csgo-2018-source/vgui2/vgui_surfacelib/vgui_surfacelib.vpc
2021-07-24 21:11:47 -07:00

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//-----------------------------------------------------------------------------
// VGUI_SURFACELIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;ALLOW_TEXT_MODE=1" [$CSTRIKE_TRUNK_BUILD||$CSTRIKE_STAGING_BUILD]
}
}
$Project "vgui_surfacelib"
{
$Folder "Source Files"
{
$File "BitmapFont.cpp"
$File "FontAmalgam.cpp"
$File "fontmanager.cpp"
$File "FontEffects.cpp"
$File "FontEffects.h"
$File "fonttexturecache.cpp"
$File "texturedictionary.cpp"
$File "Win32Font.cpp" [$WINDOWS]
$File "Win32Font_x360.cpp" [$X360]
$File "ps3font.cpp" [$PS3]
$File "osxfont.cpp" [$OSXALL]
$File "linuxfont.cpp" [$LINUXALL]
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\common\vgui_surfacelib\BitmapFont.h"
$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
$File "$SRCDIR\common\vgui_surfacelib\fontmanager.h"
$File "$SRCDIR\common\vgui_surfacelib\fonttexturecache.h"
$File "$SRCDIR\common\vgui_surfacelib\ifontsurface.h"
$File "$SRCDIR\common\vgui_surfacelib\texturedictionary.h"
$File "$SRCDIR\public\appframework\iappsystem.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\common\vgui_surfacelib\vguifont.h"
$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h" [$WINDOWS]
$File "$SRCDIR\common\vgui_surfacelib\ps3font.h" [$PS3]
$File "$SRCDIR\common\vgui_surfacelib\osxfont.h" [$OSXALL]
}
}