163 lines
4.3 KiB
C++
163 lines
4.3 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef IPHELPERS_H
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#define IPHELPERS_H
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#include "ichannel.h"
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// Loops that poll sockets should Sleep for this amount of time between iterations
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// so they don't hog all the CPU.
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#define LOOP_POLL_INTERVAL 5
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// Useful for putting the arguments into a printf statement.
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#define EXPAND_ADDR( x ) (x).ip[0], (x).ip[1], (x).ip[2], (x).ip[3], (x).port
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// This is a simple wrapper layer for UDP sockets.
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class CIPAddr
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{
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public:
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CIPAddr();
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CIPAddr( const int inputIP[4], const int inputPort );
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CIPAddr( int ip0, int ip1, int ip2, int ip3, int ipPort );
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void Init( int ip0, int ip1, int ip2, int ip3, int ipPort );
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bool operator==( const CIPAddr &o ) const;
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bool operator!=( const CIPAddr &o ) const;
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// Setup to send to the local machine on the specified port.
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void SetupLocal( int inPort );
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public:
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unsigned char ip[4];
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unsigned short port;
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};
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// The chunk walker provides an easy way to copy data out of the chunks as though it were a
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// single contiguous chunk of memory.s
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class CChunkWalker
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{
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public:
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CChunkWalker( void const * const *pChunks, const int *pChunkLengths, int nChunks );
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int GetTotalLength() const;
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void CopyTo( void *pOut, int nBytes );
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private:
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void const * const *m_pChunks;
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const int *m_pChunkLengths;
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int m_nChunks;
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int m_iCurChunk;
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int m_iCurChunkPos;
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int m_TotalLength;
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};
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// This class makes loop that wait on something look nicer. ALL loops using this class
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// should follow this pattern, or they can wind up with unforeseen delays that add a whole
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// lot of lag.
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//
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// CWaitTimer waitTimer( 5.0 );
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// while ( 1 )
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// {
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// do your thing here like Recv() from a socket.
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//
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// if ( waitTimer.ShouldKeepWaiting() )
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// Sleep() for some time interval like 5ms so you don't hog the CPU
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// else
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// BREAK HERE
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// }
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class CWaitTimer
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{
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public:
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CWaitTimer( double flSeconds );
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bool ShouldKeepWaiting();
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private:
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unsigned long m_StartTime;
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unsigned long m_WaitMS;
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};
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// Helper function to get time in milliseconds.
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unsigned long SampleMilliseconds();
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class ISocket
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{
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public:
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// Call this when you're done.
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virtual void Release() = 0;
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// Bind the socket so you can send and receive with it.
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// If you bind to port 0, then the system will select the port for you.
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virtual bool Bind( const CIPAddr *pAddr ) = 0;
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virtual bool BindToAny( const unsigned short port ) = 0;
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// Broadcast some data.
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virtual bool Broadcast( const void *pData, const int len, const unsigned short port ) = 0;
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// Send a packet.
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virtual bool SendTo( const CIPAddr *pAddr, const void *pData, const int len ) = 0;
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virtual bool SendChunksTo( const CIPAddr *pAddr, void const * const *pChunks, const int *pChunkLengths, int nChunks ) = 0;
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// Receive a packet. Returns the length received or -1 if no data came in.
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// If pFrom is set, then it is filled in with the sender's IP address.
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virtual int RecvFrom( void *pData, int maxDataLen, CIPAddr *pFrom ) = 0;
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// How long has it been since we successfully received a packet?
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virtual double GetRecvTimeout() = 0;
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};
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// Create a connectionless socket that you can send packets out of.
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ISocket* CreateIPSocket();
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// This sets up the socket to receive multicast data on the specified group.
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// By default, localInterface is INADDR_ANY, but if you want to specify a specific interface
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// the data should come in through, you can.
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ISocket* CreateMulticastListenSocket(
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const CIPAddr &addr,
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const CIPAddr &localInterface = CIPAddr()
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);
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// Setup a CIPAddr from the string. The string can be a dotted IP address or
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// a hostname, and it can be followed by a colon and a port number like "1.2.3.4:3443"
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// or "myhostname.valvesoftware.com:2342".
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//
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// Note: if the string does not contain a port, then pOut->port will be left alone.
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bool ConvertStringToIPAddr( const char *pStr, CIPAddr *pOut );
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// Do a DNS lookup on the IP.
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// You can optionally get a service name back too.
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bool ConvertIPAddrToString( const CIPAddr *pIn, char *pOut, int outLen );
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void IP_GetLastErrorString( char *pStr, int maxLen );
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void SockAddrToIPAddr( const struct sockaddr_in *pIn, CIPAddr *pOut );
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void IPAddrToSockAddr( const CIPAddr *pIn, struct sockaddr_in *pOut );
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#endif
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