csgo-2018-source/utils/libmad/libmad.vpc
2021-07-24 21:11:47 -07:00

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//-----------------------------------------------------------------------------
// LIBMAD.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTLIBDIR "$SRCDIR\lib\common\vc8"
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "msvc++"
$PreprocessorDefinitions "$BASE;FPM_INTEL;HAVE_CONFIG_H;ASO_ZEROCHECK"
$FloatingPointModel "Precise (/fp:precise)"
$Detect64bitPortabilityIssues "No"
$CompileAs "Compile as C Code (/TC)"
$WarningLevel "Level 1 (/W1)"
}
}
$Project "libmad"
{
$Folder "Source Files"
{
$File "bit.c"
$File "decoder.c"
$File "fixed.c"
$File "frame.c"
$File "huffman.c"
$File "layer12.c"
$File "layer3.c"
$File "stream.c"
$File "synth.c"
$File "timer.c"
$File "version.c"
}
$Folder "Header Files"
{
$File "bit.h"
$File "msvc++\config.h"
$File "decoder.h"
$File "fixed.h"
$File "frame.h"
$File "global.h"
$File "huffman.h"
$File "layer12.h"
$File "layer3.h"
$File "stream.h"
$File "synth.h"
$File "timer.h"
$File "version.h"
}
$Folder "Data Files"
{
$File "D.dat"
$File "imdct_s.dat"
$File "qc_table.dat"
$File "rq_table.dat"
$File "sf_table.dat"
}
}