demo file
char name[ MAX_OSPATH ];
V_strcpy_safe(name, args[1] );
V_DefaultExtension( name, ".dem", sizeof( name ) );
if ( !g_pClientDemoPlayer->StartPlayback( name, true, NULL ) )
{
SCR_EndLoadingPlaque();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( vtune, "Controls VTune's sampling." )
{
if ( args.ArgC() != 2 )
{
ConMsg ("vtune \"pause\" | \"resume\" : Suspend or resume VTune's sampling.\n");
return;
}
if( !V_strcasecmp( args[1], "pause" ) )
{
if(!vtune(false))
{
ConMsg("Failed to find \"VTPause()\" in \"vtuneapi.dll\".\n");
return;
}
ConMsg("VTune sampling paused.\n");
}
else if( !V_strcasecmp( args[1], "resume" ) )
{
if(!vtune(true))
{
ConMsg("Failed to find \"VTResume()\" in \"vtuneapi.dll\".\n");
return;
}
ConMsg("VTune sampling resumed.\n");
}
else
{
ConMsg("Unknown vtune option.\n");
}
}
CON_COMMAND_AUTOCOMPLETEFILE( playdemo, CL_PlayDemo_f, "Play a recorded demo file (.dem ).", NULL, dem );
CON_COMMAND_AUTOCOMPLETEFILE( scandemo, CL_ScanDemo_f, "Scan a recorded demo file (.dem ) for specific game events and dump data.", NULL, dem );
CON_COMMAND_EXTERN_F( playoverwatchevidence, CL_PlayOverwatchEvidence_f, "Play evidence for an overwatch case.", FCVAR_HIDDEN );
CON_COMMAND_AUTOCOMPLETEFILE( timedemo, CL_TimeDemo_f, "Play a demo and report performance info.", NULL, dem );
CON_COMMAND_AUTOCOMPLETEFILE( timedemoquit, CL_TimeDemoQuit_f, "Play a demo, report performance info, and then exit", NULL, dem );
CON_COMMAND_AUTOCOMPLETEFILE( listdemo, CL_ListDemo_f, "List demo file contents.", NULL, dem );
CON_COMMAND_AUTOCOMPLETEFILE( benchframe, CL_BenchFrame_f, "Takes a snapshot of a particular frame in a time demo.", NULL, dem );
CON_COMMAND_AUTOCOMPLETEFILE( timedemo_vprofrecord, CL_TimeDemo_VProfRecord_f, "Play a demo and report performance info. Also record vprof data for the span of the demo", NULL, dem );
CON_COMMAND( demo_pause, "Pauses demo playback." )
{
float seconds = -1.0;
if ( args.ArgC() == 2 )
{
seconds = atof( args[1] );
}
demoplayer->PausePlayback( seconds );
}
CON_COMMAND( demo_resume, "Resumes demo playback." )
{
demoplayer->ResumePlayback();
}
CON_COMMAND( demo_togglepause, "Toggles demo playback." )
{
if ( !demoplayer->IsPlayingBack() )
return;
if ( demoplayer->IsPlaybackPaused() )
{
demoplayer->ResumePlayback();
}
else
{
demoplayer->PausePlayback( -1 );
}
}
CON_COMMAND( demo_goto, "Skips to location in demo." )
{
bool bRelative = false;
bool bPause = false;
if ( args.ArgC() < 2 )
{
Msg( "Syntax: demo_goto <tick> [relative] [pause]\n" );
Msg( " eg: 'demo_gototick 6666' or 'demo_gototick 25%' or 'demo_gototick 42min'\n" );
if ( demoplayer && demoplayer->IsPlayingBack() )
{
IDemoStream *pDemoStream = demoplayer->GetDemoStream();
float flTotalTime = TICKS_TO_TIME( pDemoStream->GetTotalTicks() ) / 60.0f;
Msg( " Currently playing %d of %d ticks. Minutes:%.2f File:%s\n",
demoplayer->GetPlaybackTick(), pDemoStream->GetTotalTicks(),
flTotalTime, pDemoStream->GetUrl() );
}
return;
}
int iArg = 1;
const char *strTick = args[ iArg++ ];
int nTick = atoi( strTick );
// If they gave us "50%" or "50 %", then head to percentage of the file.
bool bIsPct = !!strchr( strTick, '%' );
bool bIsMinutes = !!strchr( strTick, 'm' );
if ( !bIsPct && ( args[ iArg ][ 0 ] == '%' ) )
{
iArg++;
bIsPct = true;
}
else if ( !bIsMinutes && ( args[ iArg ][ 0 ] == 'm' ) )
{
iArg++;
bIsMinutes = true;
}
if ( bIsPct )
{
nTick = Clamp( nTick, 0, 100 ) * demoplayer->GetDemoStream()->GetTotalTicks() / 100;
}
else if ( bIsMinutes )
{
nTick = Clamp( 60 * TIME_TO_TICKS( nTick ), 0, demoplayer->GetDemoStream()->GetTotalTicks() - 100 );
}
for ( ; iArg < args.ArgC(); iArg++ )
{
switch ( toupper( args[ iArg ][ 0 ] ) )
{
case 'R':
bRelative = true;
break;
case 'P':
bPause = true;
break;
}
}
demoplayer->SkipToTick( nTick, bRelative, bPause );
}
CON_COMMAND( demo_gototick, "Skips to a tick in demo." )
{
demo_goto( args );
}
CON_COMMAND( demo_info, "Print information about currently playing demo." )
{
if ( !demoplayer->IsPlayingBack() )
{
Msg( "Error - Not currently playing back a demo.\n" );
return;
}
ConMsg("Demo contents for %s:\n", demoplayer->GetDemoStream()->GetUrl());
}
CON_COMMAND( demo_timescale, "Sets demo replay speed." )
{
float fScale = 1.0f;
if ( args.ArgC() == 2 )
{
fScale = atof( args[1] );
fScale = clamp( fScale, 0.0f, 100.0f );
}
demoplayer->SetPlaybackTimeScale( fScale );
}
CON_COMMAND( demo_listimportantticks, "List all important ticks in the demo." )
{
demoplayer->ListImportantTicks();
}
CON_COMMAND( demo_listhighlights, "List all highlights data for the demo." )
{
demoplayer->ListHighlightData();
}
bool CDemoPlayer::OverrideView( democmdinfo_t& info )
{
#if !defined( LINUX )
if ( g_pDemoUI && g_pDemoUI->OverrideView( info, GetPlaybackTick() ) )
return true;
if ( demoaction && demoaction->OverrideView( info, GetPlaybackTick() ) )
return true;
#endif
return false;
}
void CDemoPlayer::ResetDemoInterpolation( void )
{
m_bResetInterpolation = true;
}