csgo-2018-source/soundsystem/lowlevel/soundsystem_lowlevel.vpc
2021-07-24 21:11:47 -07:00

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//-----------------------------------------------------------------------------
// SOUNDSYSTEM_LOWLEVEL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Include "$SRCDIR\vpc_scripts\dxsdk_macros.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\dxsdk\include;$DXSDKINCLUDE" [$WINDOWS]
}
}
$Project "soundsystem_lowlevel"
{
$Folder "Source Files"
{
$File "device_dsound.cpp" [$WINDOWS]
$File "device_xaudio2.cpp" [$WINDOWS]
$File "device_sdl.cpp" [$POSIX]
$File "device_null.cpp"
$File "mix.cpp"
$File "simple_filter.cpp"
$File "windows_audio.cpp" [$WINDOWS]
{
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$SRCDIR\dxs9dk\include" [$WINDOWS]
}
}
}
}
$Folder "Header Files"
{
$File "$SRCDIR/public/soundsystem/lowlevel.h"
$File "$SRCDIR/public/soundsystem/audio_mix.h"
$File "mix.h"
$File "simple_filter.h"
}
$Folder "Link Libraries" [$WINDOWS]
{
$Lib "$LIBDXSDK\dsound" [$WINDOWS]
$Lib "$LIBDXSDK\dxguid" [$WINDOWS]
}
}