csgo-2018-source/public/tier2/utlstreambuffer.h
2021-07-24 21:11:47 -07:00

76 lines
1.8 KiB
C++

//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//
// Serialization/unserialization buffer
//=============================================================================//
#ifndef UTLSTREAMBUFFER_H
#define UTLSTREAMBUFFER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlbuffer.h"
#include "filesystem.h"
//-----------------------------------------------------------------------------
// Command parsing..
//-----------------------------------------------------------------------------
class CUtlStreamBuffer : public CUtlBuffer
{
typedef CUtlBuffer BaseClass;
public:
// See CUtlBuffer::BufferFlags_t for flags
CUtlStreamBuffer( );
CUtlStreamBuffer( const char *pFileName, const char *pPath, int nFlags = 0, bool bDelayOpen = false, int nOpenFileFlags = 0 );
~CUtlStreamBuffer();
// Open the file. normally done in constructor
void Open( const char *pFileName, const char *pPath, int nFlags, int nOpenFileFlags = 0 );
// close the file. normally done in destructor
void Close();
// Is the file open?
bool IsOpen() const;
// try flushing the file
bool TryFlushToFile( int nFlushToFileBytes );
private:
// error flags
enum
{
FILE_OPEN_ERROR = MAX_ERROR_FLAG << 1,
};
// Overflow functions
bool StreamPutOverflow( int nSize );
bool StreamGetOverflow( int nSize );
// Grow allocation size to fit requested size
void GrowAllocatedSize( int nSize );
// Reads bytes from the file; fixes up maxput if necessary and null terminates
int ReadBytesFromFile( int nBytesToRead, int nReadOffset );
FileHandle_t OpenFile( const char *pFileName, const char *pPath, int nOpenFileFlags );
FileHandle_t m_hFileHandle;
// cached for delayed open
char *m_pFileName;
char *m_pPath;
int m_nOpenFileFlags;
};
#endif // UTLSTREAMBUFFER_H