59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CDLL_ENGINE_INT_H
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#define CDLL_ENGINE_INT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cdll_int.h"
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class IVModelRender;
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class IClientLeafSystemEngine;
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class ClientClass;
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bool ClientDLL_Load( void );
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void ClientDLL_Unload ( void );
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void ClientDLL_Init( void );
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void ClientDLL_Connect( void );
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void ClientDLL_Disconnect();
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void ClientDLL_Shutdown( void );
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void ClientDLL_GameInit();
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void ClientDLL_GameShutdown();
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void ClientDLL_HudVidInit( void );
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void ClientDLL_ProcessInput( void );
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void ClientDLL_Update( void );
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void ClientDLL_VoiceStatus( int entindex, int iSsSlot, bool bTalking );
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// returns false if the player can't hear the other client due to game rules (eg. the other team)
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bool ClientDLL_IsPlayerAudible( int iPlayerIndex );
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// Returns the index of the entity the local player is spectating, if any, otherwise returns -1
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int ClientDLL_GetSpectatorTarget( ClientDLLObserverMode_t *pObserverMode );
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void ClientDLL_FrameStageNotify( ClientFrameStage_t frameStage );
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ClientClass *ClientDLL_GetAllClasses( void );
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CreateInterfaceFn ClientDLL_GetFactory( void );
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void ClientDLL_OnActiveSplitscreenPlayerChanged( int slot );
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void ClientDLL_OnSplitScreenStateChanged();
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vgui::VPANEL ClientDLL_GetFullscreenClientDLLVPanel( void );
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//-----------------------------------------------------------------------------
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// slow routine to draw a physics model
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//-----------------------------------------------------------------------------
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void DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, const matrix3x4_t& transform, const color32 &color, bool drawAxes );
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#ifndef DEDICATED
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extern IBaseClientDLL *g_ClientDLL;
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#endif
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extern IVModelRender* modelrender;
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extern ClientClass *g_pClientClasses;
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extern IClientLeafSystemEngine* clientleafsystem;
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extern bool scr_drawloading;
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#endif // CDLL_ENGINE_INT_H
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