23 lines
884 B
C++
23 lines
884 B
C++
//===== Copyright © 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#include <tier2/tier2.h>
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#include "resourceprecacher.h"
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#include "datacache/iprecachesystem.h"
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CBaseResourcePrecacher *CBaseResourcePrecacher::sm_pFirst[PRECACHE_SYSTEM_COUNT] = { 0 };
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//-----------------------------------------------------------------------------
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// Registers all resource precachers (created by PRECACHE_ macros) with precache system
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//-----------------------------------------------------------------------------
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void CBaseResourcePrecacher::RegisterAll()
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{
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for ( int iSystem = 0; iSystem < PRECACHE_SYSTEM_COUNT; iSystem++ )
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{
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g_pPrecacheSystem->Register( sm_pFirst[iSystem], (PrecacheSystem_t) iSystem );
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}
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}
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