41 lines
1020 B
C++
41 lines
1020 B
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef COLLISIONMODEL_H
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#define COLLISIONMODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CDmElement;
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struct s_source_t;
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void Cmd_CollisionText( void );
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int DoCollisionModel( bool separateJoints );
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#ifdef MDLCOMPILE
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int DoCollisionModel( s_source_t *pSource, CDmElement *pInfo, bool bStaticProp );
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void LoadCollisionText( const char *pszCollisionText );
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#endif MDLCOMPILE
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// execute after simplification, before writing
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void CollisionModel_Build( void );
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// execute during writing
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extern void CollisionModel_Write( long checkSum );
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extern void CollisionModel_SetName( const char *pName );
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void CollisionModel_ExpandBBox( Vector &mins, Vector &maxs );
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#endif // COLLISIONMODEL_H
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