281 lines
8.0 KiB
Plaintext
281 lines
8.0 KiB
Plaintext
//-----------------------------------------------------------------------------
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// LOADADDRESS.VPC
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//
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// Contains the DLL/EXE Load Addresses. Generates the $LOADADDRESS_??? Macro from
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// an easily updated table. This feature is primarily to facilitate the mandatory
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// fixed address specification of 360 DLLs and thus efficient 360 packing of DLLs
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// into memory.
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//
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// Format:
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// $LoadAddressMacro <MacroName>
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// {
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// <ProjectName> <BaseAddress>
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// }
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//
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// $LoadAddressMacroAuto <MacroName> <BaseAddress>
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// {
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// <ProjectName> <Length>
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// }
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//
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// If "ProjectName" is not found, the "MacroName" will not be updated.
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// "ProjectName" is the internal short project name reference and is usually the name of
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// the project inside a group definition.
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//
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// "Length" is either floating point MB or integer bytes, and is used to successively
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// to determine the next base address.
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//-----------------------------------------------------------------------------
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// Explicitly defined "empty" only for WIN32 or WIN64 only because they are not required for WIN32 projects
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$Macro LOADADDRESS_DEVELOPMENT " " [$WINDOWS]
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$Macro LOADADDRESS_RETAIL " " [$WINDOWS]
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// NOTE!!! We ran out of address space on the 360. Since
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// shaderapi + rendersystemdx9 are never going to simultaneously be loaded,
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// we have rendersystemdx9 alias shaderapidx9 so they load in the same place.
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// The same trick is used for worldrenderer + resourcesystem + rendersystemtest/resourcesystemtest.
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$LoadAddressMacroAlias shaderapidx9
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{
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rendersystemdx9
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}
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$LoadAddressMacroAlias datacache
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{
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resourcesystem
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}
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$LoadAddressMacroAlias stdshader_dx9
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{
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worldrenderer
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}
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$LoadAddressMacroAlias materialsystem
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{
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rendersystemtest
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resourcesystemtest
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}
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$LoadAddressMacroAlias studiorender
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{
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meshsystem
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}
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$LoadAddressMacro LOADADDRESS_DEVELOPMENT
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{
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launcher_main 0x82000000 [$X360]
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simdtest 0x82000000 [$X360]
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}
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$LoadAddressMacro LOADADDRESS_RETAIL
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{
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launcher_main 0x82000000 [$X360]
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simdtest 0x82000000 [$X360]
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}
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// DLL address ranges padded to avoid overlap even for debug builds (160MB of 64KB-page virtual memory available for this)
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$LoadAddressMacroAuto LOADADDRESS_DEVELOPMENT 0x82200000 [$X360 && !$PORTAL2 && !$SWARM]
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{
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// top of chain, due to licensee lack of source restrictions
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vphysics 4.75
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tier0 1.69
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vstdlib 1.56
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filesystem_stdio 2.69
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inputsystem 1.31
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launcher 1.69
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SoundEmitterSystem 1.61
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SceneFileCache 1.06
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localize 1.56
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// this is vgui2
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vgui_dll 1.81
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vscript 1.94
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//aliased by resourcesystem
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datacache 2.38
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//aliased by rendersystemdx9
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shaderapidx9 8.56
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//aliased by worldrenderer
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stdshader_dx9 4.62
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//aliased by rendersystemtest and resourcesystemtest
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materialsystem 19.5
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vxbdm 1.06
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vguimatsurface 5.13
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//aliased by meshsystem
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studiorender 6.81
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engine 23.69
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client 25.12
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server 24.56
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matchmaking 2.81
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//total size of enumerated dlls
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//145.78
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}
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//Automatically generated! VPC with /define:VPCINFO . Build full debug, run with -dllinfo and paste the spewed table from vxconsole to realign
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$LoadAddressMacroAuto_Padded LOADADDRESS_DEVELOPMENT 0x82200000 [$X360 && $PORTAL2]
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{
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vphysics 4.625
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// vjobs 2.0
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datacache 2.3125
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engine 22.25
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filesystem_stdio 2.5625
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inputsystem 1.125
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launcher 1.4375
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localize 1.25
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materialsystem 5.375
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scenefilecache 0.8125
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shaderapidx9 13.1875
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soundemittersystem 1.375
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stdshader_dx9 4.1875
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studiorender 6.6875
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tier0 1.625
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vgui_dll 1.6875
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vguimatsurface 4.4375
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vscript 1.875
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vstdlib 1.6875
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vxbdm 0.9375
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client 25.75
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matchmaking 2.375
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server 26.4375
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}
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$LoadAddressMacroAuto_Padded LOADADDRESS_DEVELOPMENT 0x82200000 [$X360 && $SWARM]
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{
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vphysics 4.5
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// vjobs 2.0
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datacache 2.3125
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engine 22.0625
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filesystem_stdio 2.5625
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inputsystem 1.125
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launcher 1.4375
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localize 1.25
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materialsystem 5.3125
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missionchooser 6.375
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scenefilecache 0.8125
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shaderapidx9 8.1875
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soundemittersystem 1.375
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stdshader_dx9 4.125
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studiorender 6.625
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tier0 1.625
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vgui_dll 1.6875
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vguimatsurface 4.375
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vscript 1.875
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vstdlib 1.6875
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vxbdm 0.9375
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client 28.25
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matchmaking 2.3125
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server 28.5625
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}
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// Retail versions are expected to be minimally packed
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// UNDONE: remove this, there's no point packing for retail (this is a virtual memory range reserved for code!)
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$LoadAddressMacroAuto LOADADDRESS_RETAIL 0x82200000 [$X360]
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{
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// top of chain, due to licensee lack of source restrictions
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vphysics 2.5
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// vjobs 1.0
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tier0 1.0
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vstdlib 1.0
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filesystem_stdio 1.0
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inputsystem 1.0
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launcher 1.0
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SoundEmitterSystem 1.0
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SceneFileCache 1.0
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localize 0.5
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vgui_dll 1.0
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vscript 1.0
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//aliased by resourcesystem
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datacache 1.0
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//aliased by rendersystemdx9
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shaderapidx9 4.0
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//aliased by worldrenderer
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stdshader_dx9 1.5
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//aliased by rendersystemtest and resourcesystemtest
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materialsystem 3.5
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vxbdm 0.5
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vguimatsurface 1.5
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//aliased by meshsystem
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studiorender 4.5
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engine 6.0
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client 10.5
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server 15.5
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matchmaking 8.0
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [jason] For reference, the latest results of running the 360 build with -dllinfo:
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Debug - 1/25/2011
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//-----------------------------------------------------------------------------
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//0x826c0000, 1.44 MB, tier0_360.dll
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//0x85b10000, 0.81 MB, vxbdm_360.dll
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//0x82880000, 1.31 MB, vstdlib_360.dll
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//0x83180000, 0.81 MB, scenefilecache_360.dll
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//0x82fe0000, 1.38 MB, soundemittersystem_360.dll
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//0x83290000, 1.31 MB, localize_360.dll
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//0x82cd0000, 1.06 MB, inputsystem_360.dll
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//0x82e20000, 1.44 MB, launcher_360.dll
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//0x84790000, 16.44 MB, materialsystem_360.dll
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//0x83a60000, 8.31 MB, shaderapidx9_360.dll
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//0x86150000, 6.25 MB, studiorender_360.dll
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//0x82a10000, 2.25 MB, filesystem_stdio_360.dll
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//0x83420000, 1.56 MB, vgui2_360.dll
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//0x837f0000, 1.94 MB, datacache_360.dll
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//0x842f0000, 3.81 MB, stdshader_dx9_360.dll
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//0x835f0000, 1.63 MB, vscript_360.dll
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//0x85c20000, 4.81 MB, vguimatsurface_360.dll
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//0x82200000, 4.44 MB, vphysics_360.dll
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//0x86820000, 21.19 MB, engine_360.dll
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//0x8b190000, 2.56 MB, matchmaking_360.dll
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//0x89900000, 21.19 MB, server_360.dll
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//0x87fe0000, 22.69 MB, client_360.dll
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//-----------------------------------------------------------------------------
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// Release - 1/25/2011
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//-----------------------------------------------------------------------------
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// 0x826c0000, 0.50 MB, tier0_360.dll
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// 0x85b10000, 0.25 MB, vxbdm_360.dll
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// 0x82880000, 0.31 MB, vstdlib_360.dll
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// 0x83180000, 0.19 MB, scenefilecache_360.dll
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// 0x82fe0000, 0.31 MB, soundemittersystem_360.dll
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// 0x83290000, 0.25 MB, localize_360.dll
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// 0x82cd0000, 0.25 MB, inputsystem_360.dll
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// 0x82e20000, 0.31 MB, launcher_360.dll
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// 0x84790000, 5.44 MB, materialsystem_360.dll
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// 0x83a60000, 2.13 MB, shaderapidx9_360.dll
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// 0x86150000, 2.44 MB, studiorender_360.dll
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// 0x82a10000, 0.50 MB, filesystem_stdio_360.dll
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// 0x83420000, 0.31 MB, vgui2_360.dll
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// 0x837f0000, 0.38 MB, datacache_360.dll
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// 0x842f0000, 0.81 MB, stdshader_dx9_360.dll
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// 0x835f0000, 0.44 MB, vscript_360.dll
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// 0x85c20000, 1.13 MB, vguimatsurface_360.dll
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// 0x82200000, 1.06 MB, vphysics_360.dll
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// 0x86820000, 7.19 MB, engine_360.dll
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// 0x8b190000, 0.63 MB, matchmaking_360.dll
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// 0x89900000, 7.69 MB, server_360.dll
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// 0x87fe0000, 7.50 MB, client_360.dll
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