2021-07-24 21:11:47 -07:00

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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 texCoord0 : TEXCOORD0;
float3 color : COLOR;
};
sampler BaseTextureSampler : register( s0 );
HALF4 main( PS_INPUT i ) : COLOR
{
float4 baseTex = tex2D( BaseTextureSampler, i.texCoord0 );
return FinalOutput( baseTex * float4( i.color, 1 ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}