153 lines
4.2 KiB
Plaintext
153 lines
4.2 KiB
Plaintext
//-----------------------------------------------------------------------------
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// VSTDLIB.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$Macro OUTBINDIR "$SRCDIR\..\game\bin"
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$Macro NOSCHEMACOMPILER "1"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$General [$X360]
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{
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// X360 version publishes to some other directory then copies here so we need to tell VPC to track this
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// or else it won't know what depends on this project.
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$AdditionalOutputFiles "$LIBPUBLIC\$(TargetName).lib" [$X360]
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$GameOutputFile "$OUTBINDIR/$_IMPLIB_DLL_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;VSTDLIB_DLL_EXPORT"
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$GCC_ExtraCompilerFlags "-fno-stack-protector" [$OSXALL]
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$GCC_ExtraCompilerFlags "-U_FORTIFY_SOURCE -fno-stack-protector" [$LINUXALL]
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}
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$Linker [!$PS3]
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{
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$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WINDOWS]
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// 360 publishes the import library via a post build step
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$ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360]
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// Everyone but 360 build right to the location.
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$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [!$X360]
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// 360 will auto generate a def file for this import library
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$ModuleDefinitionFile " " [$X360]
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$AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360]
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$SystemFrameworks "CoreServices"
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$SystemLibraries "iconv" [$OSXALL]
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}
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$Linker [$PS3||$POSIX]
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{
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$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT"
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$AdditionalDependencies "$BASE libl10n_stub.a" [$PS3]
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}
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$PreLinkEvent [!$POSIX]
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{
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
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"$BASE"
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}
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$PreLinkEvent [$X360]
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{
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// Run a pre-link event to clean the .def file from the last link
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$CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \
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"$BASE"
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}
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$PreLinkEvent [$PS3]
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{
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$CommandLine "$BASE"
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$Description "NOTE - If PRX linking fails, make sure your vstdlib_staticlib is building in same solution configuration (debug/release) as vstdlib prx."
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}
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$PostBuildEvent [$X360]
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{
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// Run a post build event to validate the .def file was correctly generated
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$CommandLine "perl $SRCDIR\devtools\bin\make360def.pl -checkauto xbox\xbox.def" "\n" \
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"if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $LIBPUBLIC\$(TargetName).lib" "\n" \
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"$BASE"
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}
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$PostBuildEvent [$PS3]
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{
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// Publish the import lib
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$CommandLine "if exist $(TargetName)_stub.a move $(TargetName)_stub.a $LIBPUBLIC\$(TargetName).lib" "\n" \
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"if exist $(TargetName)_verlog.txt del $(TargetName)_verlog.txt" "\n" \
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"$BASE" "\n"
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}
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$General [$POSIX]
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{
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$GameOutputFile "$OUTBINDIR/$_IMPLIB_DLL_PREFIX$OUTBINNAME$_DLL_EXT"
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}
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$General [$PS3]
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{
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$AdditionalProjectDependencies "$BASE;vstdlib_staticlib"
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}
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}
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$Configuration "Release"
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{
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$PreBuildEvent [$PS3]
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{
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// Clear potentially stale verlog files
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$CommandLine "ppu-lv2-prx-exportpickup -o Release_PS3/prxexport.inl Release_vstdlibstaticlib_PS3/prx.obj Release_vstdlibstaticlib_PS3/random.obj Release_vstdlibstaticlib_PS3/coroutine.obj" "\n" \
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"if exist vstdlib_rel_verlog.txt del vstdlib_rel_verlog.txt" "\n" \
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"$BASE" "\n"
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}
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$Linker [$PS3]
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{
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$AdditionalDependencies "$BASE "Release_vstdlibstaticlib_PS3/vstdlib_staticlib_ps3.lib""
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}
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}
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$Configuration "Debug"
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{
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$PreBuildEvent [$PS3]
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{
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// Clear potentially stale verlog files
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$CommandLine "ppu-lv2-prx-exportpickup -o Debug_PS3/prxexport.inl Debug_vstdlibstaticlib_PS3/prx.obj Debug_vstdlibstaticlib_PS3/random.obj Debug_vstdlibstaticlib_PS3/coroutine.obj" "\n" \
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"if exist vstdlib_dbg_verlog.txt del vstdlib_dbg_verlog.txt" "\n" \
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"$BASE" "\n"
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}
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$Linker [$PS3]
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{
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$AdditionalDependencies "$BASE "Debug_vstdlibstaticlib_PS3/vstdlib_staticlib_ps3.lib""
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}
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}
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$Include "vstdlib.inc"
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$Project
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{
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$Folder "PS3 Files" [$PS3]
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{
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$File "prxexport.cpp"
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}
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$Folder "Source Files"
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{
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-$File "$SRCDIR\common\ps3\prx.cpp" [$PS3]
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}
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$folder "Link Libraries"
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{
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-$ImpLib "$LIBPUBLIC\vstdlib"
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}
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}
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$Project "vstdlib"
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{
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}
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