csgo-2018-source/utils/studiomdl/mdlcompile.vpc
2021-07-24 21:11:47 -07:00

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//-----------------------------------------------------------------------------
// MDLCOMPILE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_win32_base.vpc"
$Include "$SRCDIR\vpc_scripts\fbx.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\nvtristriplib,$SRCDIR\Game_Shared,$SRCDIR\ps3sdk\cell\host-common\include,$SRCDIR\ps3sdk\cell\target\common\include"
$PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE;MDLCOMPILE"
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib libedgegeomtool.Release.Win32.vs8.lib"
$AdditionalLibraryDirectories "$BASE;$SRCDIR\ps3sdk\cell\host-win32\lib"
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_mdlcompile" [$WIN32]
$IntermediateDirectory ".\Debug_mdlcompile" [$WIN32]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_mdlcompile" [$WIN32]
$IntermediateDirectory ".\Release_mdlcompile" [$WIN32]
}
}
$Project "mdlcompile"
{
$Folder "Source Files"
{
$File "..\common\cmdlib.cpp"
$File "collisionmodel.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
$File "collisionmodelsource.cpp"
$File "..\common\datalinker.cpp"
$File "dmxsupport.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "hardwarematrixstate.cpp"
$File "hardwarevertexcache.cpp"
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\movieobjects\movieobjects_compiletools.cpp"
$File "$SRCDIR\public\mdlobjects\mdlobjects.cpp"
$File "mrmsupport.cpp"
$File "objsupport.cpp"
$File "optimize.cpp"
$File "optimize_subd.cpp"
$File "perfstats.cpp"
$File "..\common\physdll.cpp"
$File "..\common\scriplib.cpp"
$File "simplify.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "$SRCDIR\common\studiobyteswap.cpp"
$File "studiomdl.cpp"
$File "UnifyLODs.cpp"
$File "v1support.cpp"
$File "write.cpp"
$File "compileclothproxy.h"
$File "compileclothproxy.cpp"
}
$Folder "Header Files"
{
$File "..\common\cmdlib.h"
$File "collisionmodel.h"
$File "collisionmodelsource.h"
$File "filebuffer.h"
$File "..\common\datalinker.h"
$File "..\common\filesystem_tools.h"
$File "hardwarematrixstate.h"
$File "hardwarevertexcache.h"
$File "..\nvtristriplib\nvtristrip.h"
$File "perfstats.h"
$File "..\common\physdll.h"
$File "..\common\scriplib.h"
$File "studiomdl.h"
$File "optimize_subd.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\gametrace.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\cmodel.h"
$File "$SRCDIR\public\basehandle.h"
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\bitvec.h"
$File "$SRCDIR\public\bone_accessor.h"
$File "$SRCDIR\public\bone_setup.h"
$File "$SRCDIR\public\bspflags.h"
$File "$SRCDIR\public\tier1\byteswap.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\collisionutils.h"
$File "$SRCDIR\public\mathlib\compressed_vector.h"
$File "$SRCDIR\public\const.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\appframework\iappsystem.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\istudiorender.h"
$File "$SRCDIR\public\tier1\keyvalues.h"
$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\phyfile.h"
$File "$SRCDIR\public\optimize.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\common\studiobyteswap.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier3\tier3.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\mathlib\vmatrix.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib bonesetup
$Lib datamodel
$Lib dmeutils
$Lib dmserializers
$Lib mathlib
$Lib mathlib_extended
$Lib resourcefile
$Lib mdlobjects
$Lib meshutils
$Lib movieobjects
$Lib nvtristrip
$Lib tier1
$Lib tier2
$Lib tier3
$Lib fbxutils
}
}