57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Interface for dealing with vgui focus issues across all plugins
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMAYAVGUI_H
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#define IMAYAVGUI_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <windows.h>
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#include "tier0/platform.h"
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#include "appframework/iappsystem.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class EditablePanel;
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}
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//-----------------------------------------------------------------------------
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// Factory for creating vgui windows
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//-----------------------------------------------------------------------------
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abstract_class IMayaVguiWindowFactory
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{
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public:
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virtual void CreateVguiWindow( HWND in_hParent, const char *pPanelName ) = 0;
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virtual void DestroyVguiWindow( const char *pPanelName ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Interface for dealing with vgui focus issues across all plugins
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//-----------------------------------------------------------------------------
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#define MAYA_VGUI_INTERFACE_VERSION "VMayaVGui001"
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abstract_class IMayaVGui : public IAppSystem
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{
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public:
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virtual void InstallVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0;
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virtual void RemoveVguiWindowFactory( const char *pWindowTypeName, IMayaVguiWindowFactory *pFactory ) = 0;
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virtual void SetFocus( void *hWnd, int hVGuiContext ) = 0;
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virtual bool HasFocus( void *hWnd ) = 0;
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};
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// hacked factory
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IMayaVGui* CoCreateIMayaVGuiInstance();
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#endif // IMAYAVGUI_H
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