csgo-2018-source/utils/vbsp/staticprop.cpp
2021-07-24 21:11:47 -07:00

2325 lines
69 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Places "detail" objects which are client-only renderable things
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#include "vbsp.h"
#include "bsplib.h"
#include "UtlVector.h"
#include "bspfile.h"
#include "gamebspfile.h"
#include "VPhysics_Interface.h"
#include "Studio.h"
#include "byteswap.h"
#include "UtlBuffer.h"
#include "CollisionUtils.h"
#include <float.h>
#include "CModel.h"
#include "PhysDll.h"
#include "UtlSymbol.h"
#include "tier1/strtools.h"
#include "keyvalues.h"
#include "map.h"
#include "tier3/tier3.h"
#include "phyfile.h"
#include "characterset.h"
#include "utlstring.h"
#ifdef IS_WINDOWS_PC
#include "winlite.h"
#endif
#define STATIC_PROP_COMBINE_ENABLED
static void SetCurrentModel( studiohdr_t *pStudioHdr );
static void FreeCurrentModelVertexes();
IPhysicsCollision *s_pPhysCollision = NULL;
//-----------------------------------------------------------------------------
// These puppies are used to construct the game lumps
//-----------------------------------------------------------------------------
static CUtlVector<StaticPropDictLump_t> s_StaticPropDictLump;
static CUtlVector<StaticPropLump_t> s_StaticPropLump;
static CUtlVector<StaticPropLeafLump_t> s_StaticPropLeafLump;
//-----------------------------------------------------------------------------
// Used to build the static prop
//-----------------------------------------------------------------------------
struct StaticPropBuild_t
{
char const* m_pModelName;
char const* m_pLightingOrigin;
Vector m_Origin;
QAngle m_Angles;
int m_Solid;
int m_Skin;
int m_Flags;
int m_FlagsEx;
float m_FadeMinDist;
float m_FadeMaxDist;
bool m_FadesOut;
float m_flForcedFadeScale;
unsigned char m_nMinCPULevel;
unsigned char m_nMaxCPULevel;
unsigned char m_nMinGPULevel;
unsigned char m_nMaxGPULevel;
color32 m_DiffuseModulation;
bool m_bCombineDataWritten;
int m_nPhysicsHullCount;
CUtlString m_szRefName;
CUtlString m_szPhyName;
int m_nHulls;
bool m_bConcave;
float m_flScale;
int m_nCombineRuleGroup;
bool m_bUpaxisY;
};
//-----------------------------------------------------------------------------
// Used to cache collision model generation
//-----------------------------------------------------------------------------
struct ModelCollisionLookup_t
{
CUtlSymbol m_Name;
CPhysCollide* m_pCollide;
};
static bool ModelLess( ModelCollisionLookup_t const& src1, ModelCollisionLookup_t const& src2 )
{
return src1.m_Name < src2.m_Name;
}
static CUtlRBTree<ModelCollisionLookup_t, unsigned short> s_ModelCollisionCache( 0, 32, ModelLess );
static CUtlVector<int> s_LightingInfo;
//-----------------------------------------------------------------------------
// Gets the keyvalues from a studiohdr
//-----------------------------------------------------------------------------
bool StudioKeyValues( studiohdr_t* pStudioHdr, KeyValues *pValue )
{
if ( !pStudioHdr )
return false;
return pValue->LoadFromBuffer( pStudioHdr->pszName(), pStudioHdr->KeyValueText() );
}
//-----------------------------------------------------------------------------
// Makes sure the studio model is a static prop
//-----------------------------------------------------------------------------
enum isstaticprop_ret
{
RET_VALID,
RET_FAIL_NOT_MARKED_STATIC_PROP,
RET_FAIL_DYNAMIC,
};
isstaticprop_ret IsStaticProp( studiohdr_t* pHdr )
{
if (!(pHdr->flags & STUDIOHDR_FLAGS_STATIC_PROP))
return RET_FAIL_NOT_MARKED_STATIC_PROP;
// If it's got a propdata section in the model's keyvalues, it's not allowed to be a prop_static
KeyValues *modelKeyValues = new KeyValues(pHdr->pszName());
if ( StudioKeyValues( pHdr, modelKeyValues ) )
{
KeyValues *sub = modelKeyValues->FindKey("prop_data");
if ( sub )
{
if ( !(sub->GetInt( "allowstatic", 0 )) )
{
modelKeyValues->deleteThis();
return RET_FAIL_DYNAMIC;
}
}
}
modelKeyValues->deleteThis();
return RET_VALID;
}
//-----------------------------------------------------------------------------
// Add static prop model to the list of models
//-----------------------------------------------------------------------------
static int AddStaticPropDictLump( char const* pModelName )
{
StaticPropDictLump_t dictLump;
strncpy( dictLump.m_Name, pModelName, DETAIL_NAME_LENGTH );
for (int i = s_StaticPropDictLump.Count(); --i >= 0; )
{
if (!memcmp(&s_StaticPropDictLump[i], &dictLump, sizeof(dictLump) ))
return i;
}
return s_StaticPropDictLump.AddToTail( dictLump );
}
//-----------------------------------------------------------------------------
// Load studio model vertex data from a file...
//-----------------------------------------------------------------------------
bool LoadStudioModel( char const* pModelName, char const* pEntityType, CUtlBuffer& buf )
{
if ( !GetMapDataFilesMgr()->ReadRegisteredFile( pModelName, buf ) &&
!g_pFullFileSystem->ReadFile( pModelName, NULL, buf ) )
{
if ( V_stristr( pModelName, "_autocombine_" ) && FileExistsInPak( GetPakFile(), pModelName ) )
{
if ( !ReadFileFromPak( GetPakFile(), pModelName, false, buf ) )
return false;
}
else
{
return false;
}
}
// Check that it's valid
if (strncmp ((const char *) buf.PeekGet(), "IDST", 4) &&
strncmp ((const char *) buf.PeekGet(), "IDAG", 4))
{
return false;
}
studiohdr_t* pHdr = (studiohdr_t*)buf.PeekGet();
Studio_ConvertStudioHdrToNewVersion( pHdr );
if (pHdr->version != STUDIO_VERSION)
{
return false;
}
isstaticprop_ret isStaticProp = IsStaticProp(pHdr);
if ( isStaticProp != RET_VALID )
{
if ( isStaticProp == RET_FAIL_NOT_MARKED_STATIC_PROP )
{
Warning("Error! To use model \"%s\"\n"
" with %s, it must be compiled with $staticprop!\n", pModelName, pEntityType );
}
else if ( isStaticProp == RET_FAIL_DYNAMIC )
{
Warning("Error! %s using model \"%s\", which must be used on a dynamic entity (i.e. prop_physics). Deleted.\n", pEntityType, pModelName );
}
return false;
}
// ensure reset
pHdr->SetVertexBase( NULL );
pHdr->SetIndexBase( NULL );
return true;
}
//-----------------------------------------------------------------------------
// Computes a convex hull from a studio mesh
//-----------------------------------------------------------------------------
static CPhysConvex* ComputeConvexHull( studiohdr_t* pStudioHdr, mstudiomesh_t* pMesh )
{
// Generate a list of all verts in the mesh
CUtlVector<Vector> vertCopy;
CUtlVector<Vector *> ppVerts;
vertCopy.EnsureCount(pMesh->numvertices);
ppVerts.EnsureCount(pMesh->numvertices);
const mstudio_meshvertexdata_t *vertData = pMesh->GetVertexData( (void *)pStudioHdr );
Assert( vertData ); // This can only return NULL on X360 for now
for (int i = 0; i < pMesh->numvertices; ++i)
{
vertCopy[i] = *vertData->Position(i);
// quantize these so that really curved/detailed models don't take forever
vertCopy[i].x = float( RoundFloatToInt(vertCopy[i].x) );
vertCopy[i].y = float( RoundFloatToInt(vertCopy[i].y) );
vertCopy[i].z = float( RoundFloatToInt(vertCopy[i].z) );
ppVerts[i] = &vertCopy[i];
}
// Generate a convex hull from the verts
return s_pPhysCollision->ConvexFromVerts( ppVerts.Base(), pMesh->numvertices );
}
//-----------------------------------------------------------------------------
// Computes a convex hull from the studio model
//-----------------------------------------------------------------------------
CPhysCollide* ComputeConvexHull( studiohdr_t* pStudioHdr )
{
CUtlVector<CPhysConvex*> convexHulls;
for (int body = 0; body < pStudioHdr->numbodyparts; ++body )
{
mstudiobodyparts_t *pBodyPart = pStudioHdr->pBodypart( body );
for( int model = 0; model < pBodyPart->nummodels; ++model )
{
mstudiomodel_t *pStudioModel = pBodyPart->pModel( model );
for( int mesh = 0; mesh < pStudioModel->nummeshes; ++mesh )
{
// Make a convex hull for each mesh
// NOTE: This won't work unless the model has been compiled
// with $staticprop
mstudiomesh_t *pStudioMesh = pStudioModel->pMesh( mesh );
CPhysConvex *pConvex = ComputeConvexHull( pStudioHdr, pStudioMesh );
if ( !pConvex )
{
Warning("Can't create hull for mesh %d/%d of model %s\n", mesh, model, pStudioHdr->name );
}
else
{
convexHulls.AddToTail( pConvex );
}
}
}
}
// Convert an array of convex elements to a compiled collision model
// (this deletes the convex elements)
return s_pPhysCollision->ConvertConvexToCollide( convexHulls.Base(), convexHulls.Count() );
}
//-----------------------------------------------------------------------------
// Add, find collision model in cache
//-----------------------------------------------------------------------------
static CPhysCollide* GetCollisionModel( char const* pModelName )
{
// Convert to a common string
char* pTemp = (char*)_alloca(strlen(pModelName) + 1);
strcpy( pTemp, pModelName );
_strlwr( pTemp );
char* pSlash = strchr( pTemp, '\\' );
while( pSlash )
{
*pSlash = '/';
pSlash = strchr( pTemp, '\\' );
}
// Find it in the cache
ModelCollisionLookup_t lookup;
lookup.m_Name = pTemp;
int i = s_ModelCollisionCache.Find( lookup );
if (i != s_ModelCollisionCache.InvalidIndex())
return s_ModelCollisionCache[i].m_pCollide;
// Load the studio model file
CUtlBuffer buf;
if (!LoadStudioModel(pModelName, "prop_static", buf))
{
Warning("Error loading studio model \"%s\"!\n", pModelName );
// This way we don't try to load it multiple times
lookup.m_pCollide = 0;
s_ModelCollisionCache.Insert( lookup );
return 0;
}
// Compute the convex hull of the model...
studiohdr_t* pStudioHdr = (studiohdr_t*)buf.PeekGet();
// necessary for vertex access
SetCurrentModel( pStudioHdr );
lookup.m_pCollide = ComputeConvexHull( pStudioHdr );
s_ModelCollisionCache.Insert( lookup );
if ( !lookup.m_pCollide )
{
Warning("Bad geometry on \"%s\"!\n", pModelName );
}
// Debugging
if (g_DumpStaticProps)
{
static int propNum = 0;
char tmp[128];
sprintf( tmp, "staticprop%03d.txt", propNum );
DumpCollideToGlView( lookup.m_pCollide, tmp );
++propNum;
}
FreeCurrentModelVertexes();
// Insert into cache...
return lookup.m_pCollide;
}
//-----------------------------------------------------------------------------
// Tests a single leaf against the static prop
//-----------------------------------------------------------------------------
static bool TestLeafAgainstCollide( int depth, int* pNodeList,
Vector const& origin, QAngle const& angles, CPhysCollide* pCollide )
{
// Copy the planes in the node list into a list of planes
float* pPlanes = (float*)_alloca(depth * 4 * sizeof(float) );
int idx = 0;
for (int i = depth; --i >= 0; ++idx )
{
int sign = (pNodeList[i] < 0) ? -1 : 1;
int node = (sign < 0) ? - pNodeList[i] - 1 : pNodeList[i];
dnode_t* pNode = &dnodes[node];
dplane_t* pPlane = &dplanes[pNode->planenum];
pPlanes[idx*4] = sign * pPlane->normal[0];
pPlanes[idx*4+1] = sign * pPlane->normal[1];
pPlanes[idx*4+2] = sign * pPlane->normal[2];
pPlanes[idx*4+3] = sign * pPlane->dist;
}
// Make a convex solid out of the planes
CPhysConvex* pPhysConvex = s_pPhysCollision->ConvexFromPlanes( pPlanes, depth, 0.0f );
// This should never happen, but if it does, return no collision
Assert( pPhysConvex );
if (!pPhysConvex)
return false;
CPhysCollide* pLeafCollide = s_pPhysCollision->ConvertConvexToCollide( &pPhysConvex, 1 );
// Collide the leaf solid with the static prop solid
trace_t tr;
s_pPhysCollision->TraceCollide( vec3_origin, vec3_origin, pLeafCollide, vec3_angle,
pCollide, origin, angles, &tr );
s_pPhysCollision->DestroyCollide( pLeafCollide );
return (tr.startsolid != 0);
}
//-----------------------------------------------------------------------------
// Find all leaves that intersect with this bbox + test against the static prop..
//-----------------------------------------------------------------------------
static void ComputeConvexHullLeaves_R( int node, int depth, int* pNodeList,
Vector const& mins, Vector const& maxs,
Vector const& origin, QAngle const& angles, CPhysCollide* pCollide, bool bSkipTrace,
CUtlVector<unsigned short>& leafList )
{
Assert( pNodeList && pCollide );
Vector cornermin, cornermax;
while( node >= 0 )
{
dnode_t* pNode = &dnodes[node];
dplane_t* pPlane = &dplanes[pNode->planenum];
// Arbitrary split plane here
for (int i = 0; i < 3; ++i)
{
if (pPlane->normal[i] >= 0)
{
cornermin[i] = mins[i];
cornermax[i] = maxs[i];
}
else
{
cornermin[i] = maxs[i];
cornermax[i] = mins[i];
}
}
if (DotProduct( pPlane->normal, cornermax ) <= pPlane->dist)
{
// Add the node to the list of nodes
pNodeList[depth] = node;
++depth;
node = pNode->children[1];
}
else if (DotProduct( pPlane->normal, cornermin ) >= pPlane->dist)
{
// In this case, we are going in front of the plane. That means that
// this plane must have an outward normal facing in the oppisite direction
// We indicate this be storing a negative node index in the node list
pNodeList[depth] = - node - 1;
++depth;
node = pNode->children[0];
}
else
{
// Here the box is split by the node. First, we'll add the plane as if its
// outward facing normal is in the direction of the node plane, then
// we'll have to reverse it for the other child...
pNodeList[depth] = node;
++depth;
ComputeConvexHullLeaves_R( pNode->children[1], depth, pNodeList, mins, maxs, origin, angles, pCollide, bSkipTrace, leafList );
pNodeList[depth - 1] = - node - 1;
ComputeConvexHullLeaves_R( pNode->children[0], depth, pNodeList, mins, maxs, origin, angles, pCollide, bSkipTrace, leafList );
return;
}
}
Assert( pNodeList && pCollide );
// Never add static props to solid leaves
if ( (dleafs[-node-1].contents & CONTENTS_SOLID) == 0 )
{
if ( bSkipTrace || TestLeafAgainstCollide( depth, pNodeList, origin, angles, pCollide ) )
{
leafList.AddToTail( -node - 1 );
}
}
}
//-----------------------------------------------------------------------------
// Places Static Props in the level
//-----------------------------------------------------------------------------
static void ComputeStaticPropLeaves( CPhysCollide* pCollide, Vector const& origin, QAngle const& angles, CUtlVector<unsigned short>& leafList )
{
// Compute an axis-aligned bounding box for the collide
Vector mins, maxs;
s_pPhysCollision->CollideGetAABB( &mins, &maxs, pCollide, origin, angles );
Vector vSize = maxs - mins;
bool bSkipTrace = false;
if ( vSize.x < 1e-2f || vSize.y < 1e-2f || vSize.z < 1e-2f )
{
// 2d, enlarge and skip the accurate test
bSkipTrace = true;
for ( int i = 0; i < 3; i++ )
{
if ( vSize[i] < 1e-2f )
{
mins[i] -= 1.0f;
maxs[i] += 1.0f;
}
}
}
// Find all leaves that intersect with the bounds
int tempNodeList[1024];
ComputeConvexHullLeaves_R( 0, 0, tempNodeList, mins, maxs, origin, angles, pCollide, bSkipTrace, leafList );
}
//-----------------------------------------------------------------------------
// Computes the lighting origin
//-----------------------------------------------------------------------------
static bool ComputeLightingOrigin( StaticPropBuild_t const& build, Vector& lightingOrigin )
{
for (int i = s_LightingInfo.Count(); --i >= 0; )
{
int entIndex = s_LightingInfo[i];
// Check against all lighting info entities
char const* pTargetName = ValueForKey( &entities[entIndex], "targetname" );
if (!Q_strcmp(pTargetName, build.m_pLightingOrigin))
{
GetVectorForKey( &entities[entIndex], "origin", lightingOrigin );
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Places Static Props in the level
//-----------------------------------------------------------------------------
static void AddStaticPropToLump( StaticPropBuild_t const& build )
{
// Get the collision model
CPhysCollide* pConvexHull = GetCollisionModel( build.m_pModelName );
if (!pConvexHull)
return;
// Compute the leaves the static prop's convex hull hits
CUtlVector< unsigned short > leafList;
ComputeStaticPropLeaves( pConvexHull, build.m_Origin, build.m_Angles, leafList );
if ( !leafList.Count() )
{
Warning( "Static prop %s outside the map (%.2f, %.2f, %.2f)\n", build.m_pModelName, build.m_Origin.x, build.m_Origin.y, build.m_Origin.z );
return;
}
// Insert an element into the lump data...
int i = s_StaticPropLump.AddToTail( );
StaticPropLump_t& propLump = s_StaticPropLump[i];
propLump.m_PropType = AddStaticPropDictLump( build.m_pModelName );
VectorCopy( build.m_Origin, propLump.m_Origin );
VectorCopy( build.m_Angles, propLump.m_Angles );
propLump.m_FirstLeaf = s_StaticPropLeafLump.Count();
propLump.m_LeafCount = leafList.Count();
propLump.m_Solid = build.m_Solid;
propLump.m_Skin = build.m_Skin;
propLump.m_Flags = build.m_Flags;
propLump.m_FlagsEx = build.m_FlagsEx;
if (build.m_FadesOut)
{
propLump.m_Flags |= STATIC_PROP_FLAG_FADES;
}
propLump.m_FadeMinDist = build.m_FadeMinDist;
propLump.m_FadeMaxDist = build.m_FadeMaxDist;
propLump.m_flForcedFadeScale = build.m_flForcedFadeScale;
propLump.m_nMinCPULevel = build.m_nMinCPULevel;
propLump.m_nMaxCPULevel = build.m_nMaxCPULevel;
propLump.m_nMinGPULevel = build.m_nMinGPULevel;
propLump.m_nMaxGPULevel = build.m_nMaxGPULevel;
propLump.m_DiffuseModulation = build.m_DiffuseModulation;
propLump.m_bDisableX360 = false;
if (build.m_pLightingOrigin && *build.m_pLightingOrigin)
{
if (ComputeLightingOrigin( build, propLump.m_LightingOrigin ))
{
propLump.m_Flags |= STATIC_PROP_USE_LIGHTING_ORIGIN;
}
}
// Add the leaves to the leaf lump
for (int j = 0; j < leafList.Count(); ++j)
{
StaticPropLeafLump_t insert;
insert.m_Leaf = leafList[j];
s_StaticPropLeafLump.AddToTail( insert );
}
}
//-----------------------------------------------------------------------------
// Places static props in the lump
//-----------------------------------------------------------------------------
static void SetLumpData( )
{
GameLumpHandle_t handle = g_GameLumps.GetGameLumpHandle(GAMELUMP_STATIC_PROPS);
if (handle != g_GameLumps.InvalidGameLump())
g_GameLumps.DestroyGameLump(handle);
int dictsize = s_StaticPropDictLump.Count() * sizeof(StaticPropDictLump_t);
int objsize = s_StaticPropLump.Count() * sizeof(StaticPropLump_t);
int leafsize = s_StaticPropLeafLump.Count() * sizeof(StaticPropLeafLump_t);
int size = dictsize + objsize + leafsize + 3 * sizeof(int);
handle = g_GameLumps.CreateGameLump( GAMELUMP_STATIC_PROPS, size, 0, GAMELUMP_STATIC_PROPS_VERSION );
// Serialize the data
CUtlBuffer buf( g_GameLumps.GetGameLump(handle), size );
buf.PutInt( s_StaticPropDictLump.Count() );
if (dictsize)
buf.Put( s_StaticPropDictLump.Base(), dictsize );
buf.PutInt( s_StaticPropLeafLump.Count() );
if (leafsize)
buf.Put( s_StaticPropLeafLump.Base(), leafsize );
buf.PutInt( s_StaticPropLump.Count() );
if (objsize)
buf.Put( s_StaticPropLump.Base(), objsize );
}
//-----------------------------------------------------------------------------
// Places Static Props in the level
//-----------------------------------------------------------------------------
typedef CUtlVector<StaticPropBuild_t> propBuildVector;
KeyValues *kvSPCombineRules = new KeyValues( "SPCombineRules" );
struct staticpropcombinepeer_t
{
CUtlString m_szMdlName;
CUtlString m_szRefName;
CUtlString m_szPhyName;
CUtlString m_surfaceProp;
int m_nHulls;
bool m_bConcave;
float m_flScale;
bool m_bUpaxisY;
//CUtlString m_szConcatTextureNames;
};
struct staticpropcombinerule_t
{
CUtlString m_szGroupName;
CUtlString m_szQcTemplatePath;
CUtlBuffer m_bufAutoGeneratedQCTemplate;
CCopyableUtlVector<staticpropcombinepeer_t> m_vecCombinePeers;
int m_nClusterLimit;
float m_flDistanceLimit;
CCopyableUtlVector<int> m_vecStatsMemberCounts;
staticpropcombinerule_t() : m_bufAutoGeneratedQCTemplate(0, 0, CUtlBuffer::TEXT_BUFFER) {}
};
CUtlVector<staticpropcombinerule_t> g_vecCombineRules;
CUtlVector<CUtlString> g_vecGeneratedModelNames;
#define DEFAULT_COMBINE_STATIC_PROP_DISTANCE 129.0f
#define DEFAULT_COMBINE_STATIC_PROP_COUNT 16
#define MAX_HULLS 32
#define MAX_EXTRA_COLLISION_MODELS 24
struct convextriangle_t
{
int m_nPad;
short m_nEdges[6];
int GetVert( int nIndex ) const
{
return m_nEdges[ nIndex * 2 ];
}
};
struct convexleaf_t
{
int m_nOffsetVerts;
int m_nPad[2];
short m_nTriangleCount;
short m_nUnused;
const convextriangle_t *GetFirstTriangle() const { return reinterpret_cast<const convextriangle_t *>(this+1); }
const float *GetVertArray() const { return reinterpret_cast<float *>( ((char *)this) + m_nOffsetVerts); }
};
struct treenode_t
{
int m_nRightNode; // if not zero, there are children
int m_nConvexOffset; // offset to the convex if this is a leaf
float m_nFloats[5];
bool IsLeaf() const { return m_nRightNode == 0 ? true : false; }
const convexleaf_t *GetConvex() const { return reinterpret_cast<convexleaf_t *>( ((char *)this) + m_nConvexOffset); }
const treenode_t *GetLeftChild() const { return this + 1; }
const treenode_t *GetRightChild() const { return reinterpret_cast<const treenode_t *>( ((char *)this) + m_nRightNode ); }
};
struct collisionmodel_t
{
float m_flVals[7];
int m_nSurface;
int m_nOffsetTree;
int m_nPad[3];
const treenode_t *GetRoot() const { return reinterpret_cast<const treenode_t *>( ((const char *)this) + m_nOffsetTree); }
};
struct solidheader_t
{
int m_nSolidSize;
int m_nID;
short m_nVersion;
short m_nType;
int m_nSize;
float m_flAreas[3];
int m_nAxisMapSize;
// have to skip 4 more bytes because m_nSolidSize itself is not included in the total
const solidheader_t *GetNextSolid() const { return reinterpret_cast<const solidheader_t *>( ((const char *)this) + m_nSolidSize + 4); }
const collisionmodel_t *GetCollisionModel() const { return reinterpret_cast<const collisionmodel_t *>(this+1); }
};
struct phyfileheader_t
{
int m_nHeaderSize;
int m_nZero;
int m_nSolidCount;
int m_nCheckSum;
const solidheader_t *GetFirstSolid() const { return reinterpret_cast<const solidheader_t *>(this+1); }
int GetCollisionTextOffset() const
{
const solidheader_t *pSolid = GetFirstSolid();
for ( int i = 0; i < m_nSolidCount; i++ )
{
pSolid = pSolid->GetNextSolid();
}
return reinterpret_cast<const char *>(pSolid) - reinterpret_cast<const char *>(this);
}
};
int GetLeaves_r( CUtlVector<const convexleaf_t *> &list, const treenode_t *pNode )
{
while ( pNode )
{
if ( pNode->IsLeaf() )
{
list.AddToTail( pNode->GetConvex() );
return list.Count();
}
GetLeaves_r( list, pNode->GetLeftChild() );
pNode = pNode->GetRightChild();
}
return list.Count();
}
bool InitStaticPropCombinePeer( staticpropcombinepeer_t *newPeer )
{
newPeer->m_nHulls = 0;
newPeer->m_bConcave = false;
newPeer->m_bUpaxisY = false;
newPeer->m_flScale = 1.0f;
// old method was to manually specify the src ref and phy
//newPeer->m_szRefName.Set( pPeer->GetString( "ref", "error" ) );
//newPeer->m_szPhyName.Set( pPeer->GetString( "phy", newPeer->m_szRefName.Get() ) );
// but if we can get the model qc path out of the mdl, then crudely parse out the sources, we can verify them automatically:
CUtlBuffer buf;
if ( !LoadStudioModel( newPeer->m_szMdlName.Get(), "prop_static", buf ) )
{
Error( "Error loading studio model \"%s\"!\n", newPeer->m_szMdlName.Get() );
return false;
}
studiohdr_t* pStudioHdr = (studiohdr_t*)buf.PeekGet();
bool bExtractedSources = false;
if ( pStudioHdr )
{
newPeer->m_surfaceProp = pStudioHdr->pszSurfaceProp();
//char szConcatTextureNames[256];
//szConcatTextureNames[0] = 0;
//if( pStudioHdr->textureindex != 0 )
//{
// //Msg( "%i textures in %s\n", pStudioHdr->numtextures, newPeer->m_szMdlName.Get() );
// for ( int iTex=0; iTex<pStudioHdr->numtextures; iTex++ )
// {
// V_strcat_safe( szConcatTextureNames, pStudioHdr->pTexture( iTex )->pszName() );
// //Msg( " %s\n", pStudioHdr->pTexture( iTex )->pszName() );
// }
//}
//newPeer->m_szConcatTextureNames.Set( szConcatTextureNames );
char szPhyPath[ MAX_PATH ];
V_strcpy_safe( szPhyPath, newPeer->m_szMdlName.Get() );
V_SetExtension( szPhyPath, ".phy", sizeof( szPhyPath ) );
CUtlBuffer bufphy;
if ( g_pFullFileSystem->ReadFile( szPhyPath, NULL, bufphy ) )
{
const phyfileheader_t *pHeader = reinterpret_cast<const phyfileheader_t *>( bufphy.Base() );
if ( pHeader && pHeader->m_nHeaderSize == 16 && pHeader->m_nZero == 0 )
{
const solidheader_t *pSolid = pHeader->GetFirstSolid();
CUtlVector<const convexleaf_t *> leafList;
const treenode_t *pNode = pSolid->GetCollisionModel()->GetRoot();
int nLeafCount = GetLeaves_r( leafList, pNode );
newPeer->m_nHulls = nLeafCount;
//Msg( "Found %i hulls in %s\n", newPeer->m_nHulls, szPhyPath );
}
}
KeyValues *tempKeyValues = new KeyValues( "qc_path" );
if ( tempKeyValues->LoadFromBuffer( NULL, pStudioHdr->KeyValueText() ) )
{
KeyValues *qc_path = tempKeyValues->FindKey( "qc_path", false );
if ( qc_path )
{
const char* szQCPathRelative = qc_path->GetFirstValue()->GetString();
char szTempAbsQCPath[ MAX_PATH ];
if ( !g_pFullFileSystem->RelativePathToFullPath( szQCPathRelative, "CONTENT", szTempAbsQCPath, sizeof( szTempAbsQCPath ) ) )
{
Warning( "QC path read failure: %s\n", szQCPathRelative );
return false;
}
CUtlBuffer bufQC( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( g_pFullFileSystem->ReadFile( szTempAbsQCPath, NULL, bufQC ) )
{
CUtlVector<CUtlString> vecTokens;
characterset_t breakSet;
CharacterSetBuild( &breakSet, "{}()':" );
char szToken[ 512 ];
while ( bufQC.ParseToken( &breakSet, szToken, sizeof( szToken ), true ) != -1 )
{
if ( szToken[ 0 ] != '{' && szToken[ 0 ] != '}' ) // so much for break chars :(
vecTokens[ vecTokens.AddToTail() ].Set( szToken );
}
int nTok = -1;
nTok = vecTokens.Find( "$modelname" );
if ( nTok != -1 && vecTokens.IsValidIndex( nTok + 1 ) )
{
char szMdlNameA[ 128 ];
V_FileBase( szQCPathRelative, szMdlNameA, sizeof( szMdlNameA ) );
const char* szModelTarget = vecTokens[ nTok + 1 ].Get();
char szMdlNameB[ 128 ];
V_FileBase( szModelTarget, szMdlNameB, sizeof( szMdlNameB ) );
if ( V_strcmp( szMdlNameA, szMdlNameB ) )
{
Warning( "Model %s claims to come from %s, but that qc actually produces %s\n", newPeer->m_szMdlName.Get(), szQCPathRelative, szModelTarget );
}
}
nTok = vecTokens.Find( "$scale" );
if ( nTok != -1 && vecTokens.IsValidIndex( nTok + 1 ) )
{
const char* szScale = vecTokens[ nTok + 1 ].Get();
newPeer->m_flScale = V_atof( szScale );
if ( newPeer->m_flScale == 0 )
{
Warning( "Prop has zero scale! %s\n", szQCPathRelative );
return false;
}
//else if ( newPeer->m_flScale != 1.0f )
//{
// Msg( "Non-unit scale of %.2f on %s\n", newPeer->m_flScale, szQCPathRelative );
//}
}
nTok = vecTokens.Find( "$body" );
if ( nTok != -1 && vecTokens.IsValidIndex( nTok + 2 ) )
{
char szTokenClean[ MAX_PATH ];
V_StripExtension( vecTokens[ nTok + 2 ].Get(), szTokenClean, sizeof( szTokenClean ) );
char szQCFolder[ MAX_PATH ];
V_ExtractFilePath( szQCPathRelative, szQCFolder, sizeof( szQCFolder ) );
char szSrcPath[ MAX_PATH ];
V_sprintf_safe( szSrcPath, "%s%s", szQCFolder, szTokenClean );
newPeer->m_szRefName.Set( szSrcPath );
nTok = vecTokens.Find( "$collisionmodel" );
if ( nTok != -1 && vecTokens.IsValidIndex( nTok + 1 ) )
{
//V_strcpy_safe( szTokenClean, vecTokens[ nTok + 1 ].Get() );
V_StripExtension( vecTokens[ nTok + 1 ].Get(), szTokenClean, sizeof( szTokenClean ) );
V_sprintf_safe( szSrcPath, "%s%s", szQCFolder, szTokenClean );
if ( vecTokens.Find( "$concave" ) != -1 )
{
newPeer->m_bConcave = true;
}
}
newPeer->m_szPhyName.Set( szSrcPath );
bExtractedSources = true;
}
nTok = vecTokens.Find( "$upaxis" );
if ( nTok != -1 && vecTokens.IsValidIndex( nTok + 1 ) )
{
if ( V_stristr( vecTokens[ nTok + 1 ].Get(), "y" ) )
{
newPeer->m_bUpaxisY = true;
}
}
}
}
}
}
if ( !bExtractedSources )
{
Warning( "Error loading studio model \"%s\"!\n", newPeer->m_szMdlName.Get() );
return false;
}
char szTempPath[ MAX_PATH ];
bool bExists = false;
V_strcpy_safe( szTempPath, newPeer->m_szRefName.Get() );
V_SetExtension( szTempPath, ".smd", sizeof( szTempPath ) );
if ( g_pFullFileSystem->FileExists( szTempPath, "CONTENT" ) )
bExists = true;
V_SetExtension( szTempPath, ".fbx", sizeof( szTempPath ) );
if ( g_pFullFileSystem->FileExists( szTempPath, "CONTENT" ) )
bExists = true;
V_SetExtension( szTempPath, ".dmx", sizeof( szTempPath ) );
if ( g_pFullFileSystem->FileExists( szTempPath, "CONTENT" ) )
bExists = true;
if ( !bExists )
{
Warning( "Static prop combine src doesn't exist: %s\n", szTempPath );
return false;
}
return true;
}
bool LoadSPCombineRules( void )
{
#ifndef STATIC_PROP_COMBINE_ENABLED
return false;
#endif
#ifndef IS_WINDOWS_PC
return false;
#endif
if ( !staticpropcombine ) // feature must be enabled via commandline
return false;
if ( kvSPCombineRules->LoadFromFile( g_pFullFileSystem, "scripts/hammer/spcombinerules/spcombinerules.txt", "GAME" ) )
{
CUtlVector<CUtlString> vecUniqueModelNames;
for ( KeyValues *kGroup = kvSPCombineRules->GetFirstSubKey(); kGroup != NULL; kGroup = kGroup->GetNextKey() )
{
//if ( !V_stristr( kGroup->GetName(), "keep" ) )
// continue;
staticpropcombinerule_t *pNewGroup = &g_vecCombineRules[ g_vecCombineRules.AddToTail() ];
pNewGroup->m_szGroupName.Set( kGroup->GetName() );
pNewGroup->m_szQcTemplatePath.Set( kGroup->GetString( "qc_template_path", NULL ) );
pNewGroup->m_nClusterLimit = kGroup->GetInt( "cluster_limit", DEFAULT_COMBINE_STATIC_PROP_COUNT );
pNewGroup->m_flDistanceLimit = kGroup->GetInt( "distance_limit", DEFAULT_COMBINE_STATIC_PROP_DISTANCE );
KeyValues *pPeers = kGroup->FindKey( "peers" );
for ( KeyValues *pPeer = pPeers->GetFirstSubKey(); pPeer != NULL; pPeer = pPeer->GetNextKey() )
{
staticpropcombinepeer_t *newPeer = &pNewGroup->m_vecCombinePeers[ pNewGroup->m_vecCombinePeers.AddToTail() ];
newPeer->m_szMdlName.Set( pPeer->GetName() );
if ( vecUniqueModelNames.Count() && vecUniqueModelNames.Find( newPeer->m_szMdlName ) != -1 )
{
Error( "Model %s in group %s cannot be defined twice!\n", newPeer->m_szMdlName, pNewGroup->m_szGroupName.Get() );
}
else
{
vecUniqueModelNames.AddToTail( newPeer->m_szMdlName );
}
if ( !InitStaticPropCombinePeer( newPeer ) )
{
return false;
}
}
if ( !pNewGroup->m_szQcTemplatePath || pNewGroup->m_vecCombinePeers.Count() == 0 )
{
Error( "Failed to parse static prop combine rule group: \"%s\"\n", pNewGroup->m_szGroupName.Get() );
}
}
//FOR_EACH_VEC( g_vecCombineRules, i )
//{
// staticpropcombinepeer_t *pPeer1 = &g_vecCombineRules[i].m_vecCombinePeers[0];
//
// FOR_EACH_VEC( g_vecCombineRules[i].m_vecCombinePeers, j )
// {
// staticpropcombinepeer_t *pPeer2 = &g_vecCombineRules[i].m_vecCombinePeers[j];
//
// if ( V_strcmp( pPeer1->m_szConcatTextureNames.Get(), pPeer2->m_szConcatTextureNames.Get() ) )
// {
// Msg( "Mismatch materials: %s to %s\n", pPeer1->m_szConcatTextureNames.Get(), pPeer2->m_szConcatTextureNames.Get() );
// Msg( " %s\n", pPeer2->m_szMdlName.Get() );
// }
//
// }
//}
return true;
}
else
{
delete kvSPCombineRules;
kvSPCombineRules = NULL;
}
return false;
}
int GetCombineRuleForProp( const char *pszPropName1 )
{
if ( !g_vecCombineRules.Count() )
return -1;
FOR_EACH_VEC( g_vecCombineRules, i )
{
FOR_EACH_VEC( g_vecCombineRules[i].m_vecCombinePeers, j )
{
staticpropcombinepeer_t *pPeer = &g_vecCombineRules[i].m_vecCombinePeers[j];
if ( !V_strcmp( pszPropName1, pPeer->m_szMdlName.Access() ) )
return i;
}
}
return -1;
}
bool StaticPropsMatchSkin( StaticPropBuild_t* prop1, StaticPropBuild_t* prop2 )
{
int nSkin1 = prop1->m_Skin;
int nSkin2 = prop2->m_Skin;
return ( nSkin1 == nSkin2 );
}
bool StaticPropsMatchFlags( StaticPropBuild_t* prop1, StaticPropBuild_t* prop2 )
{
#define HelperCompareFlags( _flag ) if ( staticpropcombine_doflagcompare_##_flag && ((prop1->m_Flags & _flag) != 0) != ((prop2->m_Flags & _flag) != 0) ) { return false; }
HelperCompareFlags( STATIC_PROP_IGNORE_NORMALS )
HelperCompareFlags( STATIC_PROP_NO_SHADOW )
HelperCompareFlags( STATIC_PROP_NO_FLASHLIGHT )
HelperCompareFlags( STATIC_PROP_MARKED_FOR_FAST_REFLECTION )
HelperCompareFlags( STATIC_PROP_NO_PER_VERTEX_LIGHTING )
HelperCompareFlags( STATIC_PROP_NO_SELF_SHADOWING )
HelperCompareFlags( STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH )
return true;
}
bool StaticPropsAreGroupPeers( StaticPropBuild_t* prop1, StaticPropBuild_t* prop2, int nCombineRule )
{
if ( !g_vecCombineRules.Count() || nCombineRule >= g_vecCombineRules.Count() )
return false;
bool bProp1Present = false;
bool bProp2Present = false;
FOR_EACH_VEC( g_vecCombineRules[nCombineRule].m_vecCombinePeers, j )
{
staticpropcombinepeer_t *pPeer = &g_vecCombineRules[nCombineRule].m_vecCombinePeers[j];
if ( !bProp1Present && !V_strcmp( prop1->m_pModelName, pPeer->m_szMdlName.Access() ) )
{
bProp1Present = true;
if ( !prop1->m_bCombineDataWritten )
{
prop1->m_bCombineDataWritten = true;
prop1->m_szRefName = pPeer->m_szRefName;
prop1->m_szPhyName = pPeer->m_szPhyName;
prop1->m_nHulls = pPeer->m_nHulls;
prop1->m_bConcave = pPeer->m_bConcave;
prop1->m_bUpaxisY = pPeer->m_bUpaxisY;
prop1->m_flScale = pPeer->m_flScale;
prop1->m_nCombineRuleGroup = nCombineRule;
}
}
if ( !bProp2Present && !V_strcmp( prop2->m_pModelName, pPeer->m_szMdlName.Access() ) )
{
bProp2Present = true;
if ( !prop2->m_bCombineDataWritten )
{
prop2->m_bCombineDataWritten = true;
prop2->m_szRefName = pPeer->m_szRefName;
prop2->m_szPhyName = pPeer->m_szPhyName;
prop2->m_nHulls = pPeer->m_nHulls;
prop2->m_bConcave = pPeer->m_bConcave;
prop2->m_bUpaxisY = pPeer->m_bUpaxisY;
prop2->m_flScale = pPeer->m_flScale;
prop2->m_nCombineRuleGroup = nCombineRule;
}
}
if ( bProp1Present && bProp2Present )
return true;
}
return false;
}
bool CompileQC( const char *pFileName )
{
// Spawn studiomdl.exe process to generate .mdl and associated files
char cmdline[ 2 * MAX_PATH + 256 ];
V_snprintf( cmdline, sizeof( cmdline ), "studiomdl.exe -nop4 -quiet %s", pFileName );
#ifdef IS_WINDOWS_PC
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
// Start the child process.
if ( CreateProcess( NULL, // No module name (use command line).
cmdline, // Command line.
NULL, // Process handle not inheritable.
NULL, // Thread handle not inheritable.
FALSE, // Set handle inheritance to FALSE.
0, // No creation flags.
NULL, // Use parent's environment block.
NULL, // Use parent's starting directory.
&si, // Pointer to STARTUPINFO structure.
&pi ) ) // Pointer to PROCESS_INFORMATION structure.
{
// Successfully created the process. Wait for it to finish.
WaitForSingleObject( pi.hProcess, INFINITE );
// Get the exit code.
DWORD exitCode;
BOOL result = GetExitCodeProcess( pi.hProcess, &exitCode );
// Close the handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
if (!result)
{
return false;
}
return true;
}
#endif
return false;
}
void CombineStaticProps( propBuildVector &vecGroup, int &nCombineIndex )
{
if ( vecGroup.Count() == 0 )
Error( "Combine group has zero members!\n" );
if ( !vecGroup[0].m_bCombineDataWritten )
Error( "Don't know how to combine model: %s!\n", vecGroup[0].m_pModelName );
// record into stats
g_vecCombineRules[ vecGroup[0].m_nCombineRuleGroup ].m_vecStatsMemberCounts.AddToTail( vecGroup.Count() );
const char* szCombineRuleGroupName = g_vecCombineRules[ vecGroup[0].m_nCombineRuleGroup ].m_szGroupName.Get();
// let's build the temp qc
bool bLoadQcTemplate = true;
const char* szQCPath = g_vecCombineRules[ vecGroup[ 0 ].m_nCombineRuleGroup ].m_szQcTemplatePath.Get();
if ( strlen( szQCPath ) <= 0 )
{
bLoadQcTemplate = false;
if ( g_vecCombineRules[ vecGroup[ 0 ].m_nCombineRuleGroup ].m_bufAutoGeneratedQCTemplate.Size() == 0 )
{
Error( "Invalid qc template path for group: %s!\n", szCombineRuleGroupName );
}
}
CUtlBuffer bufQCTemplate( 0, 0, CUtlBuffer::TEXT_BUFFER );
if ( bLoadQcTemplate )
{
if ( !g_pFullFileSystem->ReadFile( szQCPath, NULL, bufQCTemplate ) )
{
Error( "Couldn't load the temp qc from: %s!\n", szQCPath );
}
}
else
{
bufQCTemplate.PutString( (const char*)g_vecCombineRules[ vecGroup[ 0 ].m_nCombineRuleGroup ].m_bufAutoGeneratedQCTemplate.Base() );
}
nCombineIndex++;
CUtlBuffer bufQC( 0, 0, CUtlBuffer::TEXT_BUFFER );
char szModelName[ 512 ];
V_sprintf_safe( szModelName, "props/autocombine/%s/_autocombine_%s_%i.mdl", mapbase, szCombineRuleGroupName, nCombineIndex );
#ifdef DEBUG
Msg( "Building cluster model: %i members of \"%s\" into \"_autocombine_%s_%i.mdl\"\n", vecGroup.Count(), szCombineRuleGroupName, szCombineRuleGroupName, nCombineIndex );
#else
Msg( "." );
#endif
bufQC.Printf( "$modelname %s\n\n$contentrootrelative\n\n", szModelName );
if ( vecGroup[ 0 ].m_bUpaxisY )
{
// if the source basemodel is upaxis y, we need to build the combine model base in the same coordsys
bufQC.Printf( "$upaxis y\n\n" );
}
float flRootScale = vecGroup[ 0 ].m_flScale;
if ( flRootScale != 1.0f )
{
if ( flRootScale == 0 )
Error( "Zero scale error!\n" );
bufQC.Printf( "$scale %.3f\n\n", flRootScale );
}
bufQC.Printf( "$body body \"%s\"\n\n", vecGroup[ 0 ].m_szRefName.Get() );
Vector vecRootPos = vecGroup[ 0 ].m_Origin;
QAngle angRootAng = vecGroup[ 0 ].m_Angles;
matrix3x4_t matRoot;
AngleMatrix( angRootAng, vecRootPos, matRoot );
CUtlVector<matrix3x4_t> vecOffsets;
vecOffsets.EnsureCapacity( vecGroup.Count() );
FOR_EACH_VEC( vecGroup, v )
{
vecOffsets[ vecOffsets.AddToTail() ].SetToIdentity();
}
CUtlVector<matrix3x4_t> vecOffsetsPhy;
vecOffsetsPhy.EnsureCapacity( vecGroup.Count() );
FOR_EACH_VEC( vecGroup, v )
{
vecOffsetsPhy[ vecOffsetsPhy.AddToTail() ].SetToIdentity();
}
// add in the extra props to combine at their relative offset to the root prop
FOR_EACH_VEC( vecGroup, i )
{
if ( i == 0 )
continue;
if ( !vecGroup[ i ].m_bCombineDataWritten )
Error( "Don't know how to combine model: %s!\n", vecGroup[ i ].m_pModelName );
bufQC.Printf( "$appendsource \"%s\" ", vecGroup[ i ].m_szRefName.Get() );
Vector vecAddonPos = vecGroup[ i ].m_Origin;
QAngle angAddonAng = vecGroup[ i ].m_Angles;
// get xform relative to root (in hammer space)
matrix3x4_t matLocal;
AngleMatrix( angAddonAng, vecAddonPos, matLocal );
ConcatTransforms( matRoot.InverseTR(), matLocal, matLocal );
// see: https://intranet.valvesoftware.com/wiki/3D_Coordinate_Systems
matrix3x4_t matRotate; matRotate.InitFromQAngles( QAngle( 0, -90, 0 ) );
ConcatTransforms( matRotate, matLocal, matLocal );
matrix3x4_t matConvert; matConvert.InitXYZ( Vector( 0, -1, 0 ), Vector( 1, 0, 0 ), Vector( 0, 0, 1 ), Vector( 0, 0, 0 ) );
ConcatTransforms( matLocal, matConvert.InverseTR(), matLocal );
MatrixCopy( matLocal, vecOffsetsPhy[ i ] );
if ( vecGroup[ i ].m_bUpaxisY )
{
// child combine models with upaxis y need to get flipped around too
matRotate.InitFromQAngles( QAngle( 0, 0, -90 ) );
ConcatTransforms( matRotate, matLocal, matLocal );
matConvert.InitXYZ( Vector( 1, 0, 0 ), Vector( 0, 0, -1 ), Vector( 0, 1, 0 ), Vector( 0, 0, 0 ) );
ConcatTransforms( matLocal, matConvert.InverseTR(), matLocal );
}
MatrixCopy( matLocal, vecOffsets[ i ] );
// export position + qangles
MatrixAngles( vecOffsets[ i ], angAddonAng, vecAddonPos );
bufQC.Printf( "\"offset pos[" );
bufQC.Printf( " %.3f", vecAddonPos.x );
bufQC.Printf( " %.3f", vecAddonPos.y );
bufQC.Printf( " %.3f", vecAddonPos.z );
bufQC.Printf( " ] angle[" );
bufQC.Printf( " %.3f", angAddonAng.x );
bufQC.Printf( " %.3f", angAddonAng.y );
bufQC.Printf( " %.3f", angAddonAng.z );
bufQC.Printf( " ] scale[" );
bufQC.Printf( " %.3f ]\"\n", vecGroup[ i ].m_flScale );
}
bufQC.Printf( CUtlString( bufQCTemplate.Base(), bufQCTemplate.Size() ) );
bufQC.Printf( "\n$sequence \"idle\" \"%s\" act_idle 1\n\n", vecGroup[ 0 ].m_szRefName.Get() );
// add the physics hulls
bool bDoPhysics = false;
FOR_EACH_VEC( vecGroup, i )
{
if ( vecGroup[ i ].m_Solid != 0 )
{
bDoPhysics = true;
break;
}
}
if ( bDoPhysics )
{
bufQC.Printf( "$collisionprecision 0.01\n" );
bufQC.Printf( "$collisionmodel \"blank\" {\n" );
bufQC.Printf( "\t$maxconvexpieces 64\n" ); // should never even approach this limit due to smaller hull limit
bufQC.Printf( "\t$automass\n" );
bufQC.Printf( "\t$remove2d\n" );
bufQC.Printf( "\t$concave\n" );
FOR_EACH_VEC( vecGroup, i )
{
if ( !vecGroup[ i ].m_Solid )
continue;
bufQC.Printf( "\t$addconvexsrc \"%s\" ", vecGroup[ i ].m_szPhyName.Get() );
// export position + qangles
Vector vecAddonPos;
QAngle angAddonAng;
MatrixAngles( vecOffsetsPhy[ i ], angAddonAng, vecAddonPos );
bufQC.Printf( "\"offset pos[" );
bufQC.Printf( " %.3f", vecAddonPos.x );
bufQC.Printf( " %.3f", vecAddonPos.y );
bufQC.Printf( " %.3f", vecAddonPos.z );
bufQC.Printf( " ] angle[" );
bufQC.Printf( " %.3f", angAddonAng.x );
bufQC.Printf( " %.3f", angAddonAng.y );
bufQC.Printf( " %.3f", angAddonAng.z );
bufQC.Printf( " ] scale[" );
bufQC.Printf( " %.3f ]\"", vecGroup[ i ].m_flScale );
if ( vecGroup[ i ].m_bConcave )
{
bufQC.Printf( " concave " );
}
bufQC.Printf( "\n" );
}
bufQC.Printf( "}\n" );
// important! if any members have physics hulls, the root model needs to be flagged as such.
vecGroup[ 0 ].m_Solid = 6; // 6 is "Use VPhysics"
}
char szMapSpecificAutocombineQcDir[ MAX_PATH ];
V_sprintf_safe( szMapSpecificAutocombineQcDir, "models/props/autocombine/%s/", mapbase );
g_pFullFileSystem->CreateDirHierarchy( szMapSpecificAutocombineQcDir, "CONTENT" );
char szGeneratedQCpath[ MAX_PATH ];
V_sprintf_safe( szGeneratedQCpath, "models/props/autocombine/%s/autocombine_%s_%i.qc", mapbase, szCombineRuleGroupName, nCombineIndex );
if ( g_pFullFileSystem->WriteFile( szGeneratedQCpath, "CONTENT", bufQC ) )
{
char szTempAbsPath[ MAX_PATH ];
g_pFullFileSystem->RelativePathToFullPath( szGeneratedQCpath, "CONTENT", szTempAbsPath, sizeof( szTempAbsPath ) );
if ( CompileQC( szTempAbsPath ) )
{
char szModelNameModelPrefix[ 512 ];
V_sprintf_safe( szModelNameModelPrefix, "models/%s", szModelName );
int nStrIdx = g_vecGeneratedModelNames.AddToTail( CUtlString( szModelNameModelPrefix ) );
// now bspzip the autogenerated models into the bsp
char szTempAbsMdlPath[ MAX_PATH ];
g_pFullFileSystem->RelativePathToFullPath( szModelNameModelPrefix, "GAME", szTempAbsMdlPath, sizeof( szTempAbsMdlPath ) );
bool bBSPZipSuccess = false;
// find the .mdl
if ( g_pFullFileSystem->FileExists( szTempAbsMdlPath ) )
{
//add it
AddFileToPak( GetPakFile(), szModelNameModelPrefix, szTempAbsMdlPath );
if ( staticpropcombine_delsources )
g_pFullFileSystem->RemoveFile( szModelNameModelPrefix, "GAME" );
// find the .phy
V_SetExtension( szTempAbsMdlPath, ".phy", sizeof( szTempAbsMdlPath ) );
V_SetExtension( szModelNameModelPrefix, ".phy", sizeof( szModelNameModelPrefix ) );
if ( g_pFullFileSystem->FileExists( szTempAbsMdlPath ) )
{
// add it
AddFileToPak( GetPakFile(), szModelNameModelPrefix, szTempAbsMdlPath );
if ( staticpropcombine_delsources )
g_pFullFileSystem->RemoveFile( szModelNameModelPrefix, "GAME" );
}
else
{
// not a failure if it doesn't exist
//Msg( "Couldn't find phy model: %s\n", szModelNameModelPrefix );
}
// find the .vvd
V_SetExtension( szTempAbsMdlPath, ".vvd", sizeof( szTempAbsMdlPath ) );
V_SetExtension( szModelNameModelPrefix, ".vvd", sizeof( szModelNameModelPrefix ) );
if ( g_pFullFileSystem->FileExists( szTempAbsMdlPath ) )
{
// add it
AddFileToPak( GetPakFile(), szModelNameModelPrefix, szTempAbsMdlPath );
if ( staticpropcombine_delsources )
g_pFullFileSystem->RemoveFile( szModelNameModelPrefix, "GAME" );
// find the .dx90.vtx
V_SetExtension( szTempAbsMdlPath, ".dx90.vtx", sizeof( szTempAbsMdlPath ) );
V_SetExtension( szModelNameModelPrefix, ".dx90.vtx", sizeof( szModelNameModelPrefix ) );
if ( g_pFullFileSystem->FileExists( szTempAbsMdlPath ) )
{
// add it
AddFileToPak( GetPakFile(), szModelNameModelPrefix, szTempAbsMdlPath );
if ( staticpropcombine_delsources )
g_pFullFileSystem->RemoveFile( szModelNameModelPrefix, "GAME" );
{
// remove the qc
if ( staticpropcombine_delsources )
g_pFullFileSystem->RemoveFile( szTempAbsPath, "CONTENT" );
vecGroup[ 0 ].m_pModelName = g_vecGeneratedModelNames[ nStrIdx ].Access();
bBSPZipSuccess = true;
}
}
}
}
if ( !bBSPZipSuccess )
{
Error( "Failed to bspzip autogenerated model into the map: %s!\n", szModelNameModelPrefix );
}
return;
}
else
{
Error( "Failed while compiling: %s!\n", szGeneratedQCpath );
}
}
else
{
Error( "Couldn't write a temp qc to: %s!\n", szGeneratedQCpath );
}
}
Vector vecTempSortOrigin;
int PropDistanceSortFunctionFarToNear( const StaticPropBuild_t* entry1, const StaticPropBuild_t* entry2 )
{
if ( entry1->m_Origin.DistToSqr( vecTempSortOrigin ) > entry2->m_Origin.DistToSqr( vecTempSortOrigin ) )
{
return -1;
}
else
{
return 1;
}
// eh, don't care about the equal distance case
}
bool PropDiffuseModulationsMatch( const StaticPropBuild_t* entry1, const StaticPropBuild_t* entry2 )
{
if ( entry1->m_DiffuseModulation.r == entry2->m_DiffuseModulation.r &&
entry1->m_DiffuseModulation.g == entry2->m_DiffuseModulation.g &&
entry1->m_DiffuseModulation.b == entry2->m_DiffuseModulation.b )
{
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// figure out which leaf a point is in
//-----------------------------------------------------------------------------
static int PointLeafnum( const Vector& p, int num = 0 )
{
float d;
while ( num >= 0 )
{
dnode_t* node = dnodes + num;
dplane_t* plane = dplanes + node->planenum;
if ( plane->type < 3 )
d = p[ plane->type ] - plane->dist;
else
d = DotProduct( plane->normal, p ) - plane->dist;
if ( d < 0 )
num = node->children[ 1 ];
else
num = node->children[ 0 ];
}
return -1 - num;
}
bool IsCompletelyInSolid( const StaticPropBuild_t* entry1 )
{
// Get the collision model
CPhysCollide* pConvexHull = GetCollisionModel( entry1->m_pModelName );
if ( !pConvexHull )
return false;
// Compute the leaves the static prop's convex hull hits
CUtlVector< unsigned short > leafList;
ComputeStaticPropLeaves( pConvexHull, entry1->m_Origin, entry1->m_Angles, leafList );
for ( int i = 0; i < leafList.Count(); i++ )
{
int cluster = dleafs[ leafList[ i ] ].cluster;
if ( cluster != -1 )
{
return false;
}
}
return true;
}
bool StaticPropLocationsMatch( const StaticPropBuild_t* entry1, const StaticPropBuild_t* entry2, int nCombineRule )
{
if ( staticpropcombine_considervis )
{
// Get the collision model
CPhysCollide* pConvexHull = GetCollisionModel( entry1->m_pModelName );
if ( !pConvexHull )
return false;
// Compute the leaves the static prop's convex hull hits
CUtlVector< unsigned short > leafList;
ComputeStaticPropLeaves( pConvexHull, entry1->m_Origin, entry1->m_Angles, leafList );
CUtlVector<int> clusterList1;
for ( int i = 0; i < leafList.Count(); i++ )
{
int cluster = dleafs[ leafList[ i ] ].cluster;
if ( cluster != -1 )
{
clusterList1.FindAndFastRemove( cluster );
clusterList1.AddToTail( cluster );
}
}
pConvexHull = GetCollisionModel( entry2->m_pModelName );
if ( !pConvexHull )
return false;
// Compute the leaves the static prop's convex hull hits
leafList.RemoveAll();
ComputeStaticPropLeaves( pConvexHull, entry2->m_Origin, entry2->m_Angles, leafList );
CUtlVector<int> clusterList2;
for ( int i = 0; i < leafList.Count(); i++ )
{
int cluster = dleafs[ leafList[ i ] ].cluster;
if ( cluster != -1 )
{
clusterList2.FindAndFastRemove( cluster );
clusterList2.AddToTail( cluster );
}
}
clusterList1.Sort();
clusterList2.Sort();
for ( int i = 0; i < clusterList1.Count(); i++ )
{
if ( clusterList2.Find( clusterList1[ i ] ) >= 0 )
{
return true;
}
}
return false;
}
else
{
return entry1->m_Origin.DistTo( entry2->m_Origin ) < g_vecCombineRules[ nCombineRule ].m_flDistanceLimit; // candidate must be close enough to the cluster root
}
}
bool GroupProp( propBuildVector &vecSearch, propBuildVector &vecMoveTo )
{
if ( !vecSearch.Count() )
{
//Msg( "Closing group. There are no more props to group!\n" );
return false;
}
if ( !vecMoveTo.Count() )
{
//Msg( "\nStarting NEW cluster with: %s\n", vecSearch[0].m_pModelName );
vecMoveTo.AddToTail( vecSearch[0] );
vecSearch.Remove(0);
return true;
}
int nCombineRule = GetCombineRuleForProp( vecMoveTo[0].m_pModelName );
if ( nCombineRule < 0 )
{
//Msg( "Closing group. (No combine rules include %s)\n", vecMoveTo[0].m_pModelName );
return false;
}
if ( vecMoveTo.Count() > g_vecCombineRules[nCombineRule].m_nClusterLimit )
{
//Msg( "Closing group. (Combine limit reached: %i)\n", vecMoveTo.Count() );
return false;
}
// there's a limit of MAX_HULLS to prevent creating super complex concave hulls
int nHulls = 0;
int nParts = 0;
FOR_EACH_VEC( vecMoveTo, i )
{
if ( vecMoveTo[i].m_Solid != 0 )
{
nParts++;
nHulls += vecMoveTo[i].m_nHulls;
}
}
if ( nHulls >= MAX_HULLS || nParts >= MAX_EXTRA_COLLISION_MODELS )
{
//Msg( "Closing group. (Convex hull limit reached: %i)\n", nHulls );
return false;
}
// sort vecSearch from far to near, so the closest entries are at the end of the list.
vecTempSortOrigin = vecMoveTo[0].m_Origin;
vecSearch.Sort( PropDistanceSortFunctionFarToNear );
// look through the as-yet ungrouped props and find the best one to be the next part of the group we're currently building
FOR_EACH_VEC_BACK( vecSearch, i )
{
if ( PropDiffuseModulationsMatch( &vecSearch[i], &vecMoveTo[0] ) && // candidate must have the same diffuse modulation
StaticPropLocationsMatch(&vecSearch[i], &vecMoveTo[0], nCombineRule ) && // candidate must be close enough to the cluster root
StaticPropsAreGroupPeers( &vecSearch[i], &vecMoveTo[0], nCombineRule ) && // must be allowed to combine by script rules
StaticPropsMatchSkin( &vecSearch[i], &vecMoveTo[0] ) && // must have the same skin group
StaticPropsMatchFlags( &vecSearch[i], &vecMoveTo[0] ) ) // must have matching flags
{
//Msg( " Add to cluster: %s\n", vecSearch[i].m_pModelName );
vecMoveTo.AddToTail( vecSearch[i] );
vecSearch.Remove(i);
return true;
}
}
//Msg( "Closing group. (No peers found for %s)\n", vecMoveTo[0].m_pModelName );
return false;
}
inline bool UtlStringLessFunc( const CUtlString &lhs, const CUtlString &rhs )
{
return V_strcmp( lhs.Get(), rhs.Get() ) < 0;
}
struct MaterialUsageInfo_t
{
CUtlString matName;
int nMaterialCount; // I make a fake MaterialUsageInfo with all material names concatenated for models with multiple materials
int nInstanceCount;
CUtlString surfaceProp;
CCopyableUtlVector<CUtlString> modelsUsingThisMaterial;
};
void CreatePropCombineRule( const MaterialUsageInfo_t &materialInstances )
{
staticpropcombinerule_t rule;
rule.m_szGroupName = materialInstances.matName;
rule.m_szGroupName = rule.m_szGroupName.GetBaseFilename();
rule.m_flDistanceLimit = 500.0f;
rule.m_nClusterLimit = 32; //FIXME: Determine based on # of verts in meshes?
for ( int i = 0; i < materialInstances.modelsUsingThisMaterial.Count(); i++ )
{
staticpropcombinepeer_t peer;
peer.m_szMdlName = materialInstances.modelsUsingThisMaterial[ i ];
if ( !InitStaticPropCombinePeer( &peer ) )
{
return;
}
rule.m_vecCombinePeers.AddToTail( peer );
}
CUtlString materialPath = materialInstances.matName;
materialPath = materialPath.DirName();
rule.m_bufAutoGeneratedQCTemplate.Printf(
"$cdmaterials %s\n"
"\n"
"$staticprop\n"
"$surfaceprop \"%s\"\n", materialPath.Get(), rule.m_vecCombinePeers[ 0 ].m_surfaceProp.Get() );
g_vecCombineRules.AddToTail( rule );
}
void AutoCreatePropCombineRules( propBuildVector& vecBuilds )
{
CUtlMap<CUtlString, int, int> uniqueModels( UtlStringLessFunc );
struct MaterialInfo_t
{
int nMaterialCount;
int nStaticPropInstancesUsingMaterial;
CCopyableUtlVector<CUtlString> modelsUsingThisMaterial;
};
CUtlMap<CUtlString, MaterialInfo_t, int> uniqueMaterials( UtlStringLessFunc );
// Count unique props and count # of instances
for ( int i = 0; i < vecBuilds.Count(); i++ )
{
const StaticPropBuild_t &build = vecBuilds[ i ];
int nIdx = uniqueModels.Find( build.m_pModelName );
if ( uniqueModels.IsValidIndex( nIdx ) )
{
uniqueModels[ nIdx ]++;
}
else
{
uniqueModels.Insert( build.m_pModelName, 1 );
}
}
struct ModelInstanceInfo_t
{
CUtlString modelName;
int nInstanceCount;
};
CUtlVector<ModelInstanceInfo_t> sortedModels;
for ( int i = uniqueModels.FirstInorder(); uniqueModels.IsValidIndex( i ); i = uniqueModels.NextInorder( i ) )
{
ModelInstanceInfo_t e;
e.modelName = uniqueModels.Key( i );
e.nInstanceCount = uniqueModels[ i ];
sortedModels.AddToTail( e );
}
std::sort( sortedModels.begin(), sortedModels.end(), []( const ModelInstanceInfo_t& a, const ModelInstanceInfo_t& b ){ return a.nInstanceCount > b.nInstanceCount; } );
Msg( "%d unique static props used in map\n", sortedModels.Count() );
for ( const ModelInstanceInfo_t &e : sortedModels )
{
CUtlBuffer buf;
if ( !LoadStudioModel( e.modelName.Get(), "prop_static", buf ) )
{
Error( "Error loading studio model \"%s\"!\n", e.modelName.Get() );
continue;
}
studiohdr_t* pStudioHdr = (studiohdr_t*)buf.PeekGet();
if ( !pStudioHdr )
{
Error( "Error loading studio model \"%s\"!\n", e.modelName.Get() );
continue;
}
CUtlString combinedMatName;
for ( int i = 0; i < pStudioHdr->numtextures; i++ )
{
combinedMatName += pStudioHdr->pTexture( i )->pszName();
if ( i < pStudioHdr->numtextures - 1 )
{
combinedMatName += "___";
}
}
int nIdx = uniqueMaterials.Find( combinedMatName );
if ( uniqueMaterials.IsValidIndex( nIdx ) )
{
uniqueMaterials[ nIdx ].nStaticPropInstancesUsingMaterial += e.nInstanceCount;
uniqueMaterials[ nIdx ].modelsUsingThisMaterial.AddToTail( e.modelName );
}
else
{
MaterialInfo_t mi;
mi.nStaticPropInstancesUsingMaterial = e.nInstanceCount;
mi.nMaterialCount = pStudioHdr->numtextures;
mi.modelsUsingThisMaterial.AddToTail( e.modelName );
uniqueMaterials.Insert( combinedMatName, mi );
}
}
CUtlVector<MaterialUsageInfo_t> sortedMaterials;
for ( int i = uniqueMaterials.FirstInorder(); uniqueMaterials.IsValidIndex( i ); i = uniqueMaterials.NextInorder( i ) )
{
MaterialUsageInfo_t e;
e.matName = uniqueMaterials.Key( i );
e.nMaterialCount = uniqueMaterials[ i ].nMaterialCount;
e.nInstanceCount = uniqueMaterials[ i ].nStaticPropInstancesUsingMaterial;
e.modelsUsingThisMaterial.AddVectorToTail( uniqueMaterials[ i ].modelsUsingThisMaterial );
sortedMaterials.AddToTail( e );
}
int nCreatedRuleCount = 0;
std::sort( sortedMaterials.begin(), sortedMaterials.end(), []( const MaterialUsageInfo_t& a, const MaterialUsageInfo_t& b ){ return a.nInstanceCount > b.nInstanceCount; } );
if ( staticpropcombine_autocombine )
{
int nInstancesCovered = 0;
// Create combine rules for highly-instanced models with a single material
for ( const MaterialUsageInfo_t &e : sortedMaterials )
{
if ( e.nMaterialCount > 1 )
{
continue;
}
if ( e.nInstanceCount >= 30 )
{
CreatePropCombineRule( e );
nCreatedRuleCount++;
nInstancesCovered += e.nInstanceCount;
}
}
Msg( "Auto-created %d static prop combine rules (covering %d static prop instances) based on static prop and material usage.\n", nCreatedRuleCount, nInstancesCovered );
}
if ( staticpropcombine_suggestcombinerules )
{
// Print suggestions for what combine rules to create manually for models that use multiple materials
Msg( "\nSuggested models for manually creating rules in spcombinerules.txt:\n" );
for ( const MaterialUsageInfo_t &e : sortedMaterials )
{
if ( e.nMaterialCount == 1 || e.nInstanceCount < 30 )
{
continue;
}
Msg( "%4d %s\n", e.nInstanceCount, e.matName.Get() );
for ( const CUtlString &modelName : e.modelsUsingThisMaterial )
{
Msg( "\t%s\n", modelName.Get() );
}
}
}
}
void EmitStaticProps()
{
CreateInterfaceFn physicsFactory = GetPhysicsFactory();
if ( physicsFactory )
{
s_pPhysCollision = (IPhysicsCollision *)physicsFactory( VPHYSICS_COLLISION_INTERFACE_VERSION, NULL );
if( !s_pPhysCollision )
return;
}
// Generate a list of lighting origins, and strip them out
int i;
for ( i = 0; i < num_entities; ++i)
{
char* pEntity = ValueForKey(&entities[i], "classname");
if (!Q_strcmp(pEntity, "info_lighting"))
{
s_LightingInfo.AddToTail(i);
}
}
propBuildVector vecBuilds;
bool bDoStaticPropCombine = LoadSPCombineRules();
// Emit specifically specified static props
for ( i = 0; i < num_entities; ++i)
{
char* pEntity = ValueForKey(&entities[i], "classname");
if (!strcmp(pEntity, "static_prop") || !strcmp(pEntity, "prop_static"))
{
StaticPropBuild_t build;
build.m_bCombineDataWritten = false;
build.m_szRefName = NULL;
build.m_szPhyName = NULL;
build.m_nHulls = 0;
build.m_bConcave = false;
build.m_bUpaxisY = false;
build.m_flScale = 1.0f;
build.m_nCombineRuleGroup = -1;
GetVectorForKey( &entities[i], "origin", build.m_Origin );
GetAnglesForKey( &entities[i], "angles", build.m_Angles );
build.m_pModelName = ValueForKey( &entities[i], "model" );
build.m_Solid = IntForKey( &entities[i], "solid" );
build.m_Skin = IntForKey( &entities[i], "skin" );
build.m_FadeMaxDist = FloatForKey( &entities[i], "fademaxdist" );
build.m_Flags = 0;//IntForKey( &entities[i], "spawnflags" ) & STATIC_PROP_WC_MASK;
build.m_FlagsEx = 0;//IntForKey( &entities[i], "spawnflags" ) & STATIC_PROP_WC_MASK;
if (IntForKey( &entities[i], "ignorenormals" ) == 1)
{
build.m_Flags |= STATIC_PROP_IGNORE_NORMALS;
}
if (IntForKey( &entities[i], "disableshadows" ) == 1)
{
build.m_Flags |= STATIC_PROP_NO_SHADOW;
}
if (IntForKey( &entities[i], "disableflashlight" ) == 1)
{
build.m_Flags |= STATIC_PROP_NO_FLASHLIGHT;
}
if (IntForKey( &entities[i], "drawinfastreflection" ) == 1)
{
build.m_Flags |= STATIC_PROP_MARKED_FOR_FAST_REFLECTION;
}
if (IntForKey( &entities[i], "disablevertexlighting" ) == 1)
{
build.m_Flags |= STATIC_PROP_NO_PER_VERTEX_LIGHTING;
}
if (IntForKey( &entities[i], "disableselfshadowing" ) == 1)
{
build.m_Flags |= STATIC_PROP_NO_SELF_SHADOWING;
}
if (IntForKey( &entities[i], "disableshadowdepth" ) == 1)
{
build.m_FlagsEx |= STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH;
}
if ( IntForKey( &entities[ i ], "enablelightbounce" ) == 1 )
{
build.m_FlagsEx |= STATIC_PROP_FLAGS_EX_ENABLE_LIGHT_BOUNCE;
}
if (IntForKey( &entities[i], "screenspacefade" ) == 1)
{
Warning( "Encountered obsolete static prop option to do its fade in screen space @ %.2f %.2f %.2f\n",
build.m_Origin.x, build.m_Origin.y, build.m_Origin.z );
}
const char *pKey = ValueForKey( &entities[i], "fadescale" );
if ( pKey && pKey[0] )
{
build.m_flForcedFadeScale = FloatForKey( &entities[i], "fadescale" );
}
else
{
build.m_flForcedFadeScale = 1;
}
build.m_FadesOut = (build.m_FadeMaxDist > 0);
build.m_pLightingOrigin = ValueForKey( &entities[i], "lightingorigin" );
if (build.m_FadesOut)
{
build.m_FadeMinDist = FloatForKey( &entities[i], "fademindist" );
if (build.m_FadeMinDist < 0)
{
build.m_FadeMinDist = build.m_FadeMaxDist;
}
}
else
{
build.m_FadeMinDist = 0;
}
build.m_nMinCPULevel = (unsigned char)IntForKey( &entities[i], "mincpulevel" );
build.m_nMaxCPULevel = (unsigned char)IntForKey( &entities[i], "maxcpulevel" );
build.m_nMinGPULevel = (unsigned char)IntForKey( &entities[i], "mingpulevel" );
build.m_nMaxGPULevel = (unsigned char)IntForKey( &entities[i], "maxgpulevel" );
if ( build.m_nMaxCPULevel && build.m_nMaxCPULevel < build.m_nMinCPULevel )
{
build.m_nMaxCPULevel = build.m_nMinCPULevel;
}
if ( build.m_nMaxGPULevel && build.m_nMaxGPULevel < build.m_nMinGPULevel )
{
build.m_nMaxGPULevel = build.m_nMinGPULevel;
}
// FIXME: look for ComputeFXBlend and make sure that you don't
// need a particlar rendermode for this stuff to happen
// Get the per-instance render-color for this static prop
const char *pColorKey = ValueForKey( &entities[i], "rendercolor" );
if ( *pColorKey != '\0' )
{
color32 tmp;
V_StringToColor32( &tmp, pColorKey );
build.m_DiffuseModulation.r = tmp.r;
build.m_DiffuseModulation.g = tmp.g;
build.m_DiffuseModulation.b = tmp.b;
// don't copy alpha, legacy support uses renderamt
}
else
{
build.m_DiffuseModulation.r = build.m_DiffuseModulation.g = build.m_DiffuseModulation.b = 255;
}
// Get the per-instance render-alpha for this static prop
const char *pAlphaKey = ValueForKey( &entities[i], "renderamt" );
if ( *pAlphaKey != '\0' )
{
build.m_DiffuseModulation.a = Q_atoi( pAlphaKey );
}
else
{
build.m_DiffuseModulation.a = 255;
}
if ( bDoStaticPropCombine )
{
vecBuilds.AddToTail( build );
}
else
{
AddStaticPropToLump( build );
}
// strip this ent from the .bsp file
entities[i].epairs = 0;
}
}
if ( bDoStaticPropCombine )
{
int nCombinePropCount = 0;
Msg( "\nCombining static props to reduce drawcalls...\n\n" );
int nOriginalPropCount = vecBuilds.Count();
if ( staticpropcombine_autocombine || staticpropcombine_suggestcombinerules )
{
AutoCreatePropCombineRules( vecBuilds );
}
propBuildVector vecCombinedStaticProps;
while( vecBuilds.Count() )
{
//color32 tempColorize = { 0, 255, 0, 255 };
//tempColorize.r = (byte)(RandomInt(1,10)*25);
//tempColorize.g = (byte)(RandomInt(1,10)*25);
//tempColorize.b = (byte)(RandomInt(1,10)*25);
propBuildVector vecGroup;
while ( GroupProp( vecBuilds, vecGroup ) ) {}
if ( vecGroup.Count() > 0 )
{
if ( vecGroup.Count() >= g_nAutoCombineMinInstances )
{
// set the fade min/max to that of the furthest group member
float flFadeMinDist = 0;
float flFadeMaxDist = 0;
int nCount_STATIC_PROP_IGNORE_NORMALS = 0;
int nCount_STATIC_PROP_NO_SHADOW = 0;
int nCount_STATIC_PROP_NO_FLASHLIGHT = 0;
int nCount_STATIC_PROP_MARKED_FOR_FAST_REFLECTION = 0;
int nCount_STATIC_PROP_NO_PER_VERTEX_LIGHTING = 0;
int nCount_STATIC_PROP_NO_SELF_SHADOWING = 0;
int nCount_STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH = 0;
FOR_EACH_VEC( vecGroup, n )
{
flFadeMinDist = MAX( flFadeMinDist, vecGroup[n].m_FadeMinDist );
flFadeMaxDist = MAX( flFadeMaxDist, vecGroup[n].m_FadeMaxDist );
#define HelperCheckFlags( _flagname, _flagbits ) if ( vecGroup[n]._flagbits & _flagname ) { nCount_##_flagname++; }
HelperCheckFlags( STATIC_PROP_IGNORE_NORMALS, m_Flags );
HelperCheckFlags( STATIC_PROP_NO_SHADOW, m_Flags );
HelperCheckFlags( STATIC_PROP_NO_FLASHLIGHT, m_Flags );
HelperCheckFlags( STATIC_PROP_MARKED_FOR_FAST_REFLECTION, m_Flags );
HelperCheckFlags( STATIC_PROP_NO_PER_VERTEX_LIGHTING, m_Flags );
HelperCheckFlags( STATIC_PROP_NO_SELF_SHADOWING, m_Flags );
HelperCheckFlags( STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH, m_FlagsEx );
#undef HelperCheckFlags
}
FOR_EACH_VEC( vecGroup, n )
{
vecGroup[n].m_FadeMinDist = flFadeMinDist;
vecGroup[n].m_FadeMaxDist = flFadeMaxDist;
#define HelperSetFlags_IF_ALL( _flagname, _flagbits ) if ( nCount_##_flagname == vecGroup.Count() ) { vecGroup[n]._flagbits |= _flagname; } else { vecGroup[n]._flagbits &= ~_flagname; }
#define HelperSetFlags_IF_ANY( _flagname, _flagbits ) if ( nCount_##_flagname > 0 ) { vecGroup[n]._flagbits |= _flagname; } else { vecGroup[n]._flagbits &= ~_flagname; }
HelperSetFlags_IF_ALL( STATIC_PROP_IGNORE_NORMALS, m_Flags );
HelperSetFlags_IF_ALL( STATIC_PROP_NO_SHADOW, m_Flags );
HelperSetFlags_IF_ALL( STATIC_PROP_NO_FLASHLIGHT, m_Flags );
HelperSetFlags_IF_ANY( STATIC_PROP_MARKED_FOR_FAST_REFLECTION, m_Flags );
HelperSetFlags_IF_ALL( STATIC_PROP_NO_PER_VERTEX_LIGHTING, m_Flags );
HelperSetFlags_IF_ALL( STATIC_PROP_NO_SELF_SHADOWING, m_Flags );
HelperSetFlags_IF_ANY( STATIC_PROP_FLAGS_EX_DISABLE_SHADOW_DEPTH, m_FlagsEx );
#undef HelperSetFlags_IF_ALL
#undef HelperSetFlags_IF_ANY
}
CombineStaticProps( vecGroup, nCombinePropCount );
//vecGroup[0].m_DiffuseModulation = tempColorize;
vecCombinedStaticProps.AddToTail( vecGroup[ 0 ] );
}
else
{
for ( int i = 0; i < vecGroup.Count(); i++ )
{
vecCombinedStaticProps.AddToTail( vecGroup[ i ] );
}
}
}
else
{
vecCombinedStaticProps.AddToTail( vecBuilds[0] );
vecBuilds.Remove(0);
}
}
Msg( "\nCompleted static prop combine.\n" );
FOR_EACH_VEC( g_vecCombineRules, i )
{
if ( g_vecCombineRules[i].m_vecStatsMemberCounts.Count() )
{
int nSum = 0;
FOR_EACH_VEC( g_vecCombineRules[i].m_vecStatsMemberCounts, j )
{
nSum += g_vecCombineRules[i].m_vecStatsMemberCounts[j];
}
float flAvg = ((float)(nSum)) / ((float)(g_vecCombineRules[i].m_vecStatsMemberCounts.Count()));
Msg( "%i clusters of group \"%s\",\taverage %.1f models\n",
g_vecCombineRules[i].m_vecStatsMemberCounts.Count(),
g_vecCombineRules[i].m_szGroupName.Get(),
flAvg );
}
}
int nPropRemovedCount = nOriginalPropCount - vecCombinedStaticProps.Count();
Msg( "Props combined away: %i\n", nPropRemovedCount );
Msg( "Cluster models built: %i\n\n", nCombinePropCount );
FOR_EACH_VEC( vecCombinedStaticProps, i )
{
AddStaticPropToLump( vecCombinedStaticProps[i] );
}
}
// Strip out lighting origins; has to be done here because they are used when
// static props are made
for ( i = s_LightingInfo.Count(); --i >= 0; )
{
// strip this ent from the .bsp file
entities[s_LightingInfo[i]].epairs = 0;
}
SetLumpData( );
}
static studiohdr_t *g_pActiveStudioHdr;
static void SetCurrentModel( studiohdr_t *pStudioHdr )
{
// track the correct model
g_pActiveStudioHdr = pStudioHdr;
}
static void FreeCurrentModelVertexes()
{
Assert( g_pActiveStudioHdr );
if ( g_pActiveStudioHdr->VertexBase() )
{
free( g_pActiveStudioHdr->VertexBase() );
g_pActiveStudioHdr->SetVertexBase( NULL );
}
}
const vertexFileHeader_t * mstudiomodel_t::CacheVertexData( void * pModelData )
{
studiohdr_t *pActiveStudioHdr = static_cast<studiohdr_t *>(pModelData);
if ( pActiveStudioHdr->VertexBase() )
{
return (vertexFileHeader_t *)pActiveStudioHdr->VertexBase();
}
// mandatory callback to make requested data resident
// load and persist the vertex file
char fileName[260];
strcpy( fileName, "models/" );
strcat( fileName, pActiveStudioHdr->pszName() );
Q_StripExtension( fileName, fileName, sizeof( fileName ) );
strcat( fileName, ".vvd" );
// load the model
CUtlBuffer bufFileData;
if ( !GetMapDataFilesMgr()->ReadRegisteredFile( fileName, bufFileData ) &&
!g_pFileSystem->ReadFile( fileName, NULL, bufFileData ) )
{
if ( V_stristr( fileName, "_autocombine_" ) && FileExistsInPak( GetPakFile(), fileName ) )
{
if ( !ReadFileFromPak( GetPakFile(), fileName, false, bufFileData ) )
Error( "Unable to load vertex data \"%s\"\n", fileName );
}
else
{
Error( "Unable to load vertex data \"%s\"\n", fileName );
}
}
// Get the file size
int vvdSize = bufFileData.TellPut();
if (vvdSize == 0)
{
Error( "Bad size for vertex data \"%s\"\n", fileName );
}
vertexFileHeader_t *pVvdHdr = (vertexFileHeader_t *) bufFileData.Base();
// check header
if ( pVvdHdr->id != MODEL_VERTEX_FILE_ID )
{
Error("Error Vertex File %s id %d should be %d\n", fileName, pVvdHdr->id, MODEL_VERTEX_FILE_ID);
}
if ( pVvdHdr->version != MODEL_VERTEX_FILE_VERSION )
{
Error("Error Vertex File %s version %d should be %d\n", fileName, pVvdHdr->version, MODEL_VERTEX_FILE_VERSION);
}
if ( pVvdHdr->checksum != pActiveStudioHdr->checksum )
{
Error("Error Vertex File %s checksum %d should be %d\n", fileName, pVvdHdr->checksum, pActiveStudioHdr->checksum);
}
// need to perform mesh relocation fixups
// allocate a new copy
vertexFileHeader_t *pNewVvdHdr = (vertexFileHeader_t *)malloc( vvdSize );
if ( !pNewVvdHdr )
{
Error( "Error allocating %d bytes for Vertex File '%s'\n", vvdSize, fileName );
}
// load vertexes and run fixups
bool bExtraData = (pActiveStudioHdr->flags & STUDIOHDR_FLAGS_EXTRA_VERTEX_DATA) != 0;
Studio_LoadVertexes(pVvdHdr, pNewVvdHdr, 0, true, bExtraData);
// discard original
pVvdHdr = pNewVvdHdr;
pActiveStudioHdr->SetVertexBase( (void*)pVvdHdr );
return pVvdHdr;
}