273 lines
6.2 KiB
C++
273 lines
6.2 KiB
C++
//====== Copyright © 1996-2009, Valve Corporation, All rights reserved. =======//
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#ifndef INCREMENTAL_VECTOR_H
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#define INCREMENTAL_VECTOR_H
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// this class facilitates an array of pointers that get added and removed frequently;
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// it's intrusive: the class that is pointed to must contain and maintain an index
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#include "tier1/utlvector.h"
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template < class CLASS >
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struct DefaultIncrementalVectorAccessor_t
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{
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static int GetIndex( const CLASS * p ) { return p->m_nIncrementalVectorIndex; }
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static void SetIndex( CLASS * p, int nIndex ) { p->m_nIncrementalVectorIndex = nIndex; }
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};
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template <class T, class Accessor = DefaultIncrementalVectorAccessor_t< T > , class Allocator = CUtlMemory< T* > >
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class CUtlIncrementalVector
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{
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public:
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T** Base(){ return m_data.Base(); }
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T*const* Base()const{ return m_data.Base(); }
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typedef T* ElemType_t;
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typedef T** iterator;
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typedef T*const* const_iterator;
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enum { IsUtlVector = true }; // Used to match this at compiletime
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iterator begin() { return Base(); }
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const_iterator begin() const { return Base(); }
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iterator end() { return Base() + Count(); }
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const_iterator end() const { return Base() + Count(); }
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void SetCountAndCreateOrDelete( int nNewCount )
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{
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int nOldCount = Count();
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for( int i = nNewCount; i < nOldCount; ++i )
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{
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delete m_data[i];
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}
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m_data.SetCount( nNewCount );
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for( int i = nOldCount; i < nNewCount; ++i )
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{
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m_data[i] = new T;
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Accessor::SetIndex( m_data[i], i );
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}
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Validate();
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}
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int Count() const
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{
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return m_data.Count();
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}
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T* operator[]( int i )
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{
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Assert( !m_data[i] || Accessor::GetIndex( m_data[i] ) == i );
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return m_data[i];
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}
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const T* operator[]( int i )const
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{
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Assert( !m_data[i] || Accessor::GetIndex( m_data[i] ) == i );
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return m_data[i];
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}
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void SetElementToNull( int i )
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{
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m_data[ i ] = NULL;
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}
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T* AddToTail( T* p )
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{
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Validate();
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Accessor::SetIndex( p, m_data.Count() );
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m_data.AddToTail( p );
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Validate();
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return p;
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}
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void MoveToHead( T *pMid )
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{
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Validate();
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int nMidIndex = Accessor::GetIndex( pMid );
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Accessor::SetIndex( pMid, 0 );
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T *pHead = m_data[0];
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Accessor::SetIndex( pHead, nMidIndex );
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m_data[0] = pMid;
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m_data[nMidIndex] = pHead;
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Validate();
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}
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void SwapItems( int i1, int i2 )
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{
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Validate();
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T *p1 = m_data[i1];
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T *p2 = m_data[i2];
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Accessor::SetIndex( p1, i2 );
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Accessor::SetIndex( p2, i1 );
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m_data[i1] = p2;
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m_data[i2] = p1;
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Validate();
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}
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void InsertNewMultipleBefore( int nIndex, int nCount )
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{
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if( nCount )
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{
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for( int i = nIndex; i < m_data.Count(); ++i )
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{
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T *pElement = m_data[i];
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Accessor::SetIndex( pElement, Accessor::GetIndex( pElement ) + nCount );
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}
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m_data.InsertMultipleBefore( nIndex, nCount );
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for( int i = 0; i < nCount; ++i )
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{
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T *p = new T;
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Accessor::SetIndex( p, nIndex + i );
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m_data[ nIndex + i ] = p;
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}
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}
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}
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void RemoveAndDeleteMultiple( int nIndex, int nCount )
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{
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if( nCount )
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{
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for( int i = nIndex, nEnd = MIN( nIndex + nCount, m_data.Count() ); i < nEnd; ++i )
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{
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delete m_data[i];
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}
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m_data.RemoveMultiple( nIndex, nCount );
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for ( int i = nIndex; i < m_data.Count(); ++i )
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{
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Accessor::SetIndex( m_data[ i ], i );
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}
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}
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}
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void RemoveMultiple( int nIndex, int nCount )
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{
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if ( nCount )
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{
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m_data.RemoveMultiple( nIndex, nCount );
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for ( int i = nIndex; i < Count(); ++i )
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{
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Accessor::SetIndex( m_data[ i ], i );
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}
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}
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}
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void RemoveMultipleFromHead( int num )
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{
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if ( num )
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{
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m_data.RemoveMultipleFromHead( num );
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for ( int i = 0; i < Count(); ++i )
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{
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Accessor::SetIndex( m_data[ i ], i );
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}
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}
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}
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void RemoveAndDelete( int nIndex ) ///< preserves order, shifts elements
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{
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if( nIndex < Count() )
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{
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delete m_data[nIndex];
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for( int i = nIndex + 1; i < Count(); ++i )
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{
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Accessor::SetIndex( m_data[ i ], i - 1 );
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m_data[ i - 1 ] = m_data[ i ];
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}
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m_data.RemoveMultipleFromTail( 1 );
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}
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}
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void FastRemove( int elem ) // doesn't preserve order
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{
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Validate();
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//T* pDeletable = m_data[elem];
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T* pLast = m_data.Tail(); // Optimization Warning: pLast and pDelete pointers are aliased
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m_data[elem] = pLast;
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m_data.RemoveMultipleFromTail( 1 );
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Accessor::SetIndex( pLast, elem );
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// Accessor::SetIndex( pDeletable, -1 ); // this is not really necessary, except for debugging; there's also a danger that client deleted the object before calling FastRemove
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Validate();
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}
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T* FindAndFastRemove( T* p ) // removes first occurrence of src, doesn't preserve order
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{
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int nIndex = Accessor::GetIndex( p );
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Assert( m_data[nIndex] == p );
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FastRemove( nIndex );
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return p;
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}
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int Find( const T* p )const
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{
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int nIndex = Accessor::GetIndex( p );
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if ( uint( nIndex ) < uint( Count() ) && m_data[ nIndex ] == p )
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return nIndex;
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else
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return -1;
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}
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bool Has( const T *p )const
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{
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int nIndex = Accessor::GetIndex( p );
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return uint( nIndex ) < uint( Count() ) && m_data[ nIndex ] == p;
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}
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void FastRemoveAndDelete( T* p )
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{
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int nIndex = Accessor::GetIndex( p );
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FastRemove( nIndex );
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delete p;
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}
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void PurgeAndDeleteElements()
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{
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Validate();
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m_data.PurgeAndDeleteElements();
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}
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inline void Validate()
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{
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#if defined( DBGFLAG_ASSERT ) && defined( _DEBUG )
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for( int i =0 ;i < Count(); ++i )
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{
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Assert( !m_data[i] || Accessor::GetIndex( m_data[i] ) == i );
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}
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#endif
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}
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void Purge()
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{
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m_data.Purge();
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}
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bool IsEmpty()const
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{
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return m_data.IsEmpty();
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}
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T *Tail()
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{
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return m_data.Tail();
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}
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void EnsureCapacity( int nCap )
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{
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m_data.EnsureCapacity( nCap );
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}
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void Sort( int (__cdecl *pfnCompare)(const ElemType_t *, const ElemType_t *) )
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{
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m_data.Sort( pfnCompare );
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for( int i = 0; i < m_data.Count(); ++i )
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{
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Accessor::SetIndex( m_data[i], i );
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}
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}
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protected:
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CUtlVector< T*, Allocator > m_data;
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};
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#define DECLARE_INCREMENTAL_VECTOR_TYPE(CLASS, MEMBER) \
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struct CLASS##_##NAME##_IncrementalVectorAccessor_t \
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{ \
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static int GetIndex( const CLASS * p ) { return p->MEMBER; } \
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static void SetIndex( const CLASS * p, int nIndex ) { p->MEMBER = nIndex; } \
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}; \
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typedef CUtlIncrementalVector < CLASS, CLASS##_##NAME##_IncrementalVectorAccessor_t >
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#endif |