77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
//======= Copyright © 1996-2006, Valve Corporation, All rights reserved. ======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VALVEMAYA_H
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#define VALVEMAYA_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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// std includes
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#include <ostream>
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// Valve Includes
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#include "tier1/stringpool.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlstringmap.h"
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#include "tier1/utlvector.h"
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#include "tier1/interface.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IMayaVGui;
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//-----------------------------------------------------------------------------
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//
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// minfo, mwarn & merr are ostreams which can be used to send stuff to
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// the Maya history window
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//
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//-----------------------------------------------------------------------------
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extern std::ostream minfo;
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extern std::ostream mwarn;
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extern std::ostream merr;
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//-----------------------------------------------------------------------------
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// Maya-specific library singletons
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//-----------------------------------------------------------------------------
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extern IMayaVGui *g_pMayaVGui;
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//-----------------------------------------------------------------------------
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//
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// Purpose: Group a bunch of functions into the Valve Maya Namespace
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//
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//-----------------------------------------------------------------------------
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namespace ValveMaya
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{
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//-----------------------------------------------------------------------------
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// Connect, disconnect
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//-----------------------------------------------------------------------------
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bool ConnectLibraries( CreateInterfaceFn factory );
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void DisconnectLibraries();
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} // end namespace ValveMaya
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// Make an alias for the ValveMaya namespace
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namespace vm = ValveMaya;
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#endif // VALVEMAYA_H
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