csgo-2018-source/public/vgui_controls/ToolWindow.h
2021-07-24 21:11:47 -07:00

109 lines
3.0 KiB
C++

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef TOOLWINDOW_H
#define TOOLWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/vgui.h>
#include <vgui_controls/Frame.h>
struct TWEdgePair_t;
namespace vgui
{
class ToolWindow;
class PropertySheet;
// So that an app can have a "custom" tool window class created during window drag/drop operations on the property sheet
class IToolWindowFactory
{
public:
virtual ToolWindow *InstanceToolWindow( Panel *parent, bool contextLabel, Panel *firstPage, char const *title, bool contextMenu ) = 0;
};
enum ESharedEdge
{
TOOLWINDOW_NONE = -1,
TOOLWINDOW_LEFT = 0, // The other window's left side is 'shared' with our right side
TOOLWINDOW_TOP,
TOOLWINDOW_RIGHT,
TOOLWINDOW_BOTTOM,
};
//-----------------------------------------------------------------------------
// Purpose: Simple frame that holds a property sheet
//-----------------------------------------------------------------------------
class ToolWindow : public Frame
{
DECLARE_CLASS_SIMPLE( ToolWindow, Frame );
public:
ToolWindow(Panel *parent, bool contextLabel, IToolWindowFactory *factory = 0, Panel *page = NULL, char const *title = NULL, bool contextMenu = false, bool inGlobalList = true );
~ToolWindow();
virtual bool IsDraggableTabContainer() const;
// returns a pointer to the PropertySheet this dialog encapsulates
PropertySheet *GetPropertySheet();
// wrapper for PropertySheet interface
void AddPage(Panel *page, const char *title, bool contextMenu );
void RemovePage( Panel *page );
Panel *GetActivePage();
void SetActivePage( Panel *page );
void SetToolWindowFactory( IToolWindowFactory *factory );
IToolWindowFactory *GetToolWindowFactory();
static int GetToolWindowCount();
static ToolWindow *GetToolWindow( int index );
static CUtlVector< ToolWindow * > s_ToolWindows;
virtual void Grow( int edge = 0, int from_x = -1, int from_y = -1 );
virtual void GrowFromClick();
void GetSiblingToolWindows( CUtlVector< ToolWindow * > &vecSiblings );
void EnableStickyEdges( bool bEnable );
bool IsStickEdgesEnabled() const;
protected:
// vgui overrides
virtual void PerformLayout();
virtual void ActivateBuildMode();
virtual void RequestFocus(int direction = 0);
virtual void OnSetFocus();
virtual void OnMousePressed(MouseCode code);
virtual void OnMouseDoublePressed(MouseCode code);
MESSAGE_FUNC( OnPageChanged, "PageChanged" );
// Override Frame method in order to grow sibling tool windows if possible
virtual void OnGripPanelMoved( int nNewX, int nNewY, int nNewW, int nNewH );
virtual void OnGripPanelMoveFinished();
private:
void FindOverlappingEdges_R( CUtlVector< ToolWindow * > &vecSiblings, CUtlRBTree< TWEdgePair_t > &rbCurrentEdges, ESharedEdge eEdgeType, int line[ 4 ] );
void MoveSibling( ToolWindow *pSibling, ESharedEdge eEdge, int dpixels );
PropertySheet *m_pPropertySheet;
IToolWindowFactory *m_pFactory;
bool m_bStickyEdges : 1;
};
}; // vgui
#endif // TOOLWINDOW_H