59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
//===== Copyright <20> 2005-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef TIER3_H
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#define TIER3_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Call this to connect to/disconnect from all tier 3 libraries.
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// It's up to the caller to check the globals it cares about to see if ones are missing
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//-----------------------------------------------------------------------------
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void ConnectTier3Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount );
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void DisconnectTier3Libraries();
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//-----------------------------------------------------------------------------
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// Helper empty implementation of an IAppSystem for tier3 libraries
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//-----------------------------------------------------------------------------
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template< class IInterface, int ConVarFlag = 0 >
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class CTier3AppSystem : public CTier2AppSystem< IInterface, ConVarFlag >
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{
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typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass;
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public:
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virtual bool Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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ConnectTier3Libraries( &factory, 1 );
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return true;
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}
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virtual void Disconnect()
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{
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DisconnectTier3Libraries();
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BaseClass::Disconnect();
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}
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virtual AppSystemTier_t GetTier()
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{
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return APP_SYSTEM_TIER3;
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}
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};
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#endif // TIER3_H
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