csgo-2018-source/utils/FileSystemOpenDialog/filesystemopendialog.vpc
2021-07-24 21:11:47 -07:00

83 lines
1.7 KiB
Plaintext

//-----------------------------------------------------------------------------
// FILESYSTEMOPENDIALOG.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
$PreprocessorDefinitions "$BASE;;WINVER=0x502;NO_WARN_MBCS_MFC_DEPRECATION"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$EnableC++Exceptions "Yes (/EHsc)"
}
}
$Project "FileSystemOpenDialog"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\tier0\afxmem_override.cpp"
$File "FileDialogApp.cpp"
$File "FileDialogApp.h"
$File "FileSystemOpenDlg.cpp"
$File "FileSystemOpenDlg.h"
$File "$SRCDIR\common\IFileSystemOpenDialog.h"
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "$SRCDIR\public\tier0\memoverride.cpp"
{
$Configuration "Release"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;NO_MEMOVERRIDE_NEW_DELETE"
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
$Configuration "Debug"
{
$Compiler
{
$PreprocessorDefinitions "$BASE;NO_MEMOVERRIDE_NEW_DELETE"
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
$File "StdAfx.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
}
$Folder "Header Files"
{
$File "resource.h"
$File "StdAfx.h"
}
$Folder "Resource Files"
{
$File "FileSystemOpenDialog.rc"
$DynamicFile "res\FileSystemOpenDialog.rc2"
}
$Folder "Link Libraries"
{
$File "$SRCDIR\lib\common\jpeglib.lib"
}
}