72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
#include <cellstatus.h>
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#include <sys/prx.h>
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#include <sys/exportcplusplus.h>
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#include <stdio.h>
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#include "tier0/threadtools.h"
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#include "vstdlib/random.h"
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#include "ps3/ps3_helpers.h"
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#ifdef _DEBUG
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#define vstdlib_ps3 vstdlib_dbg
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#else
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#define vstdlib_ps3 vstdlib_rel
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#endif
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// macro to redirect name substitution
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PS3_PRX_SYS_MODULE_INFO_FULLMACROREPLACEMENTHELPER( vstdlib );
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SYS_MODULE_START( _vstdlib_ps3_prx_entry );
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SYS_LIB_DECLARE( vstdlib_ps3, SYS_LIB_AUTO_EXPORT | SYS_LIB_WEAK_IMPORT );
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SYS_LIB_EXPORT( RandomSeed, vstdlib_ps3 );
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SYS_LIB_EXPORT( RandomFloat, vstdlib_ps3 );
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SYS_LIB_EXPORT( RandomFloatExp, vstdlib_ps3 );
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SYS_LIB_EXPORT( RandomInt, vstdlib_ps3 );
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SYS_LIB_EXPORT( RandomGaussianFloat, vstdlib_ps3 );
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SYS_LIB_EXPORT( InstallUniformRandomStream, vstdlib_ps3 );
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SYS_LIB_EXPORT( KeyValuesSystem, vstdlib_ps3 );
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SYS_LIB_EXPORT( VStdLib_GetICVarFactory, vstdlib_ps3 );
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SYS_LIB_EXPORT( RunThreadPoolTests, vstdlib_ps3 );
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SYS_LIB_EXPORT( CreateNewThreadPool, vstdlib_ps3 );
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SYS_LIB_EXPORT( DestroyThreadPool, vstdlib_ps3 );
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SYS_LIB_EXPORT_VAR( g_pThreadPool, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UTF8ToUnicode, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UnicodeToUTF8, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UCS2ToUnicode, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UCS2ToUTF8, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UnicodeToUCS2, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UTF8ToUCS2, vstdlib_ps3 );
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SYS_LIB_EXPORT( V_UTF8_strncpy, vstdlib_ps3 );
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SYS_LIB_EXPORT( Coroutine_Create, vstdlib_ps3 );
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SYS_LIB_EXPORT( Coroutine_Continue, vstdlib_ps3 );
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SYS_LIB_EXPORT( Coroutine_YieldToMain, vstdlib_ps3 );
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SYS_LIB_EXPORT( Coroutine_DebugAssert, vstdlib_ps3 );
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SYS_LIB_EXPORT( Coroutine_DebugBreak, vstdlib_ps3 );
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// BEGIN PICKUP
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// You must run build_prxexport_snc.bat AFTER building vstdlib to regenerate prxexport.c, and THEN rebuild vstdlib again for the changes to take effect.
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// This is required to get C++ class exports working
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SYS_LIB_EXPORTPICKUP_CLASS( "CUniformRandomStream@", vstdlib_ps3 );
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SYS_LIB_EXPORTPICKUP_CLASS( "CGaussianRandomStream@", vstdlib_ps3 );
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// END PICKUP
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extern "C" int _vstdlib_ps3_prx_entry( unsigned int args, void *pArg )
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{
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return SYS_PRX_RESIDENT;
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}
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void _vstdlib_ps3_prx_required_for_linking()
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{
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}
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