csgo-2018-source/public/togl/rendermechanism.h
2021-07-24 21:11:47 -07:00

50 lines
1.0 KiB
C

#ifndef RENDERMECHANISM_H
#define RENDERMECHANISM_H
#if defined(DX_TO_GL_ABSTRACTION)
#undef PROTECTED_THINGS_ENABLE
#include <GL/gl.h>
#include <GL/glext.h>
#include "tier0/basetypes.h"
#include "tier0/platform.h"
#include "togl/glmdebug.h"
#include "togl/glbase.h"
#include "togl/glentrypoints.h"
#include "togl/glmdisplay.h"
#include "togl/glmdisplaydb.h"
#include "togl/glmgrbasics.h"
#include "togl/glmgrext.h"
#include "togl/cglmbuffer.h"
#include "togl/cglmtex.h"
#include "togl/cglmfbo.h"
#include "togl/cglmprogram.h"
#include "togl/cglmquery.h"
#include "togl/glmgr.h"
#include "togl/dxabstract_types.h"
#include "togl/dxabstract.h"
#else
//USE_ACTUAL_DX
#ifdef WIN32
#ifdef _X360
#include "d3d9.h"
#include "d3dx9.h"
#else
#include <windows.h>
#include "../../dx9sdk/include/d3d9.h"
#include "../../dx9sdk/include/d3dx9.h"
#endif
typedef HWND VD3DHWND;
#endif
#define GLMPRINTF(args)
#define GLMPRINTSTR(args)
#define GLMPRINTTEXT(args)
#endif // defined(DX_TO_GL_ABSTRACTION)
#endif // RENDERMECHANISM_H